Showing posts with label Vaesen. Show all posts
Showing posts with label Vaesen. Show all posts

Thursday, January 02, 2025

Vaesen: Mythic Britain & Ireland - Review



This supplement adds information for running Vaesen in the UK (p.5-39), adding a new HQ (Rose House, p.41-45), 1 new Talent (p.16, Fostered), 3 new Archetypes (Athlete, Entertainer, Socialite, p.46-49; updated background tables, p.150-153), and 13 new Vaesen. (p.51-83). The UK information includes idea seeds for various locations.

In addition to Vaesen's idea of Old Ways vs Industrialization, this supplement adds the idea of tension between social classes. 

The book includes 3 scenarios, ranked in my order of preference:
  1. Old Meg
  2. The Hampstead Group
  3. The Llantywyll Incident
In the maps shown, marked in red is the general location of the scenario. London is shown as an orientation point.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.

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Old Meg
Location: South Gloucestershire, England
Pages: 22
Run Time: 2 sessions
Hook: A young woman is dead near standing stones and her former suitor is going to hang for the crime.

This one is the most complicated scenario out of the three and the most enjoyable to run.





The Llantywyll Incident
Location: Llantywyll, Wales
Run Time: 1 session
Hook: A minister tried to disprove that Christianity causes bad luck in the mine, so he conducted a chapel service inside and caused a minor collapse. The mine is currently closed.

A very straight forward investigation.






The Hampstead Group
Location: Hampstead, England
Pages: 20
Run Time: 1 session
Hook: A man is missing, last seen at an artist colony.

Another straightforward investigation.



Friday, December 06, 2024

Vaesen: Seasons of Mystery - Review


This 104 page book (including endpapers and such) consisted of 4 unrelated scenarios; each set in a different season. No pre-gens were provided.

A Dance with Death (spring)
Fireheart (summer)
The Devil on the Moor (fall)
A Winter's Tale (winter)

On the maps for each scenario, I've circled Upsala in green as a reference point. Red is the destination.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



A Dance with Death
Season: Spring
Location: Nusnäs, Sweden
Pages: 20
Run Time: 1 session
Hook: Two cows drowned, police won't help, person suspects something supernatural did it.





Fireheart

Season: Summer
Location: Lake Hären. Smolandia, Sweden
Pages: 22
Run Time:  2 sessions
Hook: Brother is influenced by an evil preacher-woman, a servant of Lucifer.





The Devil on the Moor

Season: Fall
Location: Jutland, Denmark
Pages: 22
Run Time: 2 sessions
Hook: An engineer asks for help suspecting dark forces.





A Winter's Tale

Season: Winter
Location: Russia, near St. Petersburg
Pages: 20
Run Time: 2 sessions
Hook: PCs are invited to a meeting of people who know of the supernatural.




Thursday, September 12, 2024

Vaesen: A Wicked Secret and Other Mysteries - Review


This 112 page book (including endpapers and such) consists of 4 unrelated scenarios. No pre-gens are provided.

On the maps for each scenario, I've circled Upsala in green as a reference point. Red is the destination.

I really enjoyed all 4 scenarios. If run correctly, with some GM inspiration, all 4 scenarios can be really, really good.

Ranked in order of preference:
1. The Night Sow
2. The Silver of the Sea
3. A Wicked Secret
4. The Song of the Falling Star

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.




The Silver of the Sea
Location: Fjällbacka Archipelago
Pages: 22
Run Time: 3 sessions
Hook: A dead priest washes up ashore with a self-inflicted gunshot wound. Another priest suspects foul play at Wrecker Isle.






A Wicked Secret
Location: Färnsta
Pages: 32
Run Time: 2 sessions
Hook: An industrialist sent two trusted men to Färnsta to buy forestry land. One came back raving mad, the other is missing. The ravings sounded like Society business. Can the Society look into this for a handsome fee?





The Night Sow
Location: Mölle
Pages: 18
Run Time: 2 sessions (ran this twice, both times took 2 sessions).
Hook: A friend asks for help at the Mölle Seaside Hotel. The problem is a secret that can't be revealed until you show up.






The Song of the Falling Star
Location: Arensburg on the island of Oesel
Pages: 16
Run Time: 1 session
Hook: A cousin's wife has gone insane and a priest says his newborn son is under an evil influence.




Tuesday, April 30, 2024

Vaesen: The Lost Mountain Saga - Review

Pages: 92 total (75 pages of scenario text, 4 pages of handouts).
Runtime: 9 sessions taking 3 hours each session. Chapters 1, 2, 3, and 5 took two sessions each; chapter 4 took one session.
Campaign is 5 chapters, each chapter is a scenario.

This is the first campaign for Vaesen. It was originally a podcast of actual play and converted into a campaign. I listened to 3 episodes of the podcast and I felt it was ok (this was a 3 part prologue and became the first chapter of a 5 chapter campaign), there was too much anachronistic side chatter that I didn't like, so I stopped listening to it. I did note that the podcast was slightly different from the published campaign in minor details.

Since the campaign was based on the core book, there were no new Vaesen in the campaign. A number of published scenarios included new Vaesen. This campaign does highlight and bring in various bits of Swedish culture that is missing from the core book such as Fika and Valborg. Mining is a big industry too.

Overall, the various chapters has a tenuous throughline. Chapters 1, 3, and 4 can easily be played as standalone scenarios, chapters 2 and 5 less so.

I think the overall impression of the campaign is that it's ok, but not the big blockbuster campaign people were expecting. There's also some implications about a key element of the campaign that may have major repercussions to Vaesen lore, so inserting this campaign into your world may change some things irrevocably and also some of the chapters may have a chance of TPK. I'll discuss these things in the spoiler section.