Tuesday, February 17, 2026

Morgan's DundraCon 2026 Excellent Adventures


I got to play 7 games and I ran one game. So, this was a pretty full schedule. Though, I only got into 4 games via the Shuffler. I crashed into two games and joined a game of Blood on the Clocktower. It was pretty crazy that the Shuffler gave me ZERO games for Saturday.

I had a great table for the game I ran. I enjoyed most of the games I played in. The highlight was experiencing Steven Drouin's Bibliomancy.

I had fun in all the games, even though I complain about somethings, they're minor compared to the pleasure I experienced, so overall, I had Excellent Adventures.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Fri 2/13, Noon-6pm (took 5:15 hrs).

A-Paw-Calypse Meow
System: Year Zero Engine
GM: Morgan Hua
5 Players: Emily W (Bryd), Joshua L (KFC), Chris E (Tinkerbell), Gil T (Wild Thang), Nichole W (Snoop Cat)
Level: Pets of Rich and Famous People, Animals can talk to each other.
Pregens provided.

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest hea>rt of darkness.

Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm)
Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

I had a great table. Out of all the times I've run this, this table laughed the most throughout the full 5 hrs. Chris killed it as Tinkerbell with the funniest version; a spoiled dog that only ate gourmet food and asked others to do things for it.

I also think this was my best run. At KublaCon, I forgot some stuff; and this time, I remembered some little bits and flourishes and put them in at the right time.




Fri 2/13, 6pm-Midnight (took 6 hrs)

Lancer: The Kerberos Campaign
System: Lancer
GM: Keegan Pincombe
5 Players (+1 extra crasher): Roberto G (Peasant), Corbin F (Mariner), Ian (Cornora), Na S (Vahalla), Greg B (Playwright), Morgan Hua (Fullmoon - Gremlin).
Power Level: LL3
Pregens Provided.

When Union sent you to the resource-rich Kerberos system, it was as a security escort for the diplomats and mediators aboard the frigate UNS-LS Sacramento. You were there to show the flag, act as impartial observers, and deliver much-needed relief supplies as three warring nations made the first tentative overtures towards global peace.

Forty-eight hours ago, that plan went up in a blaze of nuclear fire.

Crash-landed and cut off, your squad must now make a daring insertion into hostile territory to rescue a priceless asset: Stacy, the Sacramento's command-and-control NHP. Within her armored escape casket are Schedule 1 matter printers, long range omnihook transceivers, reserve coldcore fusion batteries...everything you need to resupply and call for help.

This is not your world. This is not your war. It seems you'll be fighting anyway.
--
Lancer is a hex-grid tactical combat game set against the rich tapestry of the interstellar human Diaspora in the far-flung future of 5016u. You are a mech pilot of exceptional skill (or exceptional luck), piloting a bespoke war machine of your own design into conflicts large and small. Rules-light narrative play supplements a flexible combat engine that encourages teamwork, tactical gameplay, and player customization.

I knew nothing about Lancer except it had good reviews. We had a great GM as this game is very, very crunchy, but the GM ran it smoothly. First 30 mins was roleplaying where we tried to find our NHP. The last 5.5 hrs was spent on one battle, so this game was basically a tactical combat game (full hex battlemat) with mechs.

I enjoyed this, but I won't play this again.




Sat 2/14, Noon-8pm (took 8 hrs)

All for One, and Ia Ia Cthulhu Fthagn!
System: Call of Cthulhu 7e
GM: Darin Owen
5 Players (+3): Jack Y (Felix Beaumont), Mike (Etienne Pelletier), Justin G (Louis St Martin), Wally S (Olivier Donnadieu), Sean P (Armand Charpentier), Rubin (Gilbert Marchand), Morgan Hua (Isabeau Girard), Drunk Dude (Claude Brienne).
Pregens provided.
Game Content: Mature Themes

As former Musketeers, you protected the body of Louis XIII. As members of The Ordre de la Fleur de Lys Noir, you protect France from her enemies both human, and eldritch. Gather all for a swashbuckling adventure of treasonous plots, arcane malfeasance, daring escapades, and confrontation with the Grand High Priest of France himself, Cardinal Richelieu.

I didn't get into any games on Saturday. So, I tried to crash into this one. The bad news was it was set for 5 Players and I saw 8 seats. GM told me there were 3 extra seats and one was mine if there was a no show. So that was the good news. Also Jack was playing, so that was good news too.

Here's the very bad news. The GM has 3 extra seats because his buddies sign up for his game and if they don't get into it officially, he lets them take an extra seat.

I got one of the empty seats. This left one empty seat.

GM spots a buddy and asks him to take the last seat. Buddy says he has errands to run. GM insisted. Buddy said he would be back later. We started the game and he finally shows up and starts drinking. He was a noisy drunk and wasn't paying attention to the game. Throughout the game, he was making jokes and talking over everyone. GM tried to quiet him multiple times, but with varying effect. It was very disruptive.

GM insisted we sit in initiative order. My seat was next to the drunk. He didn't sit in his seat, but sat on top of the table behind me. Because there were so many chairs around the table, my seat was also the seat that was up against that table and everybody needed me to move before they can get out of the room, or get a drink, or go to the bathroom. It sucked.

In the last two hours of the game, the drunk started coughing continuously (sometimes on me). And the GM and his buddies brought out various bottles of alcohol and started drinking. (If he was deliberately coughing, that's an asshole move, but I'll give him the benefit of the doubt.)

I concluded the drunk buddy didn't really want to play and was actively aggressively trying to disrupt the game. In the final fight, we were all stealthing and the drunk charged into the room, doing a Leeroy Jenkins. Earlier in the game, a Player animated one of the dead enemy, so he could question it. When the dead rose, drunk buddy said, "You mean it just got up? I kill it!" You should have seen the look of shock around the table.

I spoke to Jack afterwards and we came up with some minor criticisms:

Some of the handouts were way more than needed as the handouts gave us clues to the next scene. They actually became more like the glue between scenes vs a clue needed to figure out what was going on. The GM didn't really ask us where we were going, but told us where we were going. The excuse was the handout.

The GM liked to reinterpret our actions to make it more cinematic. Interesting and good, as an example of pulp action to those who lack imagination, but I thought it was ok at the start, but at some point, let the Players act the way they wanted to.

There was one scene we thought was totally unnecessary. It could have been merged into the finale. This would have shortened the game from 8 to 6 hrs.

I also noticed sometimes the GM didn't answer a direct question from me, I was met with silence, and he moved on to something else which was odd and later, during the game, that question got resolved.

I think the main sin is those 3 extra seats. Here I am complaining and I benefited from it.

As a GM, the GM is pretty good and the scenario was good too.

I had fun, but I'll probably make sure not so sign up for this GM's games due to the head count and drinking.




Sun 2/14, 8pm-Midnight (took 4 hrs)

Blood on the Clocktower

This is actually a social deduction game. More or less a LARP. I was about to go home, but got invited to play and wanted to try this out. I thought it would take 1/2 an hour, but setup was about 1/2 an hour. I was the Fortune Teller. After the first round of accusations, there were two Players who I suspected were bad guys. I was going to use my ability on them, but I got murdered.

This game went on a lot longer that I wanted. There were times where people kept on negating previous votes and then lots of repeats of previous arguments.

In the end with 4 Players left, another Player got fed up and randomly chose someone to execute and that ended the game, the bad guys won because they supported the execution. What was sad, was if they talked it out a bit and accused the right person, the villagers would have won.

Once the solution was revealed, my initial hunch was correct. What was interesting, was the longer the game went, the more doubt crept into my head.



Sun 2/15, 8am-Noon (took 4 hrs)

Games without Frontiers
System: Alien 1e
GM: Dave Sokolowski
5 Players: Dave B (PFC Albert Lee - comtech), Corey C (LCpl Dani Boor - medic), Geoff G (Lt Rebecca Jimenez - CRN), Jerry C (Casey Bolton - Company Man), Morgan Hua (Sgt Tyler McIntosh - Assault Rifleman). 
Pregens provided.
Game Content: Mature Themes

Outer Veil - Two weeks ago, a Weyland-Yutani team arrived at the classified We-Yu Research Facility Crest-Magma 231.a to retrieve goods. Shortly thereafter, the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data and research materials.

I had fun, but the scenario is a bit railroady as there's only one path (ok for a short 4 hr convention game). In the end, only my PC died, everyone else made it out alive, well maybe, the Medic got infected and won't live.




Sun 2/15, 2pm-8pm (took 4 hrs)

What the Sea Taketh, the Sea Keepeth
System: Obscure RPG
GM: Sean Phelan
5 Players (2 no shows): Morgan Hua (Eddie Foster - Olympian swimmer wannabee), Glen H, Patrick A, Thomas C (not sure who the no show was). One PC was Hernandez -- our Medic who wants to be in medical school; Other was our Leader, from a long line of navel men.
Pregens provided.
Game Content: Mature Themes

You're members of the U.S. Coast Guard's Aviation Rescue Swimmers (ASTs), investigating the mysterious disappearance of the cruise ship, Splendid Sojourn. Communication was lost as it sailed from Florida to Barbados — and was never heard from again...until now.

Obscure is the Found Footage Inspired Horror RPG.
Website is to Obscure's completed Kickstarter, which has information on game.
Website: www.kickstarter.com/projects/sunze/obscure

I thought this game was a full multi-media event with video, audio, and pictures. I was wrong. It was more or less a standard RPG. The seed for the scenario is found footage, but we didn't see it, it was described to us like in all other RPGs.

Since we only had 3 Players, the game ended early. The issue is with less than the full compliment, the finale was a lot tougher. The game system is very unforgiving as Anxiety Points mount up and there's no way to succeed when that happens. I basically don't think this system works.

Each Anxiety Point = 1d6, if any of the Anxiety dice rolls a 1, you panic. Near the end of the scenario, I had 6 Anxiety Pts. The chances of not rolling a 1 was very low. 

The game is a bit railroady (which is ok for a convention game, but lacks complexity).

I enjoyed the creepiness of the game and had fun. I don't recommend the system.




Sun 2/15, 6pm-Midnight (took 6 hrs)

Bibliomancy
System: Bibliomancy
GM: Steven Drouin
5 Players: Morgan Hua, Z Morgan, K Reichhold, M Durkee, J Means, N Geier. (there was one no show, so I took their seat. I'm not sure who the no show is).
Characters created at game.

Libraries across the globe are under attack. Books are disappearing in puffs of purple-green mist. You are a book, violently brought to life, and bound to defend the written word. Learn to draw power from within yourself and unravel the mystery of these coordinated assaults.

Bibliomancy is a new mystery/horror TTRPG that uses player brought books as the characters for the session. Books should be approximately 200 pages in length. You will be destroy your book as part of gameplay. GM will bring extra books just in case.

This was the standout game for me.

A very cool game mechanic. You definitely need to love books, words, and libraries. If you don't, this game probably isn't for you. In our game, one of the Player's real life job is Librarian. So is Steven's.




Mon 2/16, 10am-4pm (GM was sick, so we only played about 2 hrs)

Into the Forbidden Zone (Murder in Ape City)
System: Planet of the Apes (D6MV Magnetic Variant)
GM: Norm Albert
6 Players: Sam S (Perdita - Mutant), Tom M (Thomson - Astronaut), Tom M (Maguhilo - Orananutan), Alex Z (Twitch - Mute Human), Paul M (Dr Sabastiano - Chimpanze), Morgan Hua (Sergent Ulmar - Gorilla).
Pregens provided.

The unthinkable has happened! Ape has killed ape! Join the investigation and help restore peace and order to Ape City.

GM told us his earlier run of Murder in Ape City didn't work, so he decided to run Into the Forbidden Zone which is a published scenario. We played for about an hour, then GM was sick, fighting nausea and disorientation. We took a 1/2 hr break. Started again and it was clear the GM wasn't doing very well. We discussed ending the game, but he said he felt bad about letting us down. Someone suggested a break for an hour, GM went to sleep. We left. An hour later, we returned to the room and to my surprise everyone was there. We played another 1/2 hr and the GM finally said, he couldn't go any longer and called it.

Things I liked about Planet of the Apes system: We had a variety of Apes (Gorillas, Chimpanzees, and Orangutans) and Humans (Mutants, Natives, Astronauts). Art is very consistent and evocative. The society gives the PCs lots of things to have conflict about; During play, we had a lot of misunderstandings, snide comments about other races, jokey comments (references to the movies).

Things I didn't like: The dice system. On most tasks, we failed a lot unless we used our Hero Points, then we succeeded by a wide margin. Either we barely hit and did nothing, or we hit very well and wounded our opponents. At one point, someone shot a Gorilla successfully and nothing happened (Ok, I looked at the rules, the Gorilla should have been Stunned for 1 round), so chalk this up to GM error. System used a d6 dice pool, summing all the numbers up. One die is replaced with a special Wild Die which can explode on a 6 (continue rolling until a non-6 is rolled, all numbers rolled are added to the total). When you spend a Hero Point, you double the number of dice rolled. And if your total is double your Difficulty Number (DN), you do double damage. 

At first we thought the Hero Points were very limited, but we asked how to recover them and GM didn't know. Someone looked it up, if you roll a 6 on the Wild Die, you gain at least 1 Hero Point. So, they're a lot more common than we thought. I looked at the rules and if a 1 is rolled on the Wild Die, GM can introduce Setbacks (for free) or adjust the success and award Hero Points.

GM didn't have a good grasp of the system, but it was probably due to his disorientation, so we spent a lot of time waiting as he looked up rules. It also didn't help Players would ask questions and derail the GM as he's still trying to figure out earlier stuff, almost like throwing more plates at a juggler who was in the middle of dropping 1 or 2 plates.

The GM getting sick isn't his fault. He also had some neurological problems, I noticed hand tremors and weakness in his hand. Later, I remembered another game that he had run, and he had the same problems with the rules, but this time it was a lot worse.

My goal of checking out Planet of the Apes was fulfilled. I may try this system again, but with a different GM.




Tuesday, December 09, 2025

Morgan's Good Little Con 2025 Excellent Adventures

 


Bay C decided to run a small invite-only RPG convention to replace BigBadCon (which didn't happen this year). He went all out: T-shirts (provided by Sean M), wooden name tags (provided by Kim F), lunch and dinner (provided by Bay), gorgeous modern venue (provided by Bay).

T-shirt & Name Tag

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Sat Dec 6, 10am-2:30pm (4 hrs excluding 1/2 hr for lunch)

The Haunting of Ypsilon 14
System: Mothership
GM: Sean M
3 Players: Josh H (teamster), Kim F (scientist), Morgan Hua (Manson - marine)

During a routine cargo job on a remote asteroid mining base the crew learns that one of the miners has disappeared.  No blood, no body, no record of the airlock opening.  Just gone.

Mothership is the Alien RPG that came out before Free League licensed the rights to the Alien IP (Intellectual Property) and created the Alien RPG. It uses a d100 system with other polyhedral dice.

The good news is that since it's not tied to the Alien IP, whatever horrors you run into can be anything and it gives you surprises.

I enjoyed the game and had a good time. My Marine rolled great on save throws and horribly on attacks which was bad for everyone as we TPKed and then had to use backup characters.

Sean did tell us the scenarios are very OSR, lightly described, and the GM has to do a lot of heavy lifting to figure out what's going on and to make their own connections and conclusions. If you look at the published scenario, you'll notice it's a double-sided single-sheet of paper, tri-folded, to look like a pamphlet. That's it. 

I still like Alien RPG more than Mothership, but I might run Mothership scenarios using the Alien RPG system.




Sat Dec 6, between games, about 1 hr

Ghost Court
Players: Bay C (Judge), Kaui D, Saul M, Jolene M, Hannah G, Josh H, Morgan Hua

It's a game modeled on People's Court, but ghosts vs living or vice-versa. This was pretty funny. Bay got a gavel, long black robes, and a wig of long curly white hair. We played plaintiffs and defendants in ghost court. Cards were handed out for various cases. I thought it was a cute idea, but the cases weren't pushed as far or as funny as they could have been. I thought the cases were "friendly" and a bit too cleansed for general consumption. If the cases were more twisted or outrageous like People's Court, it would have been a lot more funnier. It was still a fun party game of improv.



Sat Dec 6, 4-8:30pm (4 hrs excluding 1/2 hr for dinner)

Back to Bodie
System: Feng Shui
GM: Kim F
5 Players: Chris F (Shawn Cho - Sorcerer), Hannah G (Liam Cheung - Exorcist Monk), Jolene M (Kellie Jones - 2-Fisted Archaeologist), Saul M (Shellie - Martial Artist), Morgan Hua (Max Hunter - Magic Cop).

Martial arts heroes take on fiendish foes in a Hong Kong action cinema style.

In a flash of blue light, two influencers go missing in Bodie in the middle of a video streaming broadcast.

This is set in California vs the default Hong Kong setting. Overall, a fun game.




Sun Dec 8, 10am-2:30pm (3 hrs excluding 1/2 hr for lunch)

The Green Knight
System: The Green Knight
GM: Morgan Hua
3 Players: Aaron R (Noble), Josh H (Hunter), Shannon M (Knight)

Characters travel to meet their fateful end with the Green Knight after a year. Moral choices as they encounter situations on their travels. 1d20 roll above/below your morality to succeed.

I played this at BigBadCon 2023 and really enjoyed this. I wouldn't pay the full retail price for this ($35), but I found a copy on eBay for $18 (included tax and shipping).

One rule is that PCs automatically take 1 Dishonor when they encounter something on the road (it's a distraction) and if they interact with the encounter, it'll cost them another Dishonor before they can disengage with it. So basically, every encounter will cost them 2 Dishonor. And the resolution of the encounter will award honor/dishonor based on what they do.

Every failed die roll also costs 1 Dishonor.

PCs TPKed at the beginning of the 2nd encounter. Not really a TPK, but when a PC reaches 20 dishonor, they give up the quest and it's the end of the scenario if all the PCs hit 20 dishonor. Boy did they have really bad die rolls.

So, they opted to reuse the PCs, I set their Dishonor back at 10 and started them at the 2nd encounter. This time around, they made it to the end.

I normally adlib boxed text for RPGs, but in this case, the boxed text is so well written that I actually read to the Players the boxed text.





Sun Dec 7, between games, about 1 hr

Action Castle
System: Action Castle
GM: Bay C
Players: Kim F, Kaui D, Arron R, Josh H, Shannon M, Hannah G, Morgan Hua

It's a party game, much like classic text adventures of old, but played with a human acting as parser and players issuing commands in order.

We start off in a cottage and the only thing we see is a fishing rod and an exit. It's pretty amusing as we navigate the text adventure and memorize the steps we've taken. We died twice, eaten by a Troll and jumping out of a tree. But we solved the game. It's good to be king!

Aaron wrote a book on classic text adventures and he definitely remembered various commands such as inventory. Aaron's book: 50 Years of Text Games.

The collective brains of 7 people definitely helped us solve the puzzle. It was amusing as we made mistakes (like jumping out of a tree) or when we got lost. Each Player could only "type in" one command before the next Player got their turn. An interesting and fun party game. Well, maybe for nerds.



Sun Dec 7, 4-8:30pm (4 hrs excluding 1/2 hr for dinner)

The Long Dark Teatime of the Soulless
System: Brindlewood Bay
GM: Bay C
3 Players: Josh H (sweater knitter), Shannon M (painter and socialite), Morgan Hua (Hya-cinth - plumber, widow of highly decorated marine)

Murder She Wrote. Play a group of elderly women solving murders with a unique mystery resolution mechanic.

We're invited to meet a friend for tea at a B&B.

We first created PCs. Sample names included Hya-cinth, so I took the name and included the hyphenation and my nickname is Hi-ya. 

We had to create our backstories including our dead husbands. I decided mine was Moe, an ex-marine. Children: Able, Baker, Charlie, Dehlia (I got to name the girl). Pets: Dog, Cat, Parrot (yes, Moe named them that). My job was a town plumber. My hobbies was cooking. Style: Speed Walkin'. Maven Move: Angus MacGyver (can build a crazy device). Other players created things in my Cozy Place: a grenade (thanks Bay), Extensive Spice Collection (Josh), My husband's skull that babbles, but 10% of the time gives sage advice (Shannon), I added it wears a helmet.

Josh's maven knits all types of sweaters and wins awards (Shannon). I gave her a life-sized knitted award winning Sasquatch. Can't remember what Bay gave her. Her husband was a butcher.

Shannon's maven paints and is always well dressed. I gave her multiple giant backdrop sceneries that can be scrolled up and down for portrait paintings. Her cat wears a cat-cam on the collar with livestream upload (Josh). Again, I'm drawing a blank on Bay's contribution.

Then we had to introduce our PCs with a short day in the life.

I decided Hya was cooking a recipe from 1001 Dishes from Around the World. Under roast pig, it said to burn off the bristles, so in the backyard is a pig on a spit, but Hya uses a flamethrower to burn off the hair.

There was a lot of hijinks. Too bad we never got to use our items from A Cozy Little Place as we were mainly at the B&B.

The game is fun, but it still lacks the full rush of an Aha! moment when you really figure out a mystery vs making up a solution that happens to fit.




Friday, December 05, 2025

Morgan's Illusion Horror Con 2025 Adventure

 


An online free convention. I only signed up for two slots on Friday because a friend decided to run a small invite only RPG convention on the same weekend. I got into one game.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Friday Dec 5, 10am-2pm

Jamais Vu
System: Kult: Divinity Lost
GM: Dave - gmdave78
2 Players: a.pseudonym (Eric), Morgan Hua (Sophia)
Pre-generated characters provided.

Content Warnings: Disassociation, Depersonalization, Mundane horror, Dissociative amnesia, Acute mental illness, Hallucination, Breakdown of social order, PVP, Death, Violence, Loss of identity.

Eric and Sophie wake up in their suburban home and find that the familiar has become unfamiliar. They remember everything about their life but find themselves unable to attach any emotion to it. Even everyday objects become terrifying aberrations as the couple slowly drifts into insanity.

Before the sun sets that day one of them will be dead.

It was an interesting play test. We did mess with the GM's head a little. I (male) played Sophia (female). And a.pseudonum (female) played Eric (male). GM kept on mixing us up because our voices didn't match the PC and we had to correct him. Heh. GM will still tweak the game to improve it, but I enjoyed it.




Tuesday, November 18, 2025

Morgan's KublaCon Fall 2025 Adventures


KublaCon Fall moved to Burlingame from Santa Clara. Attendance level doubled. No free parking across the street at the abandoned theater parking lot. But RPG GMs got an amazing door prize (instead of the normal KublaCon pin which I never really cared for). This beauty lists for about $50.
GMs also get to sign up for games early, just like the VIPs who pay extra for this same privilege.

Overall, a pretty good convention.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.


Nov 14, 2025 Friday 1-7pm (6 hrs, took 5 hrs)

A-Paw-Calypse Meow
System: Year Zero Engine
GM: Morgan Hua
5 Players: Katie O’B, Gee R, Zachary P, Marty C, Heather U-K
Level: Pets of Rich and Famous People, Animals can talk to each other.
Pregens provided.

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness. Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm) Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

I had a great table and we laughed throughout the 5 hours. As per other runs, whoever picks Wild Thang kills it every time. So far, this run had the most non-stop laughs. Comedy is so much harder than horror. I think the table nailed it.




Nov 14, 2025 Friday 8pm-midnight (4 hrs, took 3 hrs)

Into the Odd
System: Into the Odd
GM: Sean Nittner
5 Players (2 empty seats):
Morgan Hua (as Benedict Jongler - The Axe).
Steven K (as Gizzard Wicherspin with faithful dog, Rags).
Max B-H (as Other Benedict - The Sneaky).
Pregens provided (actually characters created at table, but it was very, very quick).

A rules-light, flavour-heavy roleplaying game of industrial horror and cosmic strangeness.

Bastion is the only city that matters. In its industrial age, it sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. The Underground spreads beneath our feet and the stars loom above. You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific. You search for riches, but also Arcana, mysterious devices with unnatural powers.

This was actually the scenario in the book, but Sean started us at the bottom of the dungeon.

A great group of Players and we actually made it out in 3 hrs because we found an unlikely exit. I do want to say that the setting for Into the Odd is very cool and interesting because you have no idea as to what you're seeing and what things are, so everything is unsettling and bizarre. I really enjoyed this game.




Nov 15, 2025, Sat 9am-Noon (3 hrs)

Rustborn Bastards
System: Mörk Borg
GM: Dan Frederick
5 Players: Ty M, Chad R, Angelo S, Jacob S, Morgan Hua.
Pregens provided.

Mad Max at sea? Wasteland Degenerate + Cy_Borg at sea! 3 hour game run by designer / writer of Rustborn Bastards game.

The GM is the author of the system and is Kickstarting the game. The art is really good and like other Mörk Borg compatible games, the random tables are very imaginative.

I had fun. The GM brought minis, half-sunken rafts, sunk ships, whole ships, and other props. It was more or less a tactical combat game and we did 3 combats. The setting is sort of Water World.




Nov 15, 2025, Sat 1-9pm (8 hrs, took 4 hrs)

Quest for the Holy Grail
System: Monty Python Cocurricular Mediaeval Reenactment Programme
GM: Angelo Sphere
6 Players: Ojas T (left after 3 hrs), Lewis W (son), Nicholas W (father), Scott W, John B, Morgan Hua.
Pregens provided.

This educational opportunity will afford participants of English medieval history to accurately portray the grail quest given to Knights of the Heptagonal Table in 925 A.D. Characters provided. If you have your own set of CMRP random number generators, extra merits for you!

The GM also plays the HoLE (the show runner). When I read about this I wasn't sure about it, but playing it, it worked. Though I did find the game very random and not as funny as I had hoped. I didn't laugh that much, did smile here and there. There are demerits and they're not as bad as you'd think.

There's also some events where the PC is sent to "time-out" for 15 mins of real time via a timer where the Player just sits out of the game. I understand what that is for, but didn't like it. If it was a side skit for that one PC instead, I would have liked it more. I don't like game mechanisms where the Player is forced to do nothing. Even though it acts like penalty box, it's not labeled that and you do get bennies for sitting out. But if the tradeoff is missing 15 minutes of play for in-game bennies, I'd prefer to play.

I'm happy to have played this game as I was curious about it. My curiosity is now satisfied. This game wasn't for me.




Nov 16, 2025, Sat 10am-4pm (6 hrs, took 6 hrs)

Stowaway
System: Blade Runner RPG
GM: D D Blake
6 Players (1 empty seat): Travis M, Nick J, Jay M, Ric C, Morgan Hua (as Inspector Renaux)
Pregens provided.

SFO Spaceport security footage shows an unauthorized arrival sneaking off a ship from one of the off-world colonies. Some kind of animal, quadruped. So what? Why have you, an LAPD Blade Runner 340 miles away, been rousted from your comfy bed in the middle of the night? .... Beginners welcome, but please be familiar with at least one major IP source: Blade Runner, Blade Runner 2049, or Blade Runner: Black Lotus (the latter is usually free to stream on Amazon Prime).

GM decided we would make our own PCs. I had run Blade Runner before, but never generated a PC. The other Players were new to Blade Runner. I swore we took 2 hrs making the PCs. It didn't help that the newbies had questions about every step and there was a lot of table talk. GM spent a lot of time describing the world and nuances for our education which also took a lot of time. It was educational, but slowed down character generation.

Once we started the game, it was enjoyable. It was a good table of Players.




Nov 16, 2025, Sat 4-8pm (4 hrs, took 3 hrs)

The Celestial Algorithm
System: Star Trek Adventures 2e
GM: Michael M Kelly
6 Players:
Andrew F (as Cpt Pike)
April F (as Una - 2nd in command)
Yune L (as Lt Ortegas - Pilot)
Paul M (as Dr M'Benga - Chief Doc)
David M (as Spock - science officer)
Morgan Hua (as La'an - head of security)
Pregens provided.

Players will get to choose their favorite Starfleet crew: Captain Kirk and the Original Series characters, or Captain Pike and the Strange New Worlds bridge crew, as the USS Enterprise faces the challenges of this published introductory adventure. Second Edition rules will be taught. Beginners welcome!

This was the new Starter Set's scenario. It's pretty good. We had a good table of Players, all Trekkies, but I was the only one familiar with the system. I've run STA 1e. The GM was actually trying 2e out himself, but he knew the rules pretty well, he only had to look up what skill was needed for tractor beams.

GM had the whole SNW crew and TOS bridge crew. SNW crew was about 12 PCs, TOS 8 PCs. I voted for the SNW crew because there was more variety. One Player never saw the SNW series. So, he picked Spock as his PC. He did an excellent Spock.

STA 2e is more streamlined than 1e, but then we didn't do any combat, so I'm not sure how 2e works without the challenge dice (d6s for damage and special effects). I did feel the Momentum cycle (gaining and spending) almost got in the way of the storytelling. We were focused on the Momentum pool and just rolling dice vs doing Trek technobabble. Our group got good at the Momentum cycle. When I first played Modiphius 2d20 system, it took a while to get the hang of it. I did push the group to spend Momentum when they were reluctant to, so maybe that helped. During the game, we only failed one die roll which led to a major complication. But most drama came from rolling 20s. We didn't get any 20s early on, but near the end, we got several in a row which made it more exciting.