Monday, September 21, 2026

Morgan's Pelicon 2026 Excellent Adventures


An online convention featuring the GUMSHOE system, trying to show case GUMSHOE 2e. My two favorite games were Fire From Heaven and The Collector (but only if you're ok with body horror). Of the two, I'd give The Collector the edge due to the ick factor.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Sat Sept 19, 7-11am (4 hrs)

Fire From Heaven
System: Fall of Delta Green
GM: SamuraiHaiku (section9)
5 Players: Casper D (as Cpl Joe "Coyote" Wiley), GrayShire (Gemma as Bill Chance - CIA), Joe L (as Cpt Carter), Morgan Hua (as Buchanan - RAND/Linguist)

Operation HUCKLEBERRY: Locate and destroy an ancient temple in the "Riverless Land" of Vietnam. A previous team was assigned and failed. The few survivors reported the presence of a suspected sorcerer. It's up to you now. Recover traces of the first mission, eliminate the sorcerer, destroy the temple.

Safety Tools: X-Card
Content Warnings: Wartime violence; Lovecraftian horror

I play tested a scenario in the core book a long time ago, but it didn't have that much shooting in it. I also played in a convention scenario, but I think the GM didn't do Lethality properly, automatic weapons were weak sauce. We did this time and it worked very well. 1L weapons means roll 1d6 for damage, if you roll a 1, the target is dead; if you 2 or more, it's the die roll +5 damage. 2L weapons means roll 1d6 for damage, if you roll a 1 or 2, the target is dead; if you roll a 3 or more, it's the die roll +10 for damage which will probably kill whatever you're shooting at.

Excellent GM who was very good with succinct descriptions of Vietnam War era details. Good table of Players. Scenario was a lot of fun which tied in to our back stories.




Sat Sept 19, 12-4pm (4 hrs)

The Gadget
System: TimeWatch
GM: markk
5 Players: Theo R (as Kelfala a starship captain), Martin E (as Skegg a psychic dinosaur), Morgan Hua (as Vidvhansaka-5 a T-1000)

When TimeWatch agents are sent back to 1945 New Mexico contain a rogue woolly mammoth, a seemingly routine mission uncovers stakes far higher than any of them expected.

Safety Tools: Lines & Veils; X-Card
Content Warnings: None specified

I rarely get to play TimeWatch, so it was great to get a chance to play. It was only at the very end that I realized I had run this scenario before. But I still had fun. The other two players had never played TimeWatch before.




Sat Sept 19, 5-9pm (4 hrs)

Hammer of the Gods
System: Trail of Cthulhu 2e
GM: Zack H
5 Players: Joe L (as Lenfield - archaeologist), Casper D (as Dashwood - PI), Jason (as Tobbet - parapsychologist), Thomas B (as Witzenger - scientist), Morgan Hua (as Morrow - journalist)

Stop the Nazis from reaching a primordial artifact in this Pulp scenario.

Safety Tools: X-Card; Lines & Veils
Content Warnings: None specified

PCs started off in Boston 1937.

We had a good GM and table. The scenario was a bit difficult for a 4 hr slot. We ended in a TPK at the very end. I enjoyed this. We had that one Player who never played ToC and thought this was CoC 2e. I don't think he ever really got it, even though we explained ToC to him.




Sun Sept 20, 7-11am (4 hrs)

The Collector
System: Fear Itself 2e
GM: Scott Carss
5 Players: Martin E (as Terrence Kennedy - retired cop), Gareth A (as Marcus Bradley - unemployed), Morgan Hua (as Megan Kwan - air traffic controller)

In the wrong place at the wrong time. The investigators must decipher the desires of an inhuman force if they want any hope of survival. In a race against time they must dig up secrets long hidden and decide what they're willing to do for freedom.

Safety Tools: X-Card; Lines & Veils discussion
Content Warnings: Body horror; gore; violence

Excellent GM, good table of Players. The details in the clue trails were pretty amazing. The scenario is from The Ocean Game, very creepy, highly recommended. Some extreme body horror that sqwicked me out, but in a good way. I watch a lot of horror movies and it takes a lot to make me squeamish. GM did this without pictures and without long graphic descriptions. As I said, Excellent!




Sun Sept 20, 12-4pm (4 hrs)

Kill the Dead
System: Night's Black Agents
GM: Zack H
5 Players: David J (as Nazar the Gorilla - wetworker), Kitty (as Dr Lena Meyhew), Morgan Hua (as Orizio Stolo - Vatican Banker)

You're professional assassins, specialising in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel.

And it's time to go to work.

Safety Tools: X-Card; Lines & Veils
Content Warnings: None specified

Good GM and good table of Players. Scenario was interesting with a new variant of Vampire. Zack ran Hammer of the Gods earlier, but this time, his pacing during the final fight was a bit lacking, somehow I felt the final fight ran at the pace of molasses. The clue gatherings scenes were all excellent.




Sun Sept 20, 5-9pm (4 hrs)

Blue on Blue
System: Mutant City Blues 2e
GM: David Graham
5 Players: Zack H (as Liam Hawthorne - spatial/teleport), Jerod L (as Milo Ashton - tech/cognition), patrick j (as Travis Blake - superman), Morgan Hua (as Emily Clark - touch/phasing)

When the mutant detectives of the Heightened Crimes Investigation Unit respond to a demonstration gone awry, the investigation leads them to the death of the first mutant cop in the city's history. Can the detectives solve the mystery, or will they become a killer's next victims?

Safety Tools: X/N/O Card; Luxton Technique, including DM/whisper
Content Warnings: TV-14 equivalent; mentions of suicide

GM was a bit long winded taking a bit too much time explaining things; I asked some basic questions which took the GM several paragraphs to answer instead of a single sentence. A good table of Players and a good scenario from the core book. The game did feel very much like a police procedural.




Sunday, August 23, 2026

Morgan's CypherCon 2026 Excellent Adventures


Another free online convention. Monte Cook's Cypher system.

I'm sort of lukewarm on the Cypher system, but I wanted to play more of it with different GMs.

I played in Old Gods which was still the older Cypher system. Three games which were using the new Evolved Cypher system. Six-Gun Doomsday was based on the older Cypher system.

I was impressed by the variety of settings, each using Cypher. Definitely easier to use than GURPS. The new Evolved Edition did clean up a number of issues I had with the old Cypher system. Gone is the required order of Recoveries, you can use any Recovery in any order. Though a number of the experienced GMs said everybody house ruled this, now it's an official rule. Instead of the pools being your HPs, you have 3 new wound tracks; this worked a lot better, but did make the PCs fairly unkillable, or at least in the games I played in. With the original system of HPs equal to your pools, the death spiral was too steep. I did like the changes.

I felt Tier 2 PCs were much more powerful than Tier 1 (starting) PCs. Though powerful Cyphers in The Neon Saint Remembers and Gnash Their Terrible Teeth made the PCs distinctly more powerful. The most powerful PCs was in Neon Saints with lots of tech and heavy weaponry. It's Only Magic was the next with magic abilities. Then Puffypants Playhouse with all the gags we picked up (they didn't count as Cyphers for our carrying limit). Then Six-Gun Doomsday with our abilities and Cyphers. Finally, Old Gods as we were mostly normal people with a few Cyphers.

I look forward to the next Cypher convention as the variety of settings is amazing and the system plays better than before (but still not my favorite system due to the Task Difficulty 3x math for Target Numbers).

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Friday, August 21, 2026 1:00 PM - 4:30 PM

Monsters Among Us
System: Cypher - Old Gods of Appalachia
GM: Crazy_Weasel994 (Devon)
5 Players (Tier 1 PCs): lgibeau8652 (Laurie as JC Harris - rebellious explorer), NewsNerd (as Hazel Jackson - sharp-eyed protector), charlie9640 (as Creed Nguyen - curious sage), Dean304 (as Stanford Reyes - charming speaker), Morgan Hua (as Lulie Estevez - skittish explorer)

Descendants of a town's founding families must perform a ritual to bind the Blackbrook beast, a creature their ancestors made a bargain with - and betrayed.

Physical or digital dice welcome
Beginner and Established Player Friendly

Overall, a good adventure. A good table of Players.




Friday, August 21, 2026 5:00 PM - 8:30 PM

Proffessor Puffypants Playhouse
System: Cypher - The Strange
GM: mathews65
5 Players (Tier 2 PCs, 2 dropped out): dmkacey (Kimberley as Quinn Sullivan - fast scoundrel), Morgan Hua (as Pheonix Ward - jovial diplomat), Kilted_DM (as Jamie Cross - guarded soldier)

Five children have vanished without a trace, and the only clue is a hit animated show leaving young viewers in unstoppable, hypnotic laughter. The Estate is sending your team undercover as Netflix corporate lawyers to investigate. But the moment you arrive on-site, the investigation spirals into a cartoon nightmare.

Standard physics unravels and logic breaks down as you navigate a reality-bending gauntlet. Can you outmaneuver Professor PuffyPants and rescue the kids before the final credits roll?

No experience required (can be an introduction to Cypher)
Safety Tools: red light check + preamble questions
Trigger Warnings: cartoon violence

This was a great game. Lots of Toon fun. Very imaginative scenario.

My favorite game of the convention. Good Players, Good GM.




Saturday, August 22, 2026 5:00 PM - 8:30 PM

The Neon Saint Remembers
System: Cypher Core Rulebook & Neon Rain
GM: Gilfander (Jay)
5 Players (Tier 2 PCs, 1 dropped out):  horikor (as Nyx - Hot Shot - stealthy operative), shaneb7906 (as Vex - Netrunner - intelligent engineer), trulyevilbob (as Rook - Solo - tough soldier), Morgan Hua (as Sloane - Fixer - charming diplomat)

A cyberpunk crew is hired to steal a predictive AI worshiped as a digital saint. The job should be simple: infiltrate the corporate cathedral, extract the AI, and escape. But once inside, the Saint begins returning memories the crew did not know were stolen and every recovered memory suggests this is not the first time they have tried to kill God.

The game is beginner friendly.
Content/Trigger Warnings: Cyberpunk violence, Strong language, Religious themes, Artificial intelligence, Memory manipulation, and difficult moral choices.

The netrunning system worked pretty cleanly because it was simple and used the same mechanics as everything else. Though it was still a 2-step process. Hack in (roll dice). Affect a system (roll dice). Whereas if a PC wanted to just attack something or affect something with a skill, they just rolled once.

Game was ok. Sneak in, eventually screw up, then bring out the violence, and more violence. PCs are pretty powerful. GM had lovely illustrations of various locations. Players were good tactical Players which was needed for this game.




Sunday, August 23, 2026 9:00 AM - 12:30 PM

Gnash Their Terrible Teeth — It's Only Magic
System: Cypher
GM: ZealZaddy
5 Players (Tier 1 PCs): NicholasTerry (Nick as Axl Kihn - clumsy creative adept), solarpggames (Tom as Nell Wunch - appealing intelligent speaker), ElMagioso (as JJ "Medium" Bach - empathic adept who shepherds), dmkacey (Kimberley as Kitt Watts - dishonorable graceful explorer), Morgan Hua (as Fenix Purdy - impulsive brash adept)

A family friendly adventure taking place where wild things roam. The school has a sinkhole that everyone has been warned to stay away from—but at night you can hear sounds coming up from below. Forest sounds, and animal growls, and the gnashing of teeth. One of everyone’s best friend’s (Rowan) said they saw an eye peering up from below. Then they disappeared. So ‘somebody’ has to investigate.

Novices preferred and those who want a cozier experience.
safety tools: MCGs Consent in Gaming.
Trigger warnings: none

The setting is really Hogwarts and the PCs are The Holdovers during school break. That wasn't really indicated in the game description. All the PCs do magic. A good table of Players and a good scenario. We were up to some hijinks before we went into the sinkhole.




Sunday, August 23, 2026 1:00 PM - 4:30 PM

Let us, Prey—a Six-Gun Doomsday adventure
System: Cypher - Six-Gun Doomsday
GM: Shadomain (Jason C)
5 Players (Tier 1 PCs, 1 dropped out): Lolly3838 (as Elias Thornwind the shaman), qinqin0133 (Ibrahim as preacher Father Ripley), rainidae (bitterbudd as Selene the hunter), Morgan Hua (Mad Mack as graceful eccentric inventor)

The heroes begin desperately trying to escape a pursuing fiendish horror. The heroes meet as they attempt to escape, soon realizing that none will survive without working together. They flee through the ruins of a strange steam train which changes as they move through it.

The heroes are survivors of the weird western/horror apocalypse of the Six-Gun Doomsday setting.
List any specific book(s) being used: Six-Gun Doomsday. Players will have access to the Six-Gun Doomsday Players’ Guide PDF. Note that Six-Gun Doomsday was written using the CSRD 1, but makes several important rule changes to enable simpler and more dramatic play. It doesn't use the CSR ability pool damage system of the CYPHER wounds system, but a simpler “5 strikes and you’re out—probably?” system.

Pre-gen character sheets provided. Note that character sheets use the Six-Gun Doomsday character template system, which allows players to quickly customize their character’s abilities by answering three questions about their character.
Experience level required: beginner
Safety tools: MCG Consent in gaming PDF (PG 13 rating)
Trigger warnings: Gothic Horror, sometimes itching into a character’s past for horror. Potentially claustrophobia, although this can be veiled.

Pretty much railroady, but that was how it was described in the description, though we're really fleeing through train tunnels and we're not on the train. Scenario was run by the designer. Thought the scenario was ok and I enjoyed it. There was some good roleplaying, especially the annoying preacher. What's more annoying than a holier than thou preacher, a holier than thou preacher during the apocalypse (because he's right).




Thursday, July 23, 2026

A-Paw-Calypse Meow - RPG game design process

Title: A-Paw-Calyse Meow
System: Year Zero Engine (YZE SRD - click here for pdf).
5 PCs: Byrd, KFC, Snoop Catt, Tinkerbell, Wild Thang.
Runtime: 4 hrs

DescriptionYou play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness.

Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm)
Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

Warning: Everything beneath this are spoilers.


PC portraits and other pictures are found below.



The idea came to me for this when I learned about Gunther IV, a German Shepard, the richest animal in the world with $500 million. I also found there were other animals (Olivia Benson, Nala Cat) worth millions of dollars. At first I was going to build a game based on that, but then I realized it's not a big enough hook for roleplaying. (Sadly, it has been revealed that Gunther IV was a hoax created to cheat on taxes.)

So, what if I made a game about Pets of the Rich and Famous instead? Aha!

I scoured the internet for pictures of movie stars and their pets. I also wanted various animals and movies stars. So, I wound up with only two pictures of famous people with their pets: Paris Hilton and Snoop Dogg. I wound up photo-editing the other pictures. I had Wild Thang the ugliest dog in the world and since its been said that married couples start to look like each other (especially in choice of clothing and facial expression), I figured people and their pets would be the same, so Wild Thang reminded me of Gary Busey. I had a picture of a squirrel in a Kung Fu pose, so I immediately thought of Jackie Chan. I wanted a fowl-mouthed parrot (yes, a pun) and I immediately thought of Samuel Jackson. The only real animal names were Wild Thang and Tinkerbell, Paris Hilton's dog. Since Snoop Dogg likes to say D O double-G, I decided his cat was C A double-T.

So this was my line up: Byrd & Samuel Jackson, KFC (Kung Fu Chopstix) & Jackie Chan, Snoop Catt & Snoop Dogg, Tinkerbell & Paris Hilton, Wild Thang & Gary Busey.






By making the PCs the animals, the Players can do whatever they want with the PC, but the owner is just for inspiration. They didn't have to act like their human and it was up to interpretation.

Next up was what did I want to do with these PCs. Since all of the PCs are spoiled animals, conflict must come from adversity. What if the pampered animals are faced with survival? What if their world comes crashing down and they must figure out how to survive? What if it's not just their world, but the WHOLE world is crashing down. An apocalypse.

What challenges do they have to face? I listed them. What skills do they have? What system should I use? Recently, I had been running Alien RPG and Vaesen. Both use the Year Zero Engine (YZE). I decided it would work, system light, easy to learn, hard to kill or injure the PC.

I pared down the skill list and renamed some skills to be more animal-like: Fetch Stuff (gross motor skills), I Know This (figure out human tech), Find Food and Shelter (survival), Lick Wounds (healing).

Each Physical or Mental Condition reduces a PC's dice pool by one die in the respective skill, min of 1d6. For NPCs/Threats, I just have a general dice pool, each Success removes one d6 from their dice pool. Threats are defeated when their dice pools drop to zero. Players love watching the dice pools drop.

I didn't want Byrd to just fly away and leave the party, so I clipped Byrd's wings. I thought it would be funny if Tinkerbell had access to a lot of things, but she wouldn't be able to reach the RFID readers without help. Snoop Catt has through 1st and 2nd hand contact taken a lot of drugs and have seen a lot of real and imaginary things. He's chill. Wild Thang doesn't look like a dog and is fuggly. KFC needed an archnemesis, like all good Kung Fu movies.

I then built out their skills and character sheets: Player Character pre-gens (click here for pdf)

All the animals speak a common language called "Animal," and human speech is more or less like adults speaking in the Peanuts cartoons, "Wa Wa Wa Na Wa." The PCs through experience know various spoken human words such as their name, fetch, sit, walkies.

I wanted the Players to get into the mindset of their PCs, so I added individual questions on their character sheets. After Players picked their PCs, I had them write down answers to their individual questions and then I asked each Player what their answers were at the table, so everyone can hear their answers. This also sets the tone of the game.

Next where do the PCs start, I decided what made sense was a Charity Event where the Rich and Famous attend, but they have to drop off their pets at an animal hospitality suite. This also takes the animal owners out of the picture.

Again, I wanted the Players to get into the head of their PCs, so I had another set of general questions that every PC had to answer about their attitude towards their situation and their owner. This was a great hit amongst the Players as they made up pretty funny stories and lines about their life with the Rich and Famous.

I then needed to get the human help out of the hospitality suite and leave the animals alone, at some point they'll figure out they'll have to work together to escape the hospitality room. Once out, they'll have to face the great outdoors without human help.

I then started listing various obstacles and encounters to test the PCs. I also wanted humans to get out of the way and make this more about the animals. I wanted an apocalypse. What came to mind was "They're eating the dogs, eating the cats, eating pets." What would make people do this? Bingo! Zombie Apocalypse.

I decided to lean into the MAGA-verse. 

I put a few NPCs in the hospitality room: Porky Pig (Mike Lindell's) and Butkus (Sylester Stallone's).
Porky and Human


Stallone and Butkus

I wanted the NPCs to refuse to leave the hospitality suite because the game is about the PCs. Porky will tell the PCs that the only safe place is in the hospitality suite until his human comes to pick him up as he was told that "They're eating the dogs, eating the cats, eating the pets." Butkus (Butt-Kiss) refuses to leave because he's totally obedient to Stallone. He was told to sit and he obeys until told otherwise. I have Butkus stubbornly refuse to move from the spot Stallone told him to sit at.

I listed various encounters: Sewer Alligator, Cocaine Bear, ALF (eats cats), RFK Jr (eats roadkill), crazy cat lady (Taylor Swift), and of course, Trump at the White House Ballroom, and mind control alien toupees.

I tied it all together with Tail Swift handing out quests to the PCs. She's making the PCs do all the dirty work with minimal effort. She holds the magic wand of can opening inside her court of CostCo warehouse.

In the end, the PCs can rescue their owners from cryostasis in the underground bunker beneath the White House Ballroom.

Here's my scenario game notes: Scenario Outline (click here for pdf)

After I built the game, I titled it A-Paw-Calypse Meow. The original working title was Pets of the Rich and Famous. When I told Sean N about the game, he told me I already won because the title has two puns in it. 😊

Pictures:
ALF and cat sandwich

Cocaine Bear

Floating Log

Log in Shelter with Eyes


Tail Swift and her crew

Optional picture of Tail Swift

Pig Slaughter House Machinery

More machinery

Players don't want to see this, so I skip this

Factory Floor

RFK Jr eating a Possum

RFK Jr.

Roadkill


Stuffed Kung Fu Panda

Questionable Taxidermy





Zombie Butkus

Zombies in DC

Zombies outside of WH

Oval Office with stuff to knock down


Oval Office

Janitor Trump in Ballroom



Alien Toupee

Finale Escape