Friday, February 22, 2013

Morgan's DunDraCon 2013 Adventures

Once upon a time, I used to run games at DunDraCon.  I ran games at DunDraCon 12, 13, 14, 15, and 16. After 21 years, I've returned to running a game at DunDraCon 37.  Wow, a 21 year absence.

I generally go on ski trips during February, but this year, after hearing so much about Matt Steele's CthulhuPorn game, I wanted to experience it myself, so after some prodding from Shannon and getting a request to run my Feng Shui game by Mark Schynert (event coordinator at DunDraCon) who played in my Feng Shui game at BigBadCon, I decided to go to DunDraCon this year.

All the games I played in were either good or great.

The DunDraCon shuffler was a bit messed up this year.  I got into nothing on Friday, but got into a pickup game of Monster of the Week run by Bryan H.   I ran my game on Sat and used my priority slip to get into Matt's CthulhuPorn game.  On Sun morning, I got into my first choice (Rich Taylor's game) and I also got into my first choice for Sun afternoon (Matt Steele's), but the two games overlapped by two hours.  So, I had to give up my seat in Matt's game (damn you shuffler).  Because I got into those two games, I didn't get into any other game for the rest of the convention.  I did run into Frank F. outside as I decided to go home after I tried to crash into several other games and failed.  So, I asked Frank if I could be his #1 crasher for his game on Monday -- otherwise, I'd risk driving in Monday morning for no reason at all.  Frank thought it wouldn't be a problem and it wasn't.  There were lots of no show, five people were able to crash his game on Monday.  Thanks, Frank.

In discussing the games I was in, I'm going to focus on Players and what they bring to the table, and I'm not talking about food.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.

Little Trouble in Big China
Saturday 8 AM in 608 for 6 hours
GM: Morgan Hua
System: Feng Shui
Players: 6
Provided: All characters provided by GM
Power Level: Jackie Chan/Chow Yun-Fat
Variations: Loyalties & Secrets
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You are all Triad members in modern day Hong Kong. This game will be a mix of John Woo over the top action with Jackie Chan stunts, Big Trouble in Little China oddness, tests of loyalty and betrayal, Yakuza, other competing Triads, and sometimes the PTU (Police Tactical Unit) will show up at the most inopportune time.

The Dragon Head, the master of your Triad, has sent you on a job. You better not F this one up like last time. Very few people get a second chance, those who disappoint him wind up inside the Steamed Pork Dumplings on Food Street. Sounds like a simple job, so why are there so many of us involved? That Dragon Head is one tricky fellow, there's something big going on and he's not telling.
I got to run my game in the 6th floor suite. I had a video presentation that introduces a number of the characters and the setting.  The flat screen TV's input button was disabled.  I had brought an HDMI cable, but was unable to make the TV show my video presentation.  I called the front desk and they quickly sent a technician with a TV remote and he was able to change the input, so I could show my video.

The game went very well.  At the end, I got applause which Shannon mentioned happens to him once in a while, but this was the first time I got to experience it.  The applause was much appreciated.

The players were very devious and crafty devils which was great for this game.  They generated some nice surprises and at one point, one of those chaotic scenes with gang members, competing triads, Yakuza, and a hostage exchange happening at the same time.

I still think Feng Shui is hard to get one's head around as the players weren't very cinematic in their descriptions, but they certainly got the deviousness of Infernal Affairs which actually brought a lot to the table.

I'm not sure I'm going to run this game again, so I'm going to detail the construction of this game in the spoiler section below with descriptions of what happened in some of the sessions.



A Blake Brothers Production (aka CthulhuPorn)
Saturday 4 PM in 160 for 8 hours
GM: Matt "Matthulhu" Steel
System: Call of Cthulhu
Edition: 5.6.1
Players: 8
Provided: All characters provided by GM
Power Level: normal people
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Modern-Day B-movie Cthulhu! Like their fathers before them, film producer/writer/directors Wally and George Blake plan to make low-budget movies until they can break into legit film. Their latest big-budget production 'Deep Behind the Iron Curtain' is shooting in an ancient unrestored castle in Estonia. A pre-production crew was sent to the location a week ago to make it livable. A sat-phone call from the Production Manager 2 days ago let everyone know that Principal Photography begins tomorrow. The cast and crew head into the mountains...

MATURE THEMES. Please refer to DunDraCon's game content guidelines; Mature Themes games are not appropriate for some players.
I was really excited about playing in Matt's game, Cthulhu-porn.  I had heard so much about it and the character Shank, that on FB, I asked if I could play Shank in the game.  Matt said, "Yes."  Cool.  I wanted dirty jokes, off-color jokes, and a good sex-comedy.

Well, some of the players embraced the porn stars that they were given, but four players (2 couples) were in the game with their significant others and should I say, they seemed a bit prudish?  I guess they were afraid to show how depraved they could be in front of their significant other.  Due to that, I felt I had to rein in my Shank-ness.  One comment was, "I'm glad I wasn't there when you said that."  That decreased the enjoyment of the game.

I really enjoyed Jason's Assistant Director character, the DP (director of photography, not double-penetration), and Lisa's Lead Porn Actress, Candice.  At one point, there was a comment about close-ups and make-up.  I had to bite my tongue about what type of close-ups they do in porn movies -- and it doesn't involve face make-up.

Advice if you play in this game, do all your high-jinks before you enter the castle.

Overall, still a very good game, but if the players could have been more uninhibited, it would have been a great game.

I ran into Frank F. outside taking a smoke break from Shannon's game and chatted to Frank about the game, there was an elderly lady, probably over 60 overhearing our conversation.  "Cthulhu-porn?"  she asked, "What game is that?  I've been playing games with my son and now he's old enough to play in games by himself.  I can now play in other games.  I want to play in it."  She was ready for some adult content.  Too bad she wasn't in the game this year.  I bet she would have played her character to the hilt. 



Jungle Law

Sunday 10 AM in 376 for 8 hours
GM: Richard "UnkyRich" Taylor
System: Vampire: The Requiem
Players: 6
Provided: All characters provided by GM
Variations: Vampire: the Masquerade setting; some World of Darkness: Mirrors
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Three vampires in your city have been found dead - not destroyed, just reverted to dead bodies. Your sires and the Prince have brought you together to solve this situation, uncover who is behind this, and bring them to the Prince.

You'll be rewarded for your service.
One of the better investigative games.  Lots of clue trails, no dead ends.  Lots of cools stuff.  This game was set in Chicago and Rich used to live there, so he knew the area very well and it showed.  Rich said he hadn't run White Wolf for over 10 years; I wouldn't have known that.

I was in his Monsterhearts game at Celesticon and I had a pretty tepid time -- due to lack of players -- it could have been better, much better.

This time, I really enjoyed the game and the character interactions.  Some of the characters went in some strange tangents in the investigation, but since it was an investigation game, odd approaches could be valid avenues of investigation.  So, I gave leeway to those unlikely choices.

Right before the final boss battle, Matt S. gave me a call and asked if I was showing up for his game at 4pm.  Um, I didn't even know I got into Matt's game (since I didn't have time to check the postings).  The tail end of this game, session 5, overlapped the start of Matt's game in session 6.  I had to give up my seat in Matt's game and lost all my weight on the shuffler as this game and Matt's game were my first choices for session 5 and 6.  Who would have guessed that the shuffler would let me get into first choices that overlapped and then inadvertently screw me for the rest of the convention?  Damn you shuffler, you know how to really F* with people.

So, I stayed for the ending. The action sequence at the end of the game was really well done and it was a top notch game. 


Calling All Stations!!! This is Attu!!!
Monday 8 AM in 508 for 6 hours
GM: Frank A. Figoni
System: Dread!
Players: 6
Provided: All characters provided by GM
Power Level: Gritty Reality!!!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Attu Island, an isolated, windswept, cold, and desolate place at the end of the Aleutian Island chain. Not a great place to be stationed when you're in the Coast Guard, but even less accommodating in the winter months when darkness and snow cover the landscape. And, something goes horribly wrong.

For the crew of the Coast Guard's high endurance cutter Morgenthau, WHEC 722, winter means three months of an Alaskan fishery patrol, a relatively mundane task. Five weeks into their cruise, a brief all stations distress call comes in from the small Coast Guard contingent on Attu Island only eighty nautical miles to the south. However, the message is almost incoherent and the caller hysterical:

'Say again Attu! Say again!'

'Dead!!! Help us!!! Please God! HELP US!!!'
This was my favorite game of the convention.  It was a great game.  Frank definitely knows the Coast Guard and he helped us fill in the details of Coast Guard life for all of us.  The game pacing was top notch and the dread (ha-ha) and fear kept us on our toes.

When I showed up, Mike G. and Gil T. were already waiting to crash the game.  Lucky enough, four of the signed up players didn't show up, so all the crashers were able to play and Frank let Mateo C. play (after asking us if it was ok) as the 7th out of 6 players.  Little did we know that Mateo would be the one to stop the boss monster and save the world.  Luckily we let him play.

With such a good table of players, there was no question the game was going to be really good and I wasn't disappointed.  We played off each others characters and had a great time.

We filled out our character questionnaire and at one point, I wanted one of the other players to have sexually harassed my female character.  Frank told me that I had to okay it with the other player or modify it.  It actually dovetailed with the other player's back story, so it was great, and Mike actually got to privately question both of us about what had happened.

We got to introduce our characters and my line was:  "Strippers are not whores.  And pole dancing is a sport."

Frank actually revealed that the backup characters actually had some seedy information that actually matched up with my character's back story.  So, talk about synergy.  When things go right, everything goes right and falls into place perfectly.




Pickup Game - Monster of the Week

Friday 7:30 PM in Open Gaming for 4.5 hours
GM: Bryan Hitchcock
System: Monster of the Week
Players: 6
Provided: Generated at the table using templates

Bryan ran this game for us because the shuffler F* all of us and we got into nothing for our Friday night game.  The players were Alicia H., Frank F., Nik G., and Ukelele girl and her boyfriend.

This was a very fun game.

I didn't like Monsterhearts because of the sex moves.  In this game, that aspect of Apocalypse World is gone; there are no sex moves in Monster of the Week.

We went off the rails early in the game and Bryan was really good on winging it with us wacko players.  The game became "The Mummy" on steroids.  We went to Egypt and had a big fight in a pyramid -- all not part of the scenario.

Had a good time and mostly due to Bryan doing a great job and the players bringing to the table their brand of whack.