Sunday, December 04, 2022

Morgan's Illusion Horror Con 2022 Excellent Adventures


The Illusion Horror Con is another free online convention. It's focused on horror RPGs. There was a fair number of Kult games and panels, so I assume the convention is sponsored by Helmgast.

There were a number of panels scheduled between games, so you can attend both games and panels. But my first game ran over, had to eat lunch, and I only caught a portion of Game-mastering horror RPGs: Strategies and unique considerations which was very interesting, so I watched the recorded panels in full.

Recorded panels are here: https://www.youtube.com/@theillusionhorrorcon/streams

I watched the following panels:
I mainly signed up for games that had pre-gens or quick character creation. I didn't get to play Kult, the shuffler gods denied me the pleasure. But all the games I played in were excellent.

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12/2 (Fri) 10am-2pm (ran over by 1/2 hour to 2:30pm)

Echo Darklight
System: Alien RPG
GM: Rob Wood (Kurg)
Players (6): Morgan Hua (as Specialist Bishop, Synthetic),
Brick Frog! (Nick as Peterson, WY Company Man),
Dave J (Dave as Marine Axe, vat born soldier),
greywolf5465 (Don as Marshal Kadro),
jakematking (Jacob as Pvt Takata),
Zyr (Zee as Marshal Langston).

In "Echo Darklight," a series of fatal industrial accidents at a remote mining facility might have gone unnoticed if something hadn't also happened to the investigating Colonial Marshal. Rumors of a potential worker uprising and a doctored accident reports draw a team of Colonial Marshals and Marines to investigate. The investigators find themselves caught between a corrupt facility administrator and his mercenaries, increasingly frightened and angry miners, and a corporate black project that has breached its containment.

Content Warnings: Violence, Gore, body horror.
Pre-generated characters will be provided.

Marshals, Marines, and Company People, Oh My!

This game was heavy on investigation and I really enjoyed this.




12/2 (Fri) 4pm-8pm (actually ran to 7:30pm)

System: Campfire: Anthology Horror Storytelling
GM: Joel (mr_kultist)
Players (3): Morgan Hua, TanyaLaShea, WishMoon.

Looking for 3-4 communicative players to play "Campfire - Anthology Horror Storytelling", an improv, shared storytelling experience, on Fri. Dec. 02 2022.

Each player gets a turn and draw cards to get a prompt to inspire you to tell a part of our collective spooky story. Coins are spent or gained by other players for input into your narrative. Will review all the rules before game. I will also be one of the players at the table to be able to answer questions, give examples, etc.

This is NOT a traditional role-playing game, is a storytelling game. Some pre-game preparations are needed (like choosing our story spark, the characters, setting up our lines and veils, etc.) Aiming for a 4 hours one-shot.

Content Warnings: Depends on the chosen story spark and all the players. Content warning for the story spark chosen will be discussed pre-game.
No character creation needed, we just choose all the main PCs and everyone can play or tell their part of their story. This not a traditional Role Playing game, it is a storytelling game.

We had four players, but one player dropped out, so we played with 3 + GM which is actually another player. This is one of those storytelling games where it's GM-less.

This is a more structured, more heavily themed version of A Penny for My Thoughts.
Instead of Players throwing random ideas into a hat and drawing them, the scenario is curated with preprinted cards that are randomly drawn. At various points, multiple cards are drawn and Players get a choice. The cards are themed and designed for a specific scenario. It puts the Players on the same page. This is A Penny for My Thoughts done better.

Campfire comes with 8 scenarios: Mosh Macabre, Family Vacation '94, Flutter, 
Kate M. Blood, Amidst the Stilts, The Emerald Triangle, Pieces of Me, The Babel File.

We picked:
Mosh Macabre (by Adam Vass) - Shed blood in the circle pit in this gory punk rock horror show. What would you do on your final night alive with a busted up six-string, a fist full of hate, and a smelly room full of leather-clad freaks?

As with most storytelling games, the improv chops of the Players make or break the game. We had an excellent table of improv storytellers. 




12/3 (Sat) Noon-4pm

Simply Red

System: Call of Cthulhu
GM: Tony Fragge (TonyAkron)
Players (6): Morgan Hua (as William "Zig Zag" Balford, Theater Student), 
dnorth (David as Larry Beck, Art Student),
james09876 (James as Steve "Shep" Shepard, Engineering Student),
Jbrabby (Jared as Scott McKee, Taxi Driver),
MiskatoNic (Nic as Charles Chas, Musician),
supersunny (Cassie as Harriet Kemp, Witch).

Set in mid 1970s, our group of fun loving friends are returning home from Detroit seeing their favorite rock band. The traffic bad so they decide to try a detour. It is a turn for the worst....

Content Warnings: Homicide, gore, pornography and incest.
Pre-generated characters will be provided.

This is a scenario from Blood Brothers 2. GM has run this lots of times and it's a great 80s slasher / exploitation game. 

We had a great table of Players all grooving on the roleplaying and had lots of fun smoking weed, popping acid, drinking alcohol, and fleeing in terror.




12/4 (Sun) 2pm-6pm

A Matter of Tradition
System: Vaesen
GM: David (Bitburg_Chef)
Players (5): Morgan Hua (as Titus Gregorian the Academic),
EmbroideredYeti (as Midwife Johanna),
Magellan100 (Joe as Fredrick Lindgren the Servant),
Sacharine Choking Hazard (as Astrid Vikström the Hunter).

When a letter arrives at the Society in Upsala pleading for help in a small logging camp up north, the investigators have only limited time to solve the mystery of children gone missing. Quickly they realize that different nations have quite gruesome and horrific Christmas tales. When believe and superstition of various backgrounds start to mix, the worst fears come to life, and the otherwise peaceful Christmas time becomes quite dangerous.

Content Warnings: Children in Peril, Harm to children, Body Horror, Gore, Torture.
Pre-generated characters will be provided.

GM did a great job keeping the atmosphere creepy. The investigation isn't that complicated, but the game is more about making difficult decisions.




Sunday, November 27, 2022

Starter Set - Scenarios - Call of Cthulhu 7th Ed - Review

2022 edition

The Call of Cthulhu Starter Set (CoC 7e, 2022, 154 pages) consists of dice, rules (24 pages), a solo adventure (56 pages), 3 adventures (80 pages), handouts for the adventures (17 pages), and 5 pre-gen PCs.

There are two editions: 2018 and 2022. The only difference between the 2018 and 2022 editions is new art and the inclusion of fixed typos and errata. You can tell the difference between the editions based on the cover art.

The Adventures:
Alone Against the Flames: 1 Player, no GM (solo, chose your own adventure).
Paper Chase: 1-2 Players, 1 GM.
Edge of Darkness: 2-5 Players, 1 GM.
Dead Man Stomp: 2-5 Players, 1 GM.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

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Alone Against the Flames
Time Period: 1920s
Location: Emberhead, somewhere in New England's Lovecraft Country.
Pages: 56
Run Time: 1 session
Pre-Gens: PC generated during play. No GM.
Hook: You're on a bus trip to Arkham for a new job.

This solo adventure is a good introduction. It's a choose your own adventure game walking you through various die rolls and is a good tutorial for the system. This doesn't use the pre-gens and was written as an early tutorial, including character generation during the adventure walk through, otherwise they should have used the pre-gens. 

I played this when it first came out and the free PDF (50 pages) is available here: Alone Against the Flames.

If you use the free PDF, you should get the CoC Quick Start Rules which includes the scenario The Haunting here (50 pages): CoC QuickStart and The Haunting.

This solo adventure is quite entertaining, worth trying a few times to see the different endings.




Paper Chase
Time Period: 1922
Location: Arnoldsburg, Michigan (can actually be set in any town).
Pages: 12
Run Time: 1 session
Pre-Gens: Choose from 5 pre-gens; 1-2 PCs and 1 GM.
Hook: Someone broke into Uncle Kimball's home and stole some books. Uncle Kimball disappeared over a year ago. Recover the books and if possible find Uncle Kimball.

Originally published in the CoC 3e core book, originally 3 pages long.

A fairly simple scenario.




Edge of Darkness
Time Period: 1923
Location: Arkham, MA.
Pages: 32
Run Time: 1 session
Pre-Gens: Choose from 5 pre-gens; 2-5 PCs and 1 GM.
Hook: Merriweather summons friends to his deathbed and has a last request. Banish an entity he and his friends had summoned at an old farmhouse.

Map of an abandoned farmhouse is provided.
Originally published in CoC 5e core book, originally 8 pages long.




Dead Man Stomp
Time Period: 1925
Location: Harlem, NY.
Pages: 26
Run Time: 1 session
Pre-Gens: Choose from 5 pre-gens; 2-5 PCs and 1 GM.
Hook: PCs are in a jazz club and all hell breaks loose.

Map of a jazz club is provided.
Originally published in CoC 5e core book, originally 9 pages long.

One of my favorite scenarios.




Friday, November 18, 2022

Zombie Drama - Homebrew System


I was working on my own version of The Walking Dead RPG and of course, Free League announces their own game, The Walking Dead Universe, to be released in 2023.

My idea is different. It's more of an extension of indie RPGs where failure and drama is rewarded vs success. Robin Law's Hillfolk is about inter-character conflict. Delta Green gives you an experience check if you fail a die roll. Dungeon World gives you an XP for rolling 6 or less (failure with trouble).

I've pushed it to the limit. I decided that I'm going to make a game based on failure. Why? Because I binge watched The Walking Dead and noticed that Rick is a horrible leader. He makes bad decisions that get people killed, yet he survives and other people who make terrible decisions also live because they're fan favorites.

I wanted to make a rules lite game and I know there's no way I can get the IP (intellectual property) for The Walking Dead, so I can only build a generic zombie game with sly references to The Walking Dead.

So, the game is about people messing up. The more drama you create, the longer you survive. Zombies are more of a wild card that can get you killed. What's more boring than a group of survivors who know what they're doing and where nothing goes wrong?

The game is also couched as a TV series to explain why everything is so messed up.

Anyway, I wanted to beat Free League to the punch.

So, I present to you Zombie Drama:

Zombie Drama Rules

Zombie Drama Character Sheet

Full Disclosure: It's a work in progress and not playtested.



It's free to use or modify for non-commercial purposes as long as you keep my copyright notice intact. If you want to redistribute, please keep the copyright intact and/or point people to this blog post instead, so at least I'll know how many people are interested in it.

Monday, November 07, 2022

Morgan's A Weekend With Good Friends Convention Nov 2022 Excellent Adventures

 

I got into four games via the signup lottery. Before the convention started, got offered two via waitlist and only took one of them. Then during the convention, a seat opened up for the Alien game, so I signed up for that. I played a total of 6 games. Two games were excellent, two good, two ok. All the Players at my tables were good to great.

Overall, an excellent convention.

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11/4 Fri 1-4pm (ran over by 1/2 hr to 4:30pm)

The Friend, the Fiend and the Shadow of the Night
System: Vaesen
GM: Bitburg_Chef (David)
Players: Morgan Hua (as Titus Gregorian the Academic), daveasaurus (Mattias as Hunter), greywolf5465 (Stefan Ekberg as PI), dwc (Darrin as Fader Sven Halström the Priest), CarlyD (Charles the Servant)

Late October 1865 - Several deaths have been reported in the streets of Upsala. The victims were found in alleyways or abandoned buildings on the edge of town; young women that are pale as a silver birch, yet with a wide smile on their face. The migrant worker district to the east of the city seems to be hit the hardest. The mood starts to shift, the workers call for aid but the police are at their wits end. If these murders continue a potential riot could harm all of Upsala, that is heavily relying on these migrant workers. Is the society able to figure out the cause of all the trouble?

A Investigatory who-done-it Vaesen scenario.

Content Warnings: Body Horror / Violence / Blood / Gore / Trauma
Additional Safety Tools: Pre-game discussion, X-Card, Lines and Veils
For 4-5 players, ages 18 and older. This game is beginner friendly.
Pre-generated characters will be provided.

I've played Vaesen twice before and have been lukewarm about the game. I think the system is ok, not great, so execution of the game by the GM makes or breaks the game for me.

We had a great table of Players and a really good game authored by the GM. Highly recommended.




11/5 Sat 8am-Noon

Saturnine Chalice
System: Call of Cthulhu
GM: Bitburg_Chef (David)
Players: Morgan Hua (Osbaldo ‘The Peacemaker’ Hounsell - Assassin), 
rob-bee (Spencer ‘Three Finger’ Curci - Burglar), 
sicDaniel (Francis ‘Two Tricks’ D’Urbano - Conman),
SAVeira (Theodore ‘The Bull’ Goodale - Boxer),
MarkK (Ian 'The Duke' Wares - Bank Robber).

Something went wrong at the heist; In and out in 15 minutes the Boss said. Easy pickings and no resistance from the other Family… Well F!!! Not only was "Greasy Thumb" Guzik and his men home, but they waited for you to get to the safe… You were set up. Rocco, Shaun and Arrigo are dead; you got a hefty beating and a couple of scars. You managed to hold on a couple bags but someone ratted you out - or - one of you is working for Guzik. Whatever; New York is too hot now, not only are the man from "Greasy Thumb" after you but also the cops who got alerted during the fiasco. Best to drive up north towards Canada and lay low with what you got... and maybe you can figure out who the rat was...

Content Warnings: Body Horror / Violence / Torture / Gore/ Suicide
Additional Safety Tools: Pre-game discussion, X-Card, Lines and Veils
For 3-5 players, ages 18 and older. This game is beginner friendly.
Pre-generated characters will be provided.

A good game, but I felt this GM who ran the Vaesen game, ran the Vaesen game better.




11/5 Sat 1-5pm

The Perfumed Jungle
System: Call of Cthulhu
GM: Anthony Lee-Dudley
Players: Morgan Hua (William 'Bill' Anderson - CIA Case Officer), 
molgars (Ryan Reese - CIA Junior Field Agent),
Modoc31 (Quan Bao Tran - Vietnamese Ranger), 
Grant Dowell (Gabriela Rojaz - CIA Pilot), 
mikc (Staff Sergeant Isaiah 'Prophet' Lane).

April 1972

The Xuan Chi valley - A largely unexplored area of the Vietnam Highlands.

As the active military phase of the US police action in Vietnam winds down, a team of CIA operatives are allocated a mission to locate and retrieve a highly prized asset, a US government biochemist, from deep inside the Vietnamese highlands.

Content Warnings: Body Horror and Conflict Situations
Additional Safety Tools: Pre-game discussion
For 3-5 players, ages 18 and older. This game is beginner friendly.
Pre-generated characters will be provided.

We had an interesting set of PCs. It was a good game for what it was. I did feel it was a bit railroady. This game lacks a great deal of realism for what I was looking for in a Vietnam wartime scenario. 




11/5 Sat 5:30-9:30pm

City of Angels, Secrets, and Garlic
System: Jiangshi
GM: P. Trolius
Players: Morgan Hua (Sing-Ha - the new world - 3rd gen, son),
molgars (Chau-Ying - psychic - 1st gen, grandma),
Bernardasaur (Yi-Gong - cooking - 2nd gen, father),
Troy (Yu-Ki - gambling - 2nd gen, uncle)

Jiangshi is a story game about a Chinese family making their living by running a restaurant in one of North America's Chinatowns, circa 1920s, and possibly having to deal with supernatural entities - such as Jiangshi - at night. The scenario "City of Angels, Secrets, and Garlic" is set in one of the 200 buildings of Los Angeles's old Chinatown. For this scenario we'll play members of a Chinese-American immigrant family running a restaurant. I know you'll do this respectfully and we'll talk about it before the game starts!

Tone: Dramedy, some dark tones with room for silly moments. Horror is mild.
Safety Tools: Pre-game discussion, Open-door policy, Lines & Veils, informal X-card (as in, not tech-supported in the tech I'm using in this scenario but otherwise entirely in play!)
Content Warnings: Racism (may be minimal depending on player choices and sliders we agree to at the beginning of the game; in all cases some content is veiled), oppression, potential for (supernatural-oriented) violence, missing people
Additional Safety Tools: Pre-game discussion, Lines and Veils
For 2-4 players, ages 18 and older. This game is beginner friendly.
Pre-generated characters will be provided.

I heard about this game and really wanted to try it. The most bizarre thing is that the authors made a lot of effort to use the Cantonese naming convention for PC names as most immigrants at that time came from Canton and spoke that dialect, but Jiangshi is the Mandarin pronunciation for hopping vampires.

GM spent about 1/2 hour explaining the game and safety tools. I found that a bit excessive. Most indie games are pickup and play. 

The game should really be multiple days with various phases of the day: Morning, Afternoon, Evening, Dead of Night. With Jiangshi appearing during the hours of darkness. During daylight, the PCs deal with their daily lives and running a Chinese restaurant. In this game we only played a single day cycle, instead of multiple days. Usually, you start with 5d8 for die rolls (with modifiers), but each following day, you lose 1d8, so it gets harder and harder to succeed. For convention play, we started with 4d8. Roll the dice and order them high to low. Each 4 (4 is a homophone for death) cancels the highest dice. Then look at the remaining highest die. The result for die rolls on 1d8: 8-7 = success, 6-5 = partial success, 4 = cancel highest die, 3-1 = failure, 0 = fumble (this almost happened when two 4s cancelled out the other two dice, but the PC used a skill to add an additional die).

The GM pacing was a bit slow for me, but I enjoyed the role playing at the table and the storytelling.

I am curious as to what type of variations you can throw at the Players to keep this game fresh. I feel this game is like Alien RPG's cinematic mode. It's great for one-shots or a short series if you have different scenarios to run, probably can't do a campaign.




11/6 Sun 7-11am (GM warned us game could run short depending on what the Players do, we finished in about 3.5 hrs)

PX Poker Night
System: Delta Green
GM: stef18885
Players: Morgan Hua (A1C Robert Cantu - light fingered),
thethirdt (SrA Jerry S. Young - hot headed),
dajebriza (SrA Alicia Geiger - mediocre),
plc5 (A1C Sheri J. Sims - whistle blower),
random-answer (AB Carlos Herrera - delinquent).

Somehow you ended up on Platte USAF base in the back end of nowhere (Nebraska). You didn’t expect this when you signed up to USAF. Now you are going about your duties and waiting to be discharged (honorably or dishonorably – you don’t really care). Just another day on the base trying to find something interesting to do. Hell at least maybe you can win some money from the commander as its poker night tonight....Oh wait – what’s that van at the security gates……………..

Content Warnings: Cosmic strangeness, horror, WTF.
Additional Safety Tools: Pre-game discussion
For 4-5 players, ages 18 and older. This game is beginner friendly.
Pre-generated characters will be provided.

Rank Order: Major, 1st Lt, MSgt, TSgt, SrA, A1C, Amn, AB

This is a classic Delta Green scenario and I always wanted to play this.

The PCs are all "problem" personnel on punishment detail. Because we all do our own thing, most of the PCs were split up and the GM did a masterful job keeping the narrative together. This was my favorite game of the convention.




11/6 Sun 12-4pm (GM warned us it'll probably run only 3 hrs and he was correct)

Mandatory Fun
System: Alien RPG
GM: Allegedly Dave
Players: Morgan Hua (Khan - ex-pilot),
Kafkas-Banjo (Nunez - science advisor),
FatherofGeorge (Lawson - security officer),
11thguest (Stewart - IT specialist)

It’s 2187 and humanity has spread out among the stars. For most people space is hell, but not for you. You are an employee of the Weyland-Yutani corporation, and you’ve got a future!

Every year the top executives at Weyland-Yutani gather for the annual executive retreat at the luxurious Overlook Station in the New Eden Sector. This is a fantastic opportunity for anyone trying to climb the corporate ladder. Enjoy a few cocktails with your favorite co-workers as you scheme your way to the top at this once-a-year celebration of power points & middle management. Just be careful whose hands you step on.

Content Warnings: Body horror, Parasites, Corporate meetings
Additional Safety Tools: Pre-game discussion, X-Card, Lines and Veils
For 3-4 players, ages 18 and older. This game is beginner friendly.
Pre-generated characters will be provided.

I found this game ok, the GM pacing was too slow for me. The problem is that the PCs don't know each other and it's another split party, but the GM didn't navigate the split party well enough by introducing enough tension between scenes. So, scenes happened, but weren't that interesting.




Sunday, October 16, 2022

Morgan's Miskatonic Repository Convention 2022 Adventures

 


Always a great lineup of free CoC games.

Signups and communications was provided by tabletop.events (TTE). TTE wasn't integrated with Discord. The problem is that people who signed up on TTE have their real names displayed and the only way to communicate with them is via TTE. TTE messages sometimes got filtered into Spam email folders. And on Discord, there's no way to find the corresponding Players or GMs. There were a lot of communication problems. Also if you get a ticket to a game after the GM has sent out his notification email, you'll have to ask the GM to resend any previous notifications.

The good news was that I initially signed up for 3 games. 2 games got cancelled. I found a replacement game. It got cancelled. Then found 3 open seats and wound up playing in 4 games. Crazy huh?

So, the signup system worked really well. It also prevented you from double booking. When I tried to signup for a replacement seat, I had to cancel out of the previous game. If the GM cancelled the game, you'd get a notification and you won't have to cancel out of that game.

One solution is to give each game its own thread in Discord, so GMs and Players can communicate.

Overall, a very enjoyable convention.

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10/15 Friday 10am-3pm (4 hour time slot ran over time by 1 hr)


Ipswich, Massachusetts. December 1922. Investigators follow a cryptic letter to a Colonial-era homestead-turned-hotel which floats more than a cultural past. Amid a foul odor and rumors of hauntings and a shipwreck, they barely tread water in the sea of secrets harbored at the Hart House.

Content Warning: controlling parents, mention of ritual sacrifice and adoption, implied rape of a man, and mention of indigenous peoples using antiquated terms.

GM: Jade Griffin (Megan Kellermeyer)
Players: Morgan Hua (Ruth-Anne the Farm Girl), WishMoon (George the Quarryman), giurdy (Anneliese Chadwick), styx2749 (Hyacinth Clarke the Librarian)

This game ran long by 1 hour. GM asked if it was ok for the players to stay longer.

I found the GM pacing for this game a little too slow for me. There were also some odd GM choices. I also have some issues with the scenario design.




10/14 Friday 3-9pm (4 hour time slot ran over time by 2 hrs)


In 1992 a son receives a letter, lost in the mail six years ago, from a father he does not remember. The letter speaks of the father's wish to reunite with his son, and share in newfound splendors the father has discovered. A few months later, the boy goes missing. Without your help, he may be forgotten from memory entirely.

Pregens provided.

CW: teenager (16+) endangerment

GM: your friend nate (Nathan Hughes)
Players: Morgan Hua (Rico Garcia - Rookie Cop), greywolf5465 (Jean Pinoit - Bad Cop), TheTim (Emma Conner - Detective), Rain of Terra (Martha Foster - Social Worker)

This game ran long by 2 hours, but it was worth it. GM asked if it was ok for the players to stay longer.

Not the most innovative of scenarios because other scenarios dealing with this Mythos deity generally go in the same direction, but I felt this scenario was very well done.

My favorite game of the convention. 




10/15 Saturday 11am-3pm


It's Saturday, June 14, 1980. Your crime scene team has been dispatched to Camp Shady Pines to investigate the bizarre deaths of the camp's counselors who had been preparing for the arrival of the campers next week. According to Shelly Peters, the sole survivor, the counselors were attacked and brutally hacked to death by a mysterious masked stranger. It's up to you and your team to find the truth, and fast, so the camp can open on time.

4 players, pre-gens provided

Content Warnings: Blood, gore, body horror, murder, harm to teenagers, possible PvP, possibly drowning

Note: this is an homage to slasher flicks, so be prepared to lean into the tropes!

GM: Rina (Rina Haenze)
Players: Morgan Hua (Det Walker), Andy R (Sgt LeRoy), Lorraine D (Dr Angela Jamison - ME Coroner), Lauren W (Elle Bronson - Lab Technician)

This was a fun game, definitely for slasher movie fans. I'd recommend it.

The crime and death scenes are gory and graphic as per slasher flicks, so sensitive people who can't stand explicit gore should not play this.

GM ran her own scenario which is always a treat. The scenario is slightly rough around the edges, but it has great promise. GM does voices and is definitely into acting for the camera, so depending on your taste, it may or may not be your cup of tea.

My 2nd favorite game of the convention.





10/16 Sunday 11-3pm


Summer 1978, the Miskatonic University announces a breakthrough in computer science: the CS-448 P3, called The Weasel. You are invited to attend a presentation of this ultramodern machine and conduct a test run to ascertain its extraordinary functionality. Symbols whizz across the screen. Wait! Is this a message? By whom? The printer goes haywire and spits out a string of strange words. Does The Weasel develops a life of its own?

GM: 10sidedfear (Philip G. Orth)
Players: Morgan Hua (as Prof Stan Coleman - civil engineer), plc5 (Philip C as Bob John Mellor - accountant), JohnLapoint (John L as Jeremy McIntosh & Justin L as Ed Chapman), dnice (Denice K as Anne - computers)

The scenario has some neat stuff, but it was the extra work done by the GM that improved this game from what it was. I loved the late 70s pictures and music. Sort of a blast from the past. Yeah, I grew up in that time period.

Game pacing was a bit slow in some spots, but overall, an ok game.




Saturday, September 24, 2022

Pulp Cthulhu - Scenarios - Call of Cthulhu 7th Ed - Review


Pulp Cthulhu (CoC 7e, 2020, 272 pages) contains the supplemental pulp rules and includes 4 scenarios: The Disintegrator, Waiting for the Hurricane, Pandora's Box, and Slow Boat to China.

Pulp Cthulhu is set in the 1930s because of The Shadow and other pulp heroes of that time period. The 30s also means that Prohibition is repealed (Dec 1933) and alcohol is legal again. What's a two-fisted action hero without some hard drinking?

What's different in Pulp Cthulhu?
  1. Character Generation: Pulp Archetype with higher stat for core characteristic (1d6+13 x5), 100 bonus Skill pts, and 2 Pulp Talents; 2x HPs, some new occupations, psychic powers, and weird science.
  2. Luck Spends: There are a lot of new ways of spending luck. The favorite: Avoiding Certain Death.
  3. Pulp Insanity: The Bout of Madness table is more forgiving. Insane Talents, gain a new Insane Talent the first time you go insane.
  4. 1930s: Background and Setting Information. Price charts.
In purist CoC, Investigators look for clues. In Pulp Cthulhu, the clues find you! (and smack you in the face.) So, don't expect complicated clue trails.

The scenarios in my order of preference:
1. Pandora's Box
2. The Disintegrator
3. Slow Boat to China
4. Waiting for the Hurricane

All the scenarios are quite fun and I'd run them again.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

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The Disintegrator

Time Period: 1930s
Location: near Kingsport, MA (can by any seaside town, doesn't even have to be seaside, just remote)
Pages: 23
Run Time: 1 session
Pre-Gens: None
Hook: Demonstration and auction of a new device, The Disintegrator.

Gee, I wonder what the device does?

This scenario has the floorplans for a 55 room, three story hotel.





Waiting for the Hurricane

Time Period: 1930s (1935)
Location: Key West, FL (any seaside town affected by hurricanes)
Pages: 18
Run Time: 1 session
Pre-Gens: None
Hook: PCs are in a hotel that gets isolated by a hurricane.

This scenario has the floorplans for a 17 room, two story hotel.





Pandora's Box

Time Period: 1930s (1933-34)
Location: Any large city in the USA
Pages: 29
Run Time: 1 session
Pre-Gens: None
Hook: Pandora's Box is stolen from a nightclub, get it back.

This scenario has floorplans for a fancy nightclub.





Slow Boat to China

Time Period: 1930s (1931)
Location: A luxury cruise liner going from San Francisco to Shanghai, China (can be from any city to any city as long as it's a long ocean voyage)
Pages: 30
Run Time: 1 session
Pre-Gens: None
Hook: A locked room disappearance while on a cruise ship.

This scenario has floorplans of the cruise liner (8 decks) and info on meals, entertainment, and such, so you can use this as source material for other cruise liners.