Run Time: 10 sessions.
Pre-gens: None
This campaign is really 10 scenarios that have nothing to do with each other. Each scenario lets the PCs collect some items or information that might be helpful in the 10th scenario. The scenarios are fairly short and very straight forward. I would run the 10th scenario last.
I think the scenarios are ok, but on the whole unmemorable and too simple.
Of the scenarios, I'd recommend: The Great Sonic Caper, Silver Screams, Everything Must Go.
Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.
I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.
Hi-De-Hide
Time Period: Sept 23, present day.Location: Fairway Holiday Camp, England, Earth
Pages: 9
Run Time: 1 session
Hook: Temporal disturbance at a sleepy seaside (camping) resort.
A pretty straightforward scenario.
The Most Dangerous Monster
Time Period: 24th century
Location: Former Cazralat prison complex
Pages: 9
Run Time: 1 session
Hook: PCs have won an all expenses paid trip to the opening day of Deadly Prey Executive Holiday Experience by Targetzone Tours.
The Most Dangerous Monster
Time Period: 24th century
Location: Former Cazralat prison complex
Pages: 9
Run Time: 1 session
Hook: PCs have won an all expenses paid trip to the opening day of Deadly Prey Executive Holiday Experience by Targetzone Tours.
I had fun with all the NPCs.
Silver Screams
Silver Screams
Time Period: 1932
Location: Burbank, California, Earth
Pages: 9
Run Time: 1 session
Hook: A vacation to checkout Hollywood.
Location: Burbank, California, Earth
Pages: 9
Run Time: 1 session
Hook: A vacation to checkout Hollywood.
My players enjoyed this scenario.
Everything Must Go
Everything Must Go
Time Period: 23rd Century
Location: HYNAX Gigacomplex
Pages: 9
Run Time: 1 session
Hook: Obnoxious advertising drive the PCs to a Sale. Everything Must Go!
Location: HYNAX Gigacomplex
Pages: 9
Run Time: 1 session
Hook: Obnoxious advertising drive the PCs to a Sale. Everything Must Go!
A great place to get various items such as your own Psychic Paper.
Protect and Survive
Protect and Survive
Time Period: 1066
Location: Battle of Hastings, Earth
Pages: 9
Run Time: 1 session
Hook: Let's checkout the Battle of Hastings!
Location: Battle of Hastings, Earth
Pages: 9
Run Time: 1 session
Hook: Let's checkout the Battle of Hastings!
I liked this because of the Battle of Hastings and the Bayeux Tapestry.
Emergency Ward 26
Emergency Ward 26
Time Period: unknown date
Location: Urd
Pages: 9
Run Time: 1 session
Hook: The TARDIS gets a time-space SOS and PCs are whisked away automatically.
Location: Urd
Pages: 9
Run Time: 1 session
Hook: The TARDIS gets a time-space SOS and PCs are whisked away automatically.
In concept, I thought this was a pretty cool scenario. But in play, it was ok, but not as interesting as I thought it'd be.
The Great Sonic Caper
Time Period: 2515
Location: Anahera, New Stenport, Earth Empire
Pages: 9
Run Time: 1 session
Hook: Someone steals the Doctor's Sonic Screwdriver.
The Great Sonic Caper
Time Period: 2515
Location: Anahera, New Stenport, Earth Empire
Pages: 9
Run Time: 1 session
Hook: Someone steals the Doctor's Sonic Screwdriver.
This one is actually pretty fun. Sort of an Ocean's Eleven thing going on.
Return to Sender
Time Period: 57th century
Location: Harmenhout, planet FBK-113
Pages: 9
Run Time: 1 session
Hook: Investigate a pan-galactic kidnapping.
Return to Sender
Time Period: 57th century
Location: Harmenhout, planet FBK-113
Pages: 9
Run Time: 1 session
Hook: Investigate a pan-galactic kidnapping.
I liked the setting and messed up society.
Green for Danger
Green for Danger
Time Period: 2147
Location: Boston, Earth
Pages: 9
Run Time: 1 session
Hook: Watch 2147's Hover-Hockey's historic final match.
Location: Boston, Earth
Pages: 9
Run Time: 1 session
Hook: Watch 2147's Hover-Hockey's historic final match.
Sort of a bait and switch as this scenario has nothing to do with Hover-Hockey.
Save Nhein
Time Period: 26th century
Location: Nhein
Pages: 11
Run Time: 1 session
Pre-Gens: None
Hook: PCs are snatched and dropped on Nhein.
Save Nhein
Time Period: 26th century
Location: Nhein
Pages: 11
Run Time: 1 session
Pre-Gens: None
Hook: PCs are snatched and dropped on Nhein.
For a finale, I felt this was a bit meh.
No comments:
Post a Comment