Tuesday, February 17, 2026

Morgan's DundraCon 2026 Excellent Adventures


I got to play 7 games and I ran one game. So, this was a pretty full schedule. Though, I only got into 4 games via the Shuffler. I crashed into two games and joined a game of Blood on the Clocktower. It was pretty crazy that the Shuffler gave me ZERO games for Saturday.

I had a great table for the game I ran. I enjoyed most of the games I played in. The highlight was experiencing Steven Drouin's Bibliomancy.

I had fun in all the games, even though I complain about somethings, they're minor compared to the pleasure I experienced, so overall, I had Excellent Adventures.

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Fri 2/13, Noon-6pm (took 5:15 hrs).

A-Paw-Calypse Meow
System: Year Zero Engine
GM: Morgan Hua
5 Players: Emily W (Bryd), Joshua L (KFC), Chris E (Tinkerbell), Gil T (Wild Thang), Nichole W (Snoop Cat)
Level: Pets of Rich and Famous People, Animals can talk to each other.
Pregens provided.

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest hea>rt of darkness.

Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm)
Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

I had a great table. Out of all the times I've run this, this table laughed the most throughout the full 5 hrs. Chris killed it as Tinkerbell with the funniest version; a spoiled dog that only ate gourmet food and asked others to do things for it.

I also think this was my best run. At KublaCon, I forgot some stuff; and this time, I remembered some little bits and flourishes and put them in at the right time.




Fri 2/13, 6pm-Midnight (took 6 hrs)

Lancer: The Kerberos Campaign
System: Lancer
GM: Keegan Pincombe
5 Players (+1 extra crasher): Roberto G (Peasant), Corbin F (Mariner), Ian (Cornora), Na S (Vahalla), Greg B (Playwright), Morgan Hua (Fullmoon - Gremlin).
Power Level: LL3
Pregens Provided.

When Union sent you to the resource-rich Kerberos system, it was as a security escort for the diplomats and mediators aboard the frigate UNS-LS Sacramento. You were there to show the flag, act as impartial observers, and deliver much-needed relief supplies as three warring nations made the first tentative overtures towards global peace.

Forty-eight hours ago, that plan went up in a blaze of nuclear fire.

Crash-landed and cut off, your squad must now make a daring insertion into hostile territory to rescue a priceless asset: Stacy, the Sacramento's command-and-control NHP. Within her armored escape casket are Schedule 1 matter printers, long range omnihook transceivers, reserve coldcore fusion batteries...everything you need to resupply and call for help.

This is not your world. This is not your war. It seems you'll be fighting anyway.
--
Lancer is a hex-grid tactical combat game set against the rich tapestry of the interstellar human Diaspora in the far-flung future of 5016u. You are a mech pilot of exceptional skill (or exceptional luck), piloting a bespoke war machine of your own design into conflicts large and small. Rules-light narrative play supplements a flexible combat engine that encourages teamwork, tactical gameplay, and player customization.

I knew nothing about Lancer except it had good reviews. We had a great GM as this game is very, very crunchy, but the GM ran it smoothly. First 30 mins was roleplaying where we tried to find our NHP. The last 5.5 hrs was spent on one battle, so this game was basically a tactical combat game (full hex battlemat) with mechs.

I enjoyed this, but I won't play this again.




Sat 2/14, Noon-8pm (took 8 hrs)

All for One, and Ia Ia Cthulhu Fthagn!
System: Call of Cthulhu 7e
GM: Darin Owen
5 Players (+3): Jack Y (Felix Beaumont), Mike (Etienne Pelletier), Justin G (Louis St Martin), Wally S (Olivier Donnadieu), Sean P (Armand Charpentier), Rubin (Gilbert Marchand), Morgan Hua (Isabeau Girard), Drunk Dude (Claude Brienne).
Pregens provided.
Game Content: Mature Themes

As former Musketeers, you protected the body of Louis XIII. As members of The Ordre de la Fleur de Lys Noir, you protect France from her enemies both human, and eldritch. Gather all for a swashbuckling adventure of treasonous plots, arcane malfeasance, daring escapades, and confrontation with the Grand High Priest of France himself, Cardinal Richelieu.

I didn't get into any games on Saturday. So, I tried to crash into this one. The bad news was it was set for 5 Players and I saw 8 seats. GM told me there were 3 extra seats and one was mine if there was a no show. So that was the good news. Also Jack was playing, so that was good news too.

Here's the very bad news. The GM has 3 extra seats because his buddies sign up for his game and if they don't get into it officially, he lets them take an extra seat.

I got one of the empty seats. This left one empty seat.

GM spots a buddy and asks him to take the last seat. Buddy says he has errands to run. GM insisted. Buddy said he would be back later. We started the game and he finally shows up and starts drinking. He was a noisy drunk and wasn't paying attention to the game. Throughout the game, he was making jokes and talking over everyone. GM tried to quiet him multiple times, but with varying effect. It was very disruptive.

GM insisted we sit in initiative order. My seat was next to the drunk. He didn't sit in his seat, but sat on top of the table behind me. Because there were so many chairs around the table, my seat was also the seat that was up against that table and everybody needed me to move before they can get out of the room, or get a drink, or go to the bathroom. It sucked.

In the last two hours of the game, the drunk started coughing continuously (sometimes on me). And the GM and his buddies brought out various bottles of alcohol and started drinking. (If he was deliberately coughing, that's an asshole move, but I'll give him the benefit of the doubt.)

I concluded the drunk buddy didn't really want to play and was actively aggressively trying to disrupt the game. In the final fight, we were all stealthing and the drunk charged into the room, doing a Leeroy Jenkins. Earlier in the game, a Player animated one of the dead enemy, so he could question it. When the dead rose, drunk buddy said, "You mean it just got up? I kill it!" You should have seen the look of shock around the table.

I spoke to Jack afterwards and we came up with some minor criticisms:

Some of the handouts were way more than needed as the handouts gave us clues to the next scene. They actually became more like the glue between scenes vs a clue needed to figure out what was going on. The GM didn't really ask us where we were going, but told us where we were going. The excuse was the handout.

The GM liked to reinterpret our actions to make it more cinematic. Interesting and good, as an example of pulp action to those who lack imagination, but I thought it was ok at the start, but at some point, let the Players act the way they wanted to.

There was one scene we thought was totally unnecessary. It could have been merged into the finale. This would have shortened the game from 8 to 6 hrs.

I also noticed sometimes the GM didn't answer a direct question from me, I was met with silence, and he moved on to something else which was odd and later, during the game, that question got resolved.

I think the main sin is those 3 extra seats. Here I am complaining and I benefited from it.

As a GM, the GM is pretty good and the scenario was good too.

I had fun, but I'll probably make sure not so sign up for this GM's games due to the head count and drinking.




Sun 2/14, 8pm-Midnight (took 4 hrs)

Blood on the Clocktower

This is actually a social deduction game. More or less a LARP. I was about to go home, but got invited to play and wanted to try this out. I thought it would take 1/2 an hour, but setup was about 1/2 an hour. I was the Fortune Teller. After the first round of accusations, there were two Players who I suspected were bad guys. I was going to use my ability on them, but I got murdered.

This game went on a lot longer that I wanted. There were times where people kept on negating previous votes and then lots of repeats of previous arguments.

In the end with 4 Players left, another Player got fed up and randomly chose someone to execute and that ended the game, the bad guys won because they supported the execution. What was sad, was if they talked it out a bit and accused the right person, the villagers would have won.

Once the solution was revealed, my initial hunch was correct. What was interesting, was the longer the game went, the more doubt crept into my head.



Sun 2/15, 8am-Noon (took 4 hrs)

Games without Frontiers
System: Alien 1e
GM: Dave Sokolowski
5 Players: Dave B (PFC Albert Lee - comtech), Corey C (LCpl Dani Boor - medic), Geoff G (Lt Rebecca Jimenez - CRN), Jerry C (Casey Bolton - Company Man), Morgan Hua (Sgt Tyler McIntosh - Assault Rifleman). 
Pregens provided.
Game Content: Mature Themes

Outer Veil - Two weeks ago, a Weyland-Yutani team arrived at the classified We-Yu Research Facility Crest-Magma 231.a to retrieve goods. Shortly thereafter, the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data and research materials.

I had fun, but the scenario is a bit railroady as there's only one path (ok for a short 4 hr convention game). In the end, only my PC died, everyone else made it out alive, well maybe, the Medic got infected and won't live.




Sun 2/15, 2pm-8pm (took 4 hrs)

What the Sea Taketh, the Sea Keepeth
System: Obscure RPG
GM: Sean Phelan
5 Players (2 no shows): Morgan Hua (Eddie Foster - Olympian swimmer wannabee), Glen H, Patrick A, Thomas C (not sure who the no show was). One PC was Hernandez -- our Medic who wants to be in medical school; Other was our Leader, from a long line of navel men.
Pregens provided.
Game Content: Mature Themes

You're members of the U.S. Coast Guard's Aviation Rescue Swimmers (ASTs), investigating the mysterious disappearance of the cruise ship, Splendid Sojourn. Communication was lost as it sailed from Florida to Barbados — and was never heard from again...until now.

Obscure is the Found Footage Inspired Horror RPG.
Website is to Obscure's completed Kickstarter, which has information on game.
Website: www.kickstarter.com/projects/sunze/obscure

I thought this game was a full multi-media event with video, audio, and pictures. I was wrong. It was more or less a standard RPG. The seed for the scenario is found footage, but we didn't see it, it was described to us like in all other RPGs.

Since we only had 3 Players, the game ended early. The issue is with less than the full compliment, the finale was a lot tougher. The game system is very unforgiving as Anxiety Points mount up and there's no way to succeed when that happens. I basically don't think this system works.

Each Anxiety Point = 1d6, if any of the Anxiety dice rolls a 1, you panic. Near the end of the scenario, I had 6 Anxiety Pts. The chances of not rolling a 1 was very low. 

The game is a bit railroady (which is ok for a convention game, but lacks complexity).

I enjoyed the creepiness of the game and had fun. I don't recommend the system.




Sun 2/15, 6pm-Midnight (took 6 hrs)

Bibliomancy
System: Bibliomancy
GM: Steven Drouin
5 Players: Morgan Hua, Z Morgan, K Reichhold, M Durkee, J Means, N Geier. (there was one no show, so I took their seat. I'm not sure who the no show is).
Characters created at game.

Libraries across the globe are under attack. Books are disappearing in puffs of purple-green mist. You are a book, violently brought to life, and bound to defend the written word. Learn to draw power from within yourself and unravel the mystery of these coordinated assaults.

Bibliomancy is a new mystery/horror TTRPG that uses player brought books as the characters for the session. Books should be approximately 200 pages in length. You will be destroy your book as part of gameplay. GM will bring extra books just in case.

This was the standout game for me.

A very cool game mechanic. You definitely need to love books, words, and libraries. If you don't, this game probably isn't for you. In our game, one of the Player's real life job is Librarian. So is Steven's.




Mon 2/16, 10am-4pm (GM was sick, so we only played about 2 hrs)

Into the Forbidden Zone (Murder in Ape City)
System: Planet of the Apes (D6MV Magnetic Variant)
GM: Norm Albert
6 Players: Sam S (Perdita - Mutant), Tom M (Thomson - Astronaut), Tom M (Maguhilo - Orananutan), Alex Z (Twitch - Mute Human), Paul M (Dr Sabastiano - Chimpanze), Morgan Hua (Sergent Ulmar - Gorilla).
Pregens provided.

The unthinkable has happened! Ape has killed ape! Join the investigation and help restore peace and order to Ape City.

GM told us his earlier run of Murder in Ape City didn't work, so he decided to run Into the Forbidden Zone which is a published scenario. We played for about an hour, then GM was sick, fighting nausea and disorientation. We took a 1/2 hr break. Started again and it was clear the GM wasn't doing very well. We discussed ending the game, but he said he felt bad about letting us down. Someone suggested a break for an hour, GM went to sleep. We left. An hour later, we returned to the room and to my surprise everyone was there. We played another 1/2 hr and the GM finally said, he couldn't go any longer and called it.

Things I liked about Planet of the Apes system: We had a variety of Apes (Gorillas, Chimpanzees, and Orangutans) and Humans (Mutants, Natives, Astronauts). Art is very consistent and evocative. The society gives the PCs lots of things to have conflict about; During play, we had a lot of misunderstandings, snide comments about other races, jokey comments (references to the movies).

Things I didn't like: The dice system. On most tasks, we failed a lot unless we used our Hero Points, then we succeeded by a wide margin. Either we barely hit and did nothing, or we hit very well and wounded our opponents. At one point, someone shot a Gorilla successfully and nothing happened (Ok, I looked at the rules, the Gorilla should have been Stunned for 1 round), so chalk this up to GM error. System used a d6 dice pool, summing all the numbers up. One die is replaced with a special Wild Die which can explode on a 6 (continue rolling until a non-6 is rolled, all numbers rolled are added to the total). When you spend a Hero Point, you double the number of dice rolled. And if your total is double your Difficulty Number (DN), you do double damage. 

At first we thought the Hero Points were very limited, but we asked how to recover them and GM didn't know. Someone looked it up, if you roll a 6 on the Wild Die, you gain at least 1 Hero Point. So, they're a lot more common than we thought. I looked at the rules and if a 1 is rolled on the Wild Die, GM can introduce Setbacks (for free) or adjust the success and award Hero Points.

GM didn't have a good grasp of the system, but it was probably due to his disorientation, so we spent a lot of time waiting as he looked up rules. It also didn't help Players would ask questions and derail the GM as he's still trying to figure out earlier stuff, almost like throwing more plates at a juggler who was in the middle of dropping 1 or 2 plates.

The GM getting sick isn't his fault. He also had some neurological problems, I noticed hand tremors and weakness in his hand. Later, I remembered another game that he had run, and he had the same problems with the rules, but this time it was a lot worse.

My goal of checking out Planet of the Apes was fulfilled. I may try this system again, but with a different GM.




1 comment:

Msoong said...

That book game sounds cool, except that part where you have to destroy a book, that just sounds sacrilegious...