Tuesday, December 09, 2025

Morgan's Good Little Con 2025 Excellent Adventures

 


Bay C decided to run a small invite-only RPG convention to replace BigBadCon (which didn't happen this year). He went all out: T-shirts (provided by Sean M), wooden name tags (provided by Kim F), lunch and dinner (provided by Bay), gorgeous modern venue (provided by Bay).

T-shirt & Name Tag

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Sat Dec 6, 10am-2:30pm (4 hrs excluding 1/2 hr for lunch)

The Haunting of Ypsilon 14
System: Mothership
GM: Sean M
3 Players: Josh H (teamster), Kim F (scientist), Morgan Hua (Manson - marine)

During a routine cargo job on a remote asteroid mining base the crew learns that one of the miners has disappeared.  No blood, no body, no record of the airlock opening.  Just gone.

Mothership is the Alien RPG that came out before Free League licensed the rights to the Alien IP (Intellectual Property) and created the Alien RPG. It uses a d100 system with other polyhedral dice.

The good news is that since it's not tied to the Alien IP, whatever horrors you run into can be anything and it gives you surprises.

I enjoyed the game and had a good time. My Marine rolled great on save throws and horribly on attacks which was bad for everyone as we TPKed and then had to use backup characters.

Sean did tell us the scenarios are very OSR, lightly described, and the GM has to do a lot of heavy lifting to figure out what's going on and to make their own connections and conclusions. If you look at the published scenario, you'll notice it's a double-sided single-sheet of paper, tri-folded, to look like a pamphlet. That's it. 

I still like Alien RPG more than Mothership, but I might run Mothership scenarios using the Alien RPG system.




Sat Dec 6, between games, about 1 hr

Ghost Court
Players: Bay C (Judge), Kaui D, Saul M, Jolene M, Hannah G, Josh H, Morgan Hua

It's a game modeled on People's Court, but ghosts vs living or vice-versa. This was pretty funny. Bay got a gavel, long black robes, and a wig of long curly white hair. We played plaintiffs and defendants in ghost court. Cards were handed out for various cases. I thought it was a cute idea, but the cases weren't pushed as far or as funny as they could have been. I thought the cases were "friendly" and a bit too cleansed for general consumption. If the cases were more twisted or outrageous like People's Court, it would have been a lot more funnier. It was still a fun party game of improv.



Sat Dec 6, 4-8:30pm (4 hrs excluding 1/2 hr for dinner)

Back to Bodie
System: Feng Shui
GM: Kim F
5 Players: Chris F (Shawn Cho - Sorcerer), Hannah G (Liam Cheung - Exorcist Monk), Jolene M (Kellie Jones - 2-Fisted Archaeologist), Saul M (Shellie - Martial Artist), Morgan Hua (Max Hunter - Magic Cop).

Martial arts heroes take on fiendish foes in a Hong Kong action cinema style.

In a flash of blue light, two influencers go missing in Bodie in the middle of a video streaming broadcast.

This is set in California vs the default Hong Kong setting. Overall, a fun game.




Sun Dec 8, 10am-2:30pm (3 hrs excluding 1/2 hr for lunch)

The Green Knight
System: The Green Knight
GM: Morgan Hua
3 Players: Aaron R (Noble), Josh H (Hunter), Shannon M (Knight)

Characters travel to meet their fateful end with the Green Knight after a year. Moral choices as they encounter situations on their travels. 1d20 roll above/below your morality to succeed.

I played this at BigBadCon 2023 and really enjoyed this. I wouldn't pay the full retail price for this ($35), but I found a copy on eBay for $18 (included tax and shipping).

One rule is that PCs automatically take 1 Dishonor when they encounter something on the road (it's a distraction) and if they interact with the encounter, it'll cost them another Dishonor before they can disengage with it. So basically, every encounter will cost them 2 Dishonor. And the resolution of the encounter will award honor/dishonor based on what they do.

Every failed die roll also costs 1 Dishonor.

PCs TPKed at the beginning of the 2nd encounter. Not really a TPK, but when a PC reaches 20 dishonor, they give up the quest and it's the end of the scenario if all the PCs hit 20 dishonor. Boy did they have really bad die rolls.

So, they opted to reuse the PCs, I set their Dishonor back at 10 and started them at the 2nd encounter. This time around, they made it to the end.

I normally adlib boxed text for RPGs, but in this case, the boxed text is so well written that I actually read to the Players the boxed text.





Sun Dec 7, between games, about 1 hr

Action Castle
System: Action Castle
GM: Bay C
Players: Kim F, Kaui D, Arron R, Josh H, Shannon M, Hannah G, Morgan Hua

It's a party game, much like classic text adventures of old, but played with a human acting as parser and players issuing commands in order.

We start off in a cottage and the only thing we see is a fishing rod and an exit. It's pretty amusing as we navigate the text adventure and memorize the steps we've taken. We died twice, eaten by a Troll and jumping out of a tree. But we solved the game. It's good to be king!

Aaron wrote a book on classic text adventures and he definitely remembered various commands such as inventory. Aaron's book: 50 Years of Text Games.

The collective brains of 7 people definitely helped us solve the puzzle. It was amusing as we made mistakes (like jumping out of a tree) or when we got lost. Each Player could only "type in" one command before the next Player got their turn. An interesting and fun party game. Well, maybe for nerds.



Sun Dec 7, 4-8:30pm (4 hrs excluding 1/2 hr for dinner)

The Long Dark Teatime of the Soulless
System: Brindlewood Bay
GM: Bay C
3 Players: Josh H (sweater knitter), Shannon M (painter and socialite), Morgan Hua (Hya-cinth - plumber, widow of highly decorated marine)

Murder She Wrote. Play a group of elderly women solving murders with a unique mystery resolution mechanic.

We're invited to meet a friend for tea at a B&B.

We first created PCs. Sample names included Hya-cinth, so I took the name and included the hyphenation and my nickname is Hi-ya. 

We had to create our backstories including our dead husbands. I decided mine was Moe, an ex-marine. Children: Able, Baker, Charlie, Dehlia (I got to name the girl). Pets: Dog, Cat, Parrot (yes, Moe named them that). My job was a town plumber. My hobbies was cooking. Style: Speed Walkin'. Maven Move: Angus MacGyver (can build a crazy device). Other players created things in my Cozy Place: a grenade (thanks Bay), Extensive Spice Collection (Josh), My husband's skull that babbles, but 10% of the time gives sage advice (Shannon), I added it wears a helmet.

Josh's maven knits all types of sweaters and wins awards (Shannon). I gave her a life-sized knitted award winning Sasquatch. Can't remember what Bay gave her. Her husband was a butcher.

Shannon's maven paints and is always well dressed. I gave her multiple giant backdrop sceneries that can be scrolled up and down for portrait paintings. Her cat wears a cat-cam on the collar with livestream upload (Josh). Again, I'm drawing a blank on Bay's contribution.

Then we had to introduce our PCs with a short day in the life.

I decided Hya was cooking a recipe from 1001 Dishes from Around the World. Under roast pig, it said to burn off the bristles, so in the backyard is a pig on a spit, but Hya uses a flamethrower to burn off the hair.

There was a lot of hijinks. Too bad we never got to use our items from A Cozy Little Place as we were mainly at the B&B.

The game is fun, but it still lacks the full rush of an Aha! moment when you really figure out a mystery vs making up a solution that happens to fit.




No comments: