Tuesday, April 30, 2024

Vaesen: The Lost Mountain Saga - Review

Pages: 92 total (75 pages of scenario text, 4 pages of handouts).
Runtime: 9 sessions taking 3 hours each session. Chapters 1, 2, 3, and 5 took two sessions each; chapter 4 took one session.
Campaign is 5 chapters, each chapter is a scenario.

This is the first campaign for Vaesen. It was originally a podcast of actual play and converted into a campaign. I listened to 3 episodes of the podcast and I felt it was ok (this was a 3 part prologue and became the first chapter of a 5 chapter campaign), there was too much anachronistic side chatter that I didn't like, so I stopped listening to it. I did note that the podcast was slightly different from the published campaign in minor details.

Since the campaign was based on the core book, there were no new Vaesen in the campaign. A number of published scenarios included new Vaesen. This campaign does highlight and bring in various bits of Swedish culture that is missing from the core book such as Fika and Valborg. Mining is a big industry too.

Overall, the various chapters has a tenuous throughline. Chapters 1, 3, and 4 can easily be played as standalone scenarios, chapters 2 and 5 less so.

I think the overall impression of the campaign is that it's ok, but not the big blockbuster campaign people were expecting. There's also some implications about a key element of the campaign that may have major repercussions to Vaesen lore, so inserting this campaign into your world may change some things irrevocably and also some of the chapters may have a chance of TPK. I'll discuss these things in the spoiler section.



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