This 104 page book (including endpapers and such) consisted of 4 unrelated scenarios; each set in a different season. No pre-gens were provided.
A Dance with Death (spring)
Fireheart (summer)
The Devil on the Moor (fall)
A Winter's Tale (winter)
On the maps for each scenario, I've circled Upsala in green as a reference point. Red is the destination.
Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.
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A Dance with Death
Season: Spring
Fireheart
Season: Summer
Location: Nusnäs, Sweden
Pages: 20
Run Time: 1 session
Hook: Two cows drowned, police won't help, person suspects something supernatural did it.
Pages: 20
Run Time: 1 session
Hook: Two cows drowned, police won't help, person suspects something supernatural did it.
=== SPOILER SECTION START ===
Plot: Lisbets Boel and The Neck have tricked Gustav into luring farmgirls into Lake Siljan to drown them. Gustav drowned two cows, with the magic he learned from The Neck, but chickened out when he tried to drown Pers Ida. The PCs must banish The Neck before Gustav is bewitched by The Neck, uses The Neck's fiddle, and lures all of the farmgirls into the lake.
Vaesen: The Neck (p.144 core book)
Location of Note: Lake Siljan. A fäbodvall, a summer farmstead. Kulning, Swedish herdcalling.
I watched JC's video: https://youtu.be/ZnLn9lm_4eY?si=CY8wY5QJS_SVHy9p
and downloaded his digital assets: https://1shotadventures.com/more-vtt-assets/
I found a webpage about fäbodar, summer pasturing: https://www.hhogman.se/summer-pasture.htm
I also watched some videos on Kulning, Swedish herdcalling:
https://youtu.be/MTjlM8_KLwk?si=_ON9Rfi8hAIUQRTC (interesting documentary)
https://youtu.be/KvtT3UyhibQ?si=hHA6t0dBBUJhalct (tell the PCs that's Lisbets Boel kulning)
https://youtu.be/nc7F_qv3eI8?si=5JwxApFrJmcWTCcM
Each time the PCs went into the Forest, I had them roll Vigilance or run into the bear. If they succeeded, they would spot the bear and avoid it. The bear is also why the cows and goats are brought in at night. This also explains the bear trap (hidden by leaves and staked down) in front of Gustav's cabin. Otherwise, the bear trap makes him seem paranoid and crazy.
I decided that The Neck needed the human sacrifices to extend the life of Lisbets, so she would be immortal, so they could be together forever. Each life sacrificed extended her life for 5-10 years. I also noticed that it looked like The Neck wanted female sacrifices, so I decided gender likeness was required.
Swärds Jenny did suspect something supernatural because of the tapestry in the dining cabin, now missing, and stories of people drowning in the lake. Why else call The Society for two drowned cows?
Gustav's Magic is only 2, good luck with his Trollcraft spell DANCE (Observation). With two dice against the PCs having Empathy + Observation dice, the spell probably won't work. You might want to add Gustav's Empathy of 1, so give him 3 dice with the spell. I also had the PCs roll save throws each round Gustav played his instrument (vs Gustav's 3d6). Once you failed a save throw, you were entranced.
In my game, the PCs (in Countdown 1) followed the enchanted PC to the Lake and ambushed Gustav, knocking him out and took away his knife. They presented him and the tapestry they had found in his cabin to Swärds Jenny. The PCs prepared a trap made of wooden boards painted with Christian symbols and steel, and convinced both Jenny and Ida to help (expecting them to lift up the boards at the right time). They had Gustav call out to The Neck. The Neck showed up, but he made Gustav play his fiddle. Only Ida was entranced, and started walking into the lake, so the PCs stabbed Gustav's knife into the ground between Gustav and Ida breaking the spell on her. The knife symbolically cutting the link between them. One of the PCs shot the fiddle, destroying it. The Neck, pulled out another musical instrument (an instrument one of the PCs had gifted The Neck in an earlier scenario, years ago) and started playing. With Magic 12d6, that enchanted everyone. The Neck made Gustav walk slowly into the lake and drown. Once that was done, The Neck transformed into a fish and dove into the water. The PCs never figured out Lisbets involvement. But the PCs told Jenny to put up a fence facing the lake and put Christian symbols on it. This basically solved the mystery. If the PCs did manage to fence in The Neck, I was going to have Lisbets come out of hiding and free The Neck, but that didn't become necessary.
=== SPOILER SECTION END ===
Plot: Lisbets Boel and The Neck have tricked Gustav into luring farmgirls into Lake Siljan to drown them. Gustav drowned two cows, with the magic he learned from The Neck, but chickened out when he tried to drown Pers Ida. The PCs must banish The Neck before Gustav is bewitched by The Neck, uses The Neck's fiddle, and lures all of the farmgirls into the lake.
Vaesen: The Neck (p.144 core book)
Location of Note: Lake Siljan. A fäbodvall, a summer farmstead. Kulning, Swedish herdcalling.
I watched JC's video: https://youtu.be/ZnLn9lm_4eY?si=CY8wY5QJS_SVHy9p
and downloaded his digital assets: https://1shotadventures.com/more-vtt-assets/
I found a webpage about fäbodar, summer pasturing: https://www.hhogman.se/summer-pasture.htm
I also watched some videos on Kulning, Swedish herdcalling:
https://youtu.be/MTjlM8_KLwk?si=_ON9Rfi8hAIUQRTC (interesting documentary)
https://youtu.be/KvtT3UyhibQ?si=hHA6t0dBBUJhalct (tell the PCs that's Lisbets Boel kulning)
https://youtu.be/nc7F_qv3eI8?si=5JwxApFrJmcWTCcM
Lake Siljan |
Water Lilies |
Vallkulla from Dalarna |
Swedish Brown Bear |
Each time the PCs went into the Forest, I had them roll Vigilance or run into the bear. If they succeeded, they would spot the bear and avoid it. The bear is also why the cows and goats are brought in at night. This also explains the bear trap (hidden by leaves and staked down) in front of Gustav's cabin. Otherwise, the bear trap makes him seem paranoid and crazy.
I decided that The Neck needed the human sacrifices to extend the life of Lisbets, so she would be immortal, so they could be together forever. Each life sacrificed extended her life for 5-10 years. I also noticed that it looked like The Neck wanted female sacrifices, so I decided gender likeness was required.
Swärds Jenny did suspect something supernatural because of the tapestry in the dining cabin, now missing, and stories of people drowning in the lake. Why else call The Society for two drowned cows?
Gustav's Magic is only 2, good luck with his Trollcraft spell DANCE (Observation). With two dice against the PCs having Empathy + Observation dice, the spell probably won't work. You might want to add Gustav's Empathy of 1, so give him 3 dice with the spell. I also had the PCs roll save throws each round Gustav played his instrument (vs Gustav's 3d6). Once you failed a save throw, you were entranced.
In my game, the PCs (in Countdown 1) followed the enchanted PC to the Lake and ambushed Gustav, knocking him out and took away his knife. They presented him and the tapestry they had found in his cabin to Swärds Jenny. The PCs prepared a trap made of wooden boards painted with Christian symbols and steel, and convinced both Jenny and Ida to help (expecting them to lift up the boards at the right time). They had Gustav call out to The Neck. The Neck showed up, but he made Gustav play his fiddle. Only Ida was entranced, and started walking into the lake, so the PCs stabbed Gustav's knife into the ground between Gustav and Ida breaking the spell on her. The knife symbolically cutting the link between them. One of the PCs shot the fiddle, destroying it. The Neck, pulled out another musical instrument (an instrument one of the PCs had gifted The Neck in an earlier scenario, years ago) and started playing. With Magic 12d6, that enchanted everyone. The Neck made Gustav walk slowly into the lake and drown. Once that was done, The Neck transformed into a fish and dove into the water. The PCs never figured out Lisbets involvement. But the PCs told Jenny to put up a fence facing the lake and put Christian symbols on it. This basically solved the mystery. If the PCs did manage to fence in The Neck, I was going to have Lisbets come out of hiding and free The Neck, but that didn't become necessary.
=== SPOILER SECTION END ===
Fireheart
Season: Summer
Location: Lake Hären. Smolandia, Sweden
Pages: 22
Run Time: 2 sessions
Hook: Brother is influenced by an evil preacher-woman, a servant of Lucifer.
The Devil on the Moor
Season: Fall
Pages: 22
Run Time: 2 sessions
Hook: Brother is influenced by an evil preacher-woman, a servant of Lucifer.
=== SPOILER SECTION START ===
Plot: August Härenstam is actually influenced by Dragon (gold) Sickness and so is Beata Gideonsdotter, the preacher-woman. August stole dragon gold to start his ironworks and uses eternal dragon fire to run his blast furnace. The dragon has started to wake up and will notice his missing gold. The PCs must appease or get rid of the dragon before it lays waste to the countryside.
Vaesen: Dragon (p.45, Seasons of Mystery)
Location of Note: Lake Hären
I found the timeline a bit odd. In the background story, August stole the dragon fire and gold ten years ago (p.25) and was slowly affected by the Dragon Sickness (p.31). Beata had shown up a few years ago (p.36) and was affected by the Dragon Sickness after given a coin. Why does it affect Beata and the PCs so easily (p.31, Dragon Sickness)? Also, some of the gold must have been spent to start the Ironworks, so not all of the gold in the strongbox is from the dragon, it must be a mix of dragon gold and new gold. One explanation is the awakening of the dragon, increased the influence of the Dragon Sickness. But I decided to compress the timeline. August, through desperation, due to the drought, returned to the cave. He bought the failing Ironworks a few months ago with the dragon gold. With the hotter (dragon) fire, he made higher purity iron ingots, and has made the Ironworks profitable. Beata had shown up two weeks ago. Soon after, Alfred had a falling out with his brother. Then a week later, his parents died. And so he contacted the Society.
PCs wondered if there was something sexual going on between Beata and August. I had Alfred infer that that was true, part of her unholy influence. I did come up with a funny scene, but didn't get to use it. If the PCs had snuck into the Director's Villa, they could overhear August and Beata in the master bedroom making ecstatic sexual sounds, but with the odd occasional clink of gold coins (they're actually just fondling the coins).
PCs also wondered if Beata was a descendant of the sorceress who called down the rainstorm (p.28, Excerpt from Myths and Folk Tales of Smolandia). Otherwise, why would she have an obsidian knife and the Lexicanum Draconicum? (p.39, Clues). This may also explain why she showed up, but unluckily got Dragon Sickness.
p.42, The Dragon's Cave, map. It looks like there's water in there. Maybe it's dried mud from when the lake flooded the entrance, but with the dropping water level, the dragon can fly out of the big entrance to Lake Hären. I made the crevice to the small opening a tight squeeze, nothing the dragon can get through.
I also had Alfred know the location of the dragon cave entrance, but he never saw the full dragon or gold. He saw part of a scaled serpent (to keep it a secret that it's a dragon) and fled. At that time, the cave was more water logged.
In my run, the PCs split up into two groups. One got work at the Ironworks and snooped around. The other group looked around the lake. Eventually, they got Alfred to show them the cave. The PCs entered and talked to the dragon. It demanded its missing gold and interest payment. "If you don't fix this, I will." During the evening sermon, one group snuck into the Villa and stole the chest of gold. The other group joined the sermon and Inspired (multiple successes) the Ore Boys into going to the dragon cave to get the gold horde. August tried to stop them, but was unable. Beata and August followed the mob, but hung back. In the cave, the dragon easily heard the mob and breathed fire into the small tunnel, setting Ore Boys on fire. The surviving Ore Boys fled. Outside, the PCs with the stolen gold arrived. August and Beata confronted the PCs and in the fight, August was knocked out and Beata was picking up the gold (one of the PCs dumped the gold on the ground). Inside, the PCs told the dragon its gold and the thief was outside. Outside, the PCs dragged August's unconscious body away and made sure they were far enough away from Beata. The dragon showed up, breathed on Beata and ate her. It took all the gold (old and new), warned the PCs to leave it alone, and returned to its lair. The PCs took the unconscious August to his brother. When he regained consciousness, the Dragon Sickness was gone and he acknowledged his unreasonable behavior and agreed to sell the ironworks and go to America with his brother.
=== SPOILER SECTION END ===
Plot: August Härenstam is actually influenced by Dragon (gold) Sickness and so is Beata Gideonsdotter, the preacher-woman. August stole dragon gold to start his ironworks and uses eternal dragon fire to run his blast furnace. The dragon has started to wake up and will notice his missing gold. The PCs must appease or get rid of the dragon before it lays waste to the countryside.
Vaesen: Dragon (p.45, Seasons of Mystery)
Location of Note: Lake Hären
I found the timeline a bit odd. In the background story, August stole the dragon fire and gold ten years ago (p.25) and was slowly affected by the Dragon Sickness (p.31). Beata had shown up a few years ago (p.36) and was affected by the Dragon Sickness after given a coin. Why does it affect Beata and the PCs so easily (p.31, Dragon Sickness)? Also, some of the gold must have been spent to start the Ironworks, so not all of the gold in the strongbox is from the dragon, it must be a mix of dragon gold and new gold. One explanation is the awakening of the dragon, increased the influence of the Dragon Sickness. But I decided to compress the timeline. August, through desperation, due to the drought, returned to the cave. He bought the failing Ironworks a few months ago with the dragon gold. With the hotter (dragon) fire, he made higher purity iron ingots, and has made the Ironworks profitable. Beata had shown up two weeks ago. Soon after, Alfred had a falling out with his brother. Then a week later, his parents died. And so he contacted the Society.
PCs wondered if there was something sexual going on between Beata and August. I had Alfred infer that that was true, part of her unholy influence. I did come up with a funny scene, but didn't get to use it. If the PCs had snuck into the Director's Villa, they could overhear August and Beata in the master bedroom making ecstatic sexual sounds, but with the odd occasional clink of gold coins (they're actually just fondling the coins).
PCs also wondered if Beata was a descendant of the sorceress who called down the rainstorm (p.28, Excerpt from Myths and Folk Tales of Smolandia). Otherwise, why would she have an obsidian knife and the Lexicanum Draconicum? (p.39, Clues). This may also explain why she showed up, but unluckily got Dragon Sickness.
p.42, The Dragon's Cave, map. It looks like there's water in there. Maybe it's dried mud from when the lake flooded the entrance, but with the dropping water level, the dragon can fly out of the big entrance to Lake Hären. I made the crevice to the small opening a tight squeeze, nothing the dragon can get through.
I also had Alfred know the location of the dragon cave entrance, but he never saw the full dragon or gold. He saw part of a scaled serpent (to keep it a secret that it's a dragon) and fled. At that time, the cave was more water logged.
In my run, the PCs split up into two groups. One got work at the Ironworks and snooped around. The other group looked around the lake. Eventually, they got Alfred to show them the cave. The PCs entered and talked to the dragon. It demanded its missing gold and interest payment. "If you don't fix this, I will." During the evening sermon, one group snuck into the Villa and stole the chest of gold. The other group joined the sermon and Inspired (multiple successes) the Ore Boys into going to the dragon cave to get the gold horde. August tried to stop them, but was unable. Beata and August followed the mob, but hung back. In the cave, the dragon easily heard the mob and breathed fire into the small tunnel, setting Ore Boys on fire. The surviving Ore Boys fled. Outside, the PCs with the stolen gold arrived. August and Beata confronted the PCs and in the fight, August was knocked out and Beata was picking up the gold (one of the PCs dumped the gold on the ground). Inside, the PCs told the dragon its gold and the thief was outside. Outside, the PCs dragged August's unconscious body away and made sure they were far enough away from Beata. The dragon showed up, breathed on Beata and ate her. It took all the gold (old and new), warned the PCs to leave it alone, and returned to its lair. The PCs took the unconscious August to his brother. When he regained consciousness, the Dragon Sickness was gone and he acknowledged his unreasonable behavior and agreed to sell the ironworks and go to America with his brother.
=== SPOILER SECTION END ===
The Devil on the Moor
Season: Fall
Location: Jutland, Denmark
Pages: 22
Run Time: 2 sessions
Hook: An engineer asks for help suspecting dark forces.
A Winter's Tale
Season: Winter
Location: Russia, near St. Petersburg
Pages: 20
Run Time: 2 sessions
Hook: PCs are invited to a meeting of people who know of the supernatural.
Pages: 22
Run Time: 2 sessions
Hook: An engineer asks for help suspecting dark forces.
=== SPOILER SECTION START ===
Plot: Something's been damaging the steam engines at the moor. The Chief Engineer believes it's locals dealing with black magic, summoning vaesen to do their dirty work. Instead it's two local boys doing the sabotage. But the Chief Engineer is carrying Sandemann's journal and had disturbed the bones of a murdered baby, Sandemann's illegitimate baby. This gives rise to the Myling bent on revenge against Sandemann who is long dead, but its misplaced focus is on the journal and whoever is carrying it. The PCs must put the Myling to rest before it kills too many people.
Vaesen: Myling (p.142, core book)
Here's some stuff I had to infer and invent to make sense of some NPC motivations:
Signe Andersdotter was spinning tales to keep Sandemann interested in her. Making up stories that confirmed Sandemann's wildest imagination. These fantastic stories wound up in the journal.
The journal's handwritten entries and close proximity to Sandemann made it his treasure and imbued some Sandemann-ness to it, making it the focus of the Myling's hate.
The Jensen brothers had approached the Moreland Society's camp and were turned down as laborers, as the Moreland Society have their own experienced workers that they trust. This embittered the brothers and was the spark for sabotaging the equipment, making them unintended geniuses where they would claim that the draining of the moor would destroy their people as there would be no more peat to dig, justifying their actions.
I had Granny Thea collapse to her knees in tears when the PCs showed her the photo of Signe. The locals who were sharpening scythes approached menacingly, but Granny waved them away.
I made the steam engine and pumps noisy, so there was a lot of shouting. For meal times, they idled the equipment, lowering the noise, rang the dinner triangle, to call all the workmen to the dining tent which held long tables and shared benches. Massive piles of food would be put on platters and the workmen ate like machines.
The baby was drowned, so the crushed skull was just from being buried for so long in the bog, not from violence, but inspecting it is inconclusive. The damage could also have happened when it was sucked into the steam engine.
Instead of a Heron, I went with a large black raven as it seemed more like a common form used by various Vaesen.
In my run, the PCs told Granny about the infant's bones and if they are her grandchild's it should be buried with her daughter's body. Granny agreed to attend the interment. The PCs told Preben they needed the bones to put the vaesen to rest. Preben wanted to salt and burn the bones, but the PCs convinced him to hand it over, but Preben tells them if it doesn't work, he'll dig it back up and salt and burn it. Granny's not sure the bones are of the right child, so the PCs did a seance to call the infant's spirit. The black bird shows up instead, faces the PC who has Sandemann's journal and says, "Sandemann, burn, burn, burn." PC realizes the bird is staring not at his face, but at where the journal is. PC burns the journal and the bird's hate disappears and turns into a baby and it then melds into the bones in the small casket the PCs brought. Granny agrees to give her name, Thea, to the baby. And she would just be called Granny from then on. The PCs bury the baby in Signe's grave. One of the PCs is a priest and he consecrates the grave. My group did an excellent job. For flavor, when the PCs returned to the camp to get the baby's bones, I had a commotion in the camp where someone had found Jens face down in the bog, drowned.
=== SPOILER SECTION END ===
Plot: Something's been damaging the steam engines at the moor. The Chief Engineer believes it's locals dealing with black magic, summoning vaesen to do their dirty work. Instead it's two local boys doing the sabotage. But the Chief Engineer is carrying Sandemann's journal and had disturbed the bones of a murdered baby, Sandemann's illegitimate baby. This gives rise to the Myling bent on revenge against Sandemann who is long dead, but its misplaced focus is on the journal and whoever is carrying it. The PCs must put the Myling to rest before it kills too many people.
Vaesen: Myling (p.142, core book)
Here's some stuff I had to infer and invent to make sense of some NPC motivations:
Signe Andersdotter was spinning tales to keep Sandemann interested in her. Making up stories that confirmed Sandemann's wildest imagination. These fantastic stories wound up in the journal.
The journal's handwritten entries and close proximity to Sandemann made it his treasure and imbued some Sandemann-ness to it, making it the focus of the Myling's hate.
The Jensen brothers had approached the Moreland Society's camp and were turned down as laborers, as the Moreland Society have their own experienced workers that they trust. This embittered the brothers and was the spark for sabotaging the equipment, making them unintended geniuses where they would claim that the draining of the moor would destroy their people as there would be no more peat to dig, justifying their actions.
I had Granny Thea collapse to her knees in tears when the PCs showed her the photo of Signe. The locals who were sharpening scythes approached menacingly, but Granny waved them away.
I made the steam engine and pumps noisy, so there was a lot of shouting. For meal times, they idled the equipment, lowering the noise, rang the dinner triangle, to call all the workmen to the dining tent which held long tables and shared benches. Massive piles of food would be put on platters and the workmen ate like machines.
The baby was drowned, so the crushed skull was just from being buried for so long in the bog, not from violence, but inspecting it is inconclusive. The damage could also have happened when it was sucked into the steam engine.
Instead of a Heron, I went with a large black raven as it seemed more like a common form used by various Vaesen.
In my run, the PCs told Granny about the infant's bones and if they are her grandchild's it should be buried with her daughter's body. Granny agreed to attend the interment. The PCs told Preben they needed the bones to put the vaesen to rest. Preben wanted to salt and burn the bones, but the PCs convinced him to hand it over, but Preben tells them if it doesn't work, he'll dig it back up and salt and burn it. Granny's not sure the bones are of the right child, so the PCs did a seance to call the infant's spirit. The black bird shows up instead, faces the PC who has Sandemann's journal and says, "Sandemann, burn, burn, burn." PC realizes the bird is staring not at his face, but at where the journal is. PC burns the journal and the bird's hate disappears and turns into a baby and it then melds into the bones in the small casket the PCs brought. Granny agrees to give her name, Thea, to the baby. And she would just be called Granny from then on. The PCs bury the baby in Signe's grave. One of the PCs is a priest and he consecrates the grave. My group did an excellent job. For flavor, when the PCs returned to the camp to get the baby's bones, I had a commotion in the camp where someone had found Jens face down in the bog, drowned.
=== SPOILER SECTION END ===
A Winter's Tale
Season: Winter
Location: Russia, near St. Petersburg
Pages: 20
Run Time: 2 sessions
Hook: PCs are invited to a meeting of people who know of the supernatural.
=== SPOILER SECTION START ===
Plot: This is a bait and switch, instead of having a scenario at the supernatural convention, the PCs suffer a coach accident and are stuck in an inn surrounded by deathly cold. Father Frost is kept out by a Nisse that is upset and withdrawing his protections. The Winchester Brothers are also at the inn and act as foils and making things worse. There is a ticking clock as Father Frost encroaches on the inn. The PCs must figure out a solution before everyone freezes.
Vaesen: Nisse (p.148, core book), Father Frost (old man winter, no stats, force of nature)
Location of Note: St. Petersburg
I watched JC's video: https://youtu.be/Bu6OeYaQtSk?si=hkmQyeUN05QnlTX0
and downloaded his digital assets: https://1shotadventures.com/more-vtt-assets/
As the above video noted, Storytelling Night is a bit heavy handed. Having the NPCs tell story after story (info dumps) is horrible. I instead would rather have this information come out when the PCs talk to the NPCs.
I made Axel and Ester husband and wife and added a love triangle. The coachman Ilya Ermakov was having an affair with Ester. I also accidentally made Imre and Krööt Trygg's children instead of the cook's, when I was running the game, I forgot who's kids they were.
I made Axel a budding casino owner, wanting to bring in entertainment in addition to card games, hoping to make his inn a destination spot instead of a stopover.
Greyfoot, the Nisse, generally appeared as a cat inside the inn and when someone tripped or had an accident, the cat would be underfoot each time. In the kitchen, the cat is fed, but not its favorite food that Ester used to give it.
In the stable are the Campbell brother's midnight black horses. In the carriage house should be the brother's black colored buckboard wagon. I'd make the wagon too small to carry everyone to safety.
In my run, the PCs cut a deal with Greyfoot, offering him a home back in the old country in Castle Gyllencreutz and a promise to show him due respect. They also cut a deal with Father Frost, giving him the inn in exchange for safe passage. As the PCs leave with all the surviving NPCs (the Trygg family with new jobs at the castle), an avalanche destroys the inn.
=== SPOILER SECTION END ===
Plot: This is a bait and switch, instead of having a scenario at the supernatural convention, the PCs suffer a coach accident and are stuck in an inn surrounded by deathly cold. Father Frost is kept out by a Nisse that is upset and withdrawing his protections. The Winchester Brothers are also at the inn and act as foils and making things worse. There is a ticking clock as Father Frost encroaches on the inn. The PCs must figure out a solution before everyone freezes.
Vaesen: Nisse (p.148, core book), Father Frost (old man winter, no stats, force of nature)
Location of Note: St. Petersburg
I watched JC's video: https://youtu.be/Bu6OeYaQtSk?si=hkmQyeUN05QnlTX0
and downloaded his digital assets: https://1shotadventures.com/more-vtt-assets/
As the above video noted, Storytelling Night is a bit heavy handed. Having the NPCs tell story after story (info dumps) is horrible. I instead would rather have this information come out when the PCs talk to the NPCs.
I made Axel and Ester husband and wife and added a love triangle. The coachman Ilya Ermakov was having an affair with Ester. I also accidentally made Imre and Krööt Trygg's children instead of the cook's, when I was running the game, I forgot who's kids they were.
I made Axel a budding casino owner, wanting to bring in entertainment in addition to card games, hoping to make his inn a destination spot instead of a stopover.
Greyfoot, the Nisse, generally appeared as a cat inside the inn and when someone tripped or had an accident, the cat would be underfoot each time. In the kitchen, the cat is fed, but not its favorite food that Ester used to give it.
In the stable are the Campbell brother's midnight black horses. In the carriage house should be the brother's black colored buckboard wagon. I'd make the wagon too small to carry everyone to safety.
In my run, the PCs cut a deal with Greyfoot, offering him a home back in the old country in Castle Gyllencreutz and a promise to show him due respect. They also cut a deal with Father Frost, giving him the inn in exchange for safe passage. As the PCs leave with all the surviving NPCs (the Trygg family with new jobs at the castle), an avalanche destroys the inn.
My Old Man Winter |
=== SPOILER SECTION END ===
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