I hadn't gone to Dead of Winter for several years due to the Covid pandemic. I did do two online DoW conventions during those years, 2020 & 2021. This was the first in-person gathering for me since 2018.
It was fun meeting everyone again. I did forget that the game times started sliding towards 1am and I'm getting too old for late nights. The game times started later and later because the night owls can't get up and get breakfast before 11am. My general bedtime is close to 10pm. I did suffer and didn't recover until Saturday the following week. So, it took me 6 days to recover. Ugh.
I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.
SATURDAY DECEMBER 14, 11AM-5PM (game was about 5 hrs).
SATURDAY DECEMBER 14, 7PM-1AM (game lasted 4 hrs, Ten Candle games generally are 4 hrs and are hard to sustain for longer than that).
I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.
SATURDAY DECEMBER 14, 11AM-5PM (game was about 5 hrs).
GAME SYSTEM: Call of Cthulhu 7th Edition
SETTING: Modern
GM: Michael Ripley
VARIATIONS: Standard rules
POWER LEVEL: Experienced characters / More worldly than starting characters
NUMBER OF PLAYERS: 5
CHARACTERS PROVIDED?: Yes
TONE: Initially socializing, making deals, and bidding wars. Gives way to slow moving unexpected horror.
TAGS: Invite only auction, Unique items, Occult items, Personal interaction, Mystery behind the scenes, Murders
PLAYERS: Aaron V (Marek - Vatican Priest), Renee M (Rook - Govt Worker), Kevin S (Moreau - Investigative Reporter), Jim M (Tanaka - HK Gangster), Morgan Hua (Walsh - Aging Movie Star)
Perhaps the largest collection of occult items in the world was hidden during World War Two, locked away by the mysterious Walter Von Krebes. Now it is 2025 and he has died. All of his possessions have been left to his grandson, Manfred Von Krebes. Manfred needs money and is selling off his grandfather’s occult collection at an exclusive auction to be held at his secluded, high-security manor house in the remote wilderness of Canada.
While Manfred does not believe in the supernatural or magic, his select group of guests are of a different mind. They each have their own reasons for wanting the arcane items that are listed in the yellowed inventory ledgers of Walter Von Krebes.
I originally thought this scenario was The Auction from the collection of scenarios called The Asylum. I heard vague things about The Action, so I thought this would be an excellent opportunity to play in it. Well, actually Mike Ripley wrote a completely new scenario and incidentally named it The Auction.
That said, I still enjoyed this game.
SATURDAY DECEMBER 14, 7PM-1AM (game lasted 4 hrs, Ten Candle games generally are 4 hrs and are hard to sustain for longer than that).
GAME SYSTEM: Ten Candles
GENRE: Dark Fantasy Horror
GM: Anthony Brown
VARIATIONS: NA
POWER LEVEL: NA
NUMBER OF PLAYERS: 5
CHARACTERS PROVIDED: Yes
TONE: Dark D&D
PLAYERS: Josh C (Hobbit - Pack Mule), J Murray (Orc - Hygienist), Alicia H (Human - Animal Handler), Kevin H (Human - Apothecary), Morgan Hua (Dwarf - Chalk Marker)
The Heroes left you in the last chamber they cleared, before going off to slay the Mad Goblin Wizard behind all the chaos of the last few months. While you were cleaning their gear and preparing to leave this foul hole in the ground there was a loud bang, a horrible smell, and the world went black. Somehow the five of you found the remaining 12 torches and sat waiting for the heroes to return.
That was two torches ago, maybe you should look into what has happened...
This was originally going to be a game run by Jack Young, his Privateer game which we've been asking him to run for us. But he had a bicycle accident and we got a replacement game. So, from high anticipation, we get a Dungeon Crawl with 10 Candles. I don't like D&D and dislike dungeon crawls. I've played Ten Candles and to me it's a pickup game and as most narrative story games, it depends on what the other Players bring to the table. So, from high anticipation, I got low, low expectations. And for me, this game was exactly what I expected. I didn't really enjoy it.
After playing this, I saw so many things, I as a GM. would have done to make this a better game.
SUNDAY DECEMBER 15, 11AM-5PM (game was about 5 hrs including a long system intro/tutorial).
GAME SYSTEM: Dreamland
SETTING: A low-tech, exotic fantasy world
GM: Aaron Vanek
VARIATIONS: N/A
POWER LEVEL: 1
NUMBER OF PLAYERS: 5
CHARACTERS PROVIDED?: Made at table
TONE: Dreamland is a wondrous, sometimes scary, sometimes heavy game, set in a low-tech, exotic fantasy world, in which the players are isolated adventurers.
TAGS: Fantasy, Word-based Mechanic, Lord Dunsany, H.P. Lovecraft, Kij Johnson
PLAYERS: Matt A (Merchant), Arthur P (Egyptian Poet), Bill L (Soldier), Josh C (Troubadour), Morgan Hua (Kabok the Cook)
Beyond time and space lies Dreamland, an ancient world formed from the hopes and fears of humanity. You are a dreamer, one of the rare few who can enter Dreamland with consciousness intact. In the waking world, you might be an artist, a traveler, or someone for whom dreams are their only escape. In the dream world, you could be a merchant, a beggar, a soldier, a queen, etc.
In Dreamland, you go on adventures and travel to marvelous lands, on perilous roads through deserts and jungles, to the lairs of strange peoples, beasts, and dragons…or perhaps even further than this, east of the sun and west of the moon. But your dream self does not remember all of your waking life, or vice versa. Only a few Memories of your waking life remain, and these Memories are your lifeline between the real world and Dreamland. Lose all your Memories and you will be forever lost in Dreamland, leaving your waking-world body behind…
Dreamland is a tabletop RPG coming in 2025 from Exalted Funeral. Dreamland is inspired by the fantasy stories of Lord Dunsany; H.P. Lovecraft’s The Dream-Quest of Unknown Kadath; Michael Ende’s The Neverending Story; Italo Calvino’s Invisible Cities; and Kij Johnson’s The Dream-Quest of Vellitt Boe. Dreamland, like Wonderland or Slumberland, is as much a land of fairytales as of dreams. Dreamers don’t explore people’s individual dreams, but a collective ur-reality of myths, legends and visions. While dreamers can alter reality like in movies such as Inception, DMs and players might find more inspiration in surreal fantasy films and shows like Labyrinth, The Fall, The Wizard of Oz, the films of Alejandro Jodorowsky, Keiichi Sigsawa’s Kino’s Journey and Over the Garden Wall.
I think game system description took 40 mins or so. It was a bit complex and did need the system overview. Basically, there are words belonging to 5 categories dropped on the table (15 words are always on the table and maintained by the GM). To succeed in an action, you need to beat a set number and sometimes +1d6. There are easy tasks and opposed tasks. Easy tasks, you are given the target number. Opposed tasks, you are given the range, such as 3 + 1d6. You must string words from the table. Each word is +1. If you have the right skill, you get +1d6. If you have an appropriate power, you can get 2x to words in the matching category. There are other powers which break or bend the rules.
I think game system description took 40 mins or so. It was a bit complex and did need the system overview. Basically, there are words belonging to 5 categories dropped on the table (15 words are always on the table and maintained by the GM). To succeed in an action, you need to beat a set number and sometimes +1d6. There are easy tasks and opposed tasks. Easy tasks, you are given the target number. Opposed tasks, you are given the range, such as 3 + 1d6. You must string words from the table. Each word is +1. If you have the right skill, you get +1d6. If you have an appropriate power, you can get 2x to words in the matching category. There are other powers which break or bend the rules.
This system was very different from most RPGs and I really enjoyed this.
The words are curated much like fridge poetry magnets. One set is Dunsany often used words. Another was Lovecraft's. This helps with evoking the setting. I still can't get over the fact that Bill was able to string his words together in iambic pentameter. WTF, Bill. You put me to shame. 😀
We first got to pick a random waking self out of 30+ envelopes with a hint (3 PC memories) of what was inside (PC's full description). I found out that this was not that important as 90% of the time we're in our sleeping selves. 10% is spent in the sleeping world. But you do have your waking world knowledge, but not the skills. We're basically lucid dreamers. What was important was the 3 memories as they define your Pillars for dream Marvels.
Then we picked various Roles from a stack of sheets (24 different Roles). We were instructed to look at a handful, find the 3 most interesting, and then pick 1. This was your sleeping self, your main PC.
We did the adventure and then woke up. Basically, the waking self is much like the Winter phase in Pendragon or the HQ phase in Vaesen. You get a short vignette when you wake up.
Of the games I played, this was my favorite game at the convention. You can get the QuickStart here.
Of the games I played, this was my favorite game at the convention. You can get the QuickStart here.
SUNDAY DECEMBER 15, 7PM-1AM (game was about 5 hrs).
GAME SYSTEM: Year Zero Engine
SETTING: Modern
GM: Morgan Hua
VARIATIONS: Animals can talk to each other
POWER LEVEL: Pets of Rich and Famous People
NUMBER OF PLAYERS: 5
CHARACTERS PROVIDED?: Yes
TONE: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead)
TAGS: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals
PLAYERS: Aaron V (Snoop Catt), Frank F (Tinkerbell), Matt R (Wild Thang), Mike R (KFC), Renee M (Byrd)
You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness.
I had an excellent, amazing, and great table and Matt R brought the most-est Gary Busey jokes and Wild Thang antics. I don't think anybody could have done better with that PC.
I laughed really hard and had a great time. Sorry, Matt Steele, I think it was 90% humor and 10% horror.
No comments:
Post a Comment