Sunday, August 23, 2026

Morgan's CypherCon 2026 Excellent Adventures


Another free online convention. Monte Cook's Cypher system.

I'm sort of lukewarm on the Cypher system, but I wanted to play more of it with different GMs.

I played in Old Gods which was still the older Cypher system. Three games which were using the new Evolved Cypher system. Six-Gun Doomsday was based on the older Cypher system.

I was impressed by the variety of settings, each using Cypher. Definitely easier to use than GURPS. The new Evolved Edition did clean up a number of issues I had with the old Cypher system. Gone is the required order of Recoveries, you can use any Recovery in any order. Though a number of the experienced GMs said everybody house ruled this, now it's an official rule. Instead of the pools being your HPs, you have 3 new wound tracks; this worked a lot better, but did make the PCs fairly unkillable, or at least in the games I played in. With the original system of HPs equal to your pools, the death spiral was too steep. I did like the changes.

I felt Tier 2 PCs were much more powerful than Tier 1 (starting) PCs. Though powerful Cyphers in The Neon Saint Remembers and Gnash Their Terrible Teeth made the PCs distinctly more powerful. The most powerful PCs was in Neon Saints with lots of tech and heavy weaponry. It's Only Magic was the next with magic abilities. Then Puffypants Playhouse with all the gags we picked up (they didn't count as Cyphers for our carrying limit). Then Six-Gun Doomsday with our abilities and Cyphers. Finally, Old Gods as we were mostly normal people with a few Cyphers.

I look forward to the next Cypher convention as the variety of settings is amazing and the system plays better than before (but still not my favorite system due to the Task Difficulty 3x math for Target Numbers).

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Friday, August 21, 2026 1:00 PM - 4:30 PM

Monsters Among Us
System: Cypher - Old Gods of Appalachia
GM: Crazy_Weasel994 (Devon)
5 Players (Tier 1 PCs): lgibeau8652 (Laurie as JC Harris - rebellious explorer), NewsNerd (as Hazel Jackson - sharp-eyed protector), charlie9640 (as Creed Nguyen - curious sage), Dean304 (as Stanford Reyes - charming speaker), Morgan Hua (as Lulie Estevez - skittish explorer)

Descendants of a town's founding families must perform a ritual to bind the Blackbrook beast, a creature their ancestors made a bargain with - and betrayed.

Physical or digital dice welcome
Beginner and Established Player Friendly

Overall, a good adventure. A good table of Players.




Friday, August 21, 2026 5:00 PM - 8:30 PM

Proffessor Puffypants Playhouse
System: Cypher - The Strange
GM: mathews65
5 Players (Tier 2 PCs, 2 dropped out): dmkacey (Kimberley as Quinn Sullivan - fast scoundrel), Morgan Hua (as Pheonix Ward - jovial diplomat), Kilted_DM (as Jamie Cross - guarded soldier)

Five children have vanished without a trace, and the only clue is a hit animated show leaving young viewers in unstoppable, hypnotic laughter. The Estate is sending your team undercover as Netflix corporate lawyers to investigate. But the moment you arrive on-site, the investigation spirals into a cartoon nightmare.

Standard physics unravels and logic breaks down as you navigate a reality-bending gauntlet. Can you outmaneuver Professor PuffyPants and rescue the kids before the final credits roll?

No experience required (can be an introduction to Cypher)
Safety Tools: red light check + preamble questions
Trigger Warnings: cartoon violence

This was a great game. Lots of Toon fun. Very imaginative scenario.

My favorite game of the convention. Good Players, Good GM.




Saturday, August 22, 2026 5:00 PM - 8:30 PM

The Neon Saint Remembers
System: Cypher Core Rulebook & Neon Rain
GM: Gilfander (Jay)
5 Players (Tier 2 PCs, 1 dropped out):  horikor (as Nyx - Hot Shot - stealthy operative), shaneb7906 (as Vex - Netrunner - intelligent engineer), trulyevilbob (as Rook - Solo - tough soldier), Morgan Hua (as Sloane - Fixer - charming diplomat)

A cyberpunk crew is hired to steal a predictive AI worshiped as a digital saint. The job should be simple: infiltrate the corporate cathedral, extract the AI, and escape. But once inside, the Saint begins returning memories the crew did not know were stolen and every recovered memory suggests this is not the first time they have tried to kill God.

The game is beginner friendly.
Content/Trigger Warnings: Cyberpunk violence, Strong language, Religious themes, Artificial intelligence, Memory manipulation, and difficult moral choices.

The netrunning system worked pretty cleanly because it was simple and used the same mechanics as everything else. Though it was still a 2-step process. Hack in (roll dice). Affect a system (roll dice). Whereas if a PC wanted to just attack something or affect something with a skill, they just rolled once.

Game was ok. Sneak in, eventually screw up, then bring out the violence, and more violence. PCs are pretty powerful. GM had lovely illustrations of various locations. Players were good tactical Players which was needed for this game.




Sunday, August 23, 2026 9:00 AM - 12:30 PM

Gnash Their Terrible Teeth — It's Only Magic
System: Cypher
GM: ZealZaddy
5 Players (Tier 1 PCs): NicholasTerry (Nick as Axl Kihn - clumsy creative adept), solarpggames (Tom as Nell Wunch - appealing intelligent speaker), ElMagioso (as JJ "Medium" Bach - empathic adept who shepherds), dmkacey (Kimberley as Kitt Watts - dishonorable graceful explorer), Morgan Hua (as Fenix Purdy - impulsive brash adept)

A family friendly adventure taking place where wild things roam. The school has a sinkhole that everyone has been warned to stay away from—but at night you can hear sounds coming up from below. Forest sounds, and animal growls, and the gnashing of teeth. One of everyone’s best friend’s (Rowan) said they saw an eye peering up from below. Then they disappeared. So ‘somebody’ has to investigate.

Novices preferred and those who want a cozier experience.
safety tools: MCGs Consent in Gaming.
Trigger warnings: none

The setting is really Hogwarts and the PCs are The Holdovers during school break. That wasn't really indicated in the game description. All the PCs do magic. A good table of Players and a good scenario. We were up to some hijinks before we went into the sinkhole.




Sunday, August 23, 2026 1:00 PM - 4:30 PM

Let us, Prey—a Six-Gun Doomsday adventure
System: Cypher - Six-Gun Doomsday
GM: Shadomain (Jason C)
5 Players (Tier 1 PCs, 1 dropped out): Lolly3838 (as Elias Thornwind the shaman), qinqin0133 (Ibrahim as preacher Father Ripley), rainidae (bitterbudd as Selene the hunter), Morgan Hua (Mad Mack as graceful eccentric inventor)

The heroes begin desperately trying to escape a pursuing fiendish horror. The heroes meet as they attempt to escape, soon realizing that none will survive without working together. They flee through the ruins of a strange steam train which changes as they move through it.

The heroes are survivors of the weird western/horror apocalypse of the Six-Gun Doomsday setting.
List any specific book(s) being used: Six-Gun Doomsday. Players will have access to the Six-Gun Doomsday Players’ Guide PDF. Note that Six-Gun Doomsday was written using the CSRD 1, but makes several important rule changes to enable simpler and more dramatic play. It doesn't use the CSR ability pool damage system of the CYPHER wounds system, but a simpler “5 strikes and you’re out—probably?” system.

Pre-gen character sheets provided. Note that character sheets use the Six-Gun Doomsday character template system, which allows players to quickly customize their character’s abilities by answering three questions about their character.
Experience level required: beginner
Safety tools: MCG Consent in gaming PDF (PG 13 rating)
Trigger warnings: Gothic Horror, sometimes itching into a character’s past for horror. Potentially claustrophobia, although this can be veiled.

Pretty much railroady, but that was how it was described in the description, though we're really fleeing through train tunnels and we're not on the train. Scenario was run by the designer. Thought the scenario was ok and I enjoyed it. There was some good roleplaying, especially the annoying preacher. What's more annoying than a holier than thou preacher, a holier than thou preacher during the apocalypse (because he's right).




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