Monday, September 21, 2026

Morgan's Pelicon 2026 Excellent Adventures


An online convention featuring the GUMSHOE system, trying to show case GUMSHOE 2e. My two favorite games were Fire From Heaven and The Collector (but only if you're ok with body horror). Of the two, I'd give The Collector the edge due to the ick factor.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Sat Sept 19, 7-11am (4 hrs)

Fire From Heaven
System: Fall of Delta Green
GM: SamuraiHaiku (section9)
5 Players: Casper D (as Cpl Joe "Coyote" Wiley), GrayShire (Gemma as Bill Chance - CIA), Joe L (as Cpt Carter), Morgan Hua (as Buchanan - RAND/Linguist)

Operation HUCKLEBERRY: Locate and destroy an ancient temple in the "Riverless Land" of Vietnam. A previous team was assigned and failed. The few survivors reported the presence of a suspected sorcerer. It's up to you now. Recover traces of the first mission, eliminate the sorcerer, destroy the temple.

Safety Tools: X-Card
Content Warnings: Wartime violence; Lovecraftian horror

I play tested a scenario in the core book a long time ago, but it didn't have that much shooting in it. I also played in a convention scenario, but I think the GM didn't do Lethality properly, automatic weapons were weak sauce. We did this time and it worked very well. 1L weapons means roll 1d6 for damage, if you roll a 1, the target is dead; if you 2 or more, it's the die roll +5 damage. 2L weapons means roll 1d6 for damage, if you roll a 1 or 2, the target is dead; if you roll a 3 or more, it's the die roll +10 for damage which will probably kill whatever you're shooting at.

Excellent GM who was very good with succinct descriptions of Vietnam War era details. Good table of Players. Scenario was a lot of fun which tied in to our back stories.




Sat Sept 19, 12-4pm (4 hrs)

The Gadget
System: TimeWatch
GM: markk
5 Players: Theo R (as Kelfala a starship captain), Martin E (as Skegg a psychic dinosaur), Morgan Hua (as Vidvhansaka-5 a T-1000)

When TimeWatch agents are sent back to 1945 New Mexico contain a rogue woolly mammoth, a seemingly routine mission uncovers stakes far higher than any of them expected.

Safety Tools: Lines & Veils; X-Card
Content Warnings: None specified

I rarely get to play TimeWatch, so it was great to get a chance to play. It was only at the very end that I realized I had run this scenario before. But I still had fun. The other two players had never played TimeWatch before.




Sat Sept 19, 5-9pm (4 hrs)

Hammer of the Gods
System: Trail of Cthulhu 2e
GM: Zack H
5 Players: Joe L (as Lenfield - archaeologist), Casper D (as Dashwood - PI), Jason (as Tobbet - parapsychologist), Thomas B (as Witzenger - scientist), Morgan Hua (as Morrow - journalist)

Stop the Nazis from reaching a primordial artifact in this Pulp scenario.

Safety Tools: X-Card; Lines & Veils
Content Warnings: None specified

PCs started off in Boston 1937.

We had a good GM and table. The scenario was a bit difficult for a 4 hr slot. We ended in a TPK at the very end. I enjoyed this. We had that one Player who never played ToC and thought this was CoC 2e. I don't think he ever really got it, even though we explained ToC to him.




Sun Sept 20, 7-11am (4 hrs)

The Collector
System: Fear Itself 2e
GM: Scott Carss
5 Players: Martin E (as Terrence Kennedy - retired cop), Gareth A (as Marcus Bradley - unemployed), Morgan Hua (as Megan Kwan - air traffic controller)

In the wrong place at the wrong time. The investigators must decipher the desires of an inhuman force if they want any hope of survival. In a race against time they must dig up secrets long hidden and decide what they're willing to do for freedom.

Safety Tools: X-Card; Lines & Veils discussion
Content Warnings: Body horror; gore; violence

Excellent GM, good table of Players. The details in the clue trails were pretty amazing. The scenario is from The Ocean Game, very creepy, highly recommended. Some extreme body horror that sqwicked me out, but in a good way. I watch a lot of horror movies and it takes a lot to make me squeamish. GM did this without pictures and without long graphic descriptions. As I said, Excellent!




Sun Sept 20, 12-4pm (4 hrs)

Kill the Dead
System: Night's Black Agents
GM: Zack H
5 Players: David J (as Nazar the Gorilla - wetworker), Kitty (as Dr Lena Meyhew), Morgan Hua (as Orizio Stolo - Vatican Banker)

You're professional assassins, specialising in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel.

And it's time to go to work.

Safety Tools: X-Card; Lines & Veils
Content Warnings: None specified

Good GM and good table of Players. Scenario was interesting with a new variant of Vampire. Zack ran Hammer of the Gods earlier, but this time, his pacing during the final fight was a bit lacking, somehow I felt the final fight ran at the pace of molasses. The clue gatherings scenes were all excellent.




Sun Sept 20, 5-9pm (4 hrs)

Blue on Blue
System: Mutant City Blues 2e
GM: David Graham
5 Players: Zack H (as Liam Hawthorne - spatial/teleport), Jerod L (as Milo Ashton - tech/cognition), patrick j (as Travis Blake - superman), Morgan Hua (as Emily Clark - touch/phasing)

When the mutant detectives of the Heightened Crimes Investigation Unit respond to a demonstration gone awry, the investigation leads them to the death of the first mutant cop in the city's history. Can the detectives solve the mystery, or will they become a killer's next victims?

Safety Tools: X/N/O Card; Luxton Technique, including DM/whisper
Content Warnings: TV-14 equivalent; mentions of suicide

GM was a bit long winded taking a bit too much time explaining things; I asked some basic questions which took the GM several paragraphs to answer instead of a single sentence. A good table of Players and a good scenario from the core book. The game did feel very much like a police procedural.




No comments: