Thursday, May 28, 2026

Morgan's KublaCon Prime 2026 Excellent Adventures


There's now two KublaCons, KublaCon Prime during Memorial Day weekend and KublaCon Fall during Veteran's Day weekend.

As a GM, you get to sign up games one week ahead of the general ticket holders. This is a great perk. The VIP ticket holders get this same perk, but they pay extra and get other bennies such as a welcome dinner and some door prizes. Sign ups are first-come first-served, no more bad shuffler. It's almost an all-you-can-eat buffet of games. I love this.

Before, I'd get into two official games and then you try to crash into other games hoping for an empty seat. I was able to fill my Fri-Sun schedule without having to crash games.

All the games I was in had good GMs and Players. The Paranoia and Star Wars games were my favorite.

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5/22/26 Fri 9am-1pm (4 hrs)

Ignorance is Mandatory
System: Paranoia, Mongoose Red Clearance Edition 2017
GM: Charles Walters
5 Players: Mark W (Hygiene), Madhav S (Equipment), Adrian R (Happiness Officer), Kimberly C (Loyalty Officer), Tom M (Team Lead), Morgan Hua (as Fe-R-eL - Tactical Officer)

Troubleshooter! Friend Computer has tasked you with apprehending an arch-traitor and bringing them to the scaffold. But watch out! This arch-traitor's crimes are so treasonous that even knowing about them could put you up on the scaffold with them! Communists, mutants, and traitors lurk around every corner, so be careful Troubleshooter! Trust no one, and always keep your laser handy!

We played the 2017 KS edition. I really enjoyed this version. I looked this up after the game and found that there's the Red Clearance Edition and an updated Perfect Edition. But what I loved was the cards with your Mutant Power and Secret Society that gets shuffled and handed out. Make sure the core starter set includes the cards.

The first thing I loved was character creation. There's 16 skills. Players sit in a circle. Player A picks one skill to be +1, the Player to the left, Player B, sets that same skill to -1, Player B picks a skill to +1, and Player C sets the same skill to -1, and this continues until the last Player picks a skill to be +1, and Player A sets that skill to -1. Then Player A picks a skill to set at +2, and this repeats until +5 is done. Skills without values are set to 0. If you do happen to pick a skill the Player to the left had already set, then it doesn't get modified.

Then the GM tells us that there are 0 to 6 Mutants and deals out Mutant Cards to us. He tells us there are 0 to 6 Secret Society cards and deals them out to us. The cards explain our mutant powers and our secret societies.

This was a great game. We got into hijinks pretty quickly. At the end, I was on clone #5, so were several others.




5/22/26 Fri 4pm-midnight (8 hrs)

The Last Stop
System: Call of Cthulhu
GM: Badger McInnes
6 Players (+1 crasher): Kevin S (Patrol Officer), Renata C (Waitress), Mark J (Trucker), Joseph R (Mechanic), Sean P (ATF), Brian S (FBI), Morgan Hua (as Donald Spencer)

Nebraska, 1999. Somewhere on a desolate highway, a lone truck stop shines a weak light in the rainy night. Within it, six people hunker down and wait for the weather to pass. But on this night, something lurking in the torrential dark may not let them survive to see the sunrise. Terror, paranoia, and death loom, ever present. Ever waiting.

The Last Stop is a modern day Call of Cthulhu scenario that contains intense situations, violence, and gore. Mature players only.

I tried to get into this game several years ago, but wasn't able to. Finally, Badger was running it again and I got a seat. We had a good table of Players too. Badger posted afterwards that this was the 3rd run and the highest body count so far.

A good game. We took all 8 hrs. I actually think we ended the game past midnight.




5/23/26 Sat 11am-3pm (4 hrs)

The Great Bank of San Rafael Heist
System: Call of Cthulhu
GM: Steven Drouin
4 Players: Shannon M (as Chair Smith and Karl - little kid and chicken), Christine H (as Charles Finny - Priest), Sean P (as Olive Oatman - rescued Indian captive), Morgan Hua (as Sally Deno - Deputy Marshal)

San Rafael, Texas: 1869. Join a team of downtrodden outcasts seeking salvation by means of the heist of the ages, before heading off into the sunset. The target is none other than the jewel of Texas, the Great Bank of San Rafael. This Call of Cthulhu mystery horror adventure is for one night only.

Steven, the GM, always builds great games. Lots of pictures of period people and places for our entertainment.

We had a good table of Players, we all knew each other. And it was a good game.




5/23/26 Sat 4pm-midnight (8 hrs, took 7 hrs)

Chariot of the Gods
System: Alien 1e
GM: Morgan Hua
5 Players: Ben V (Davis - Pilot), Mark W (Cham - Roughneck), Andy C (Wilson - Company Man), Sam S (Captain Miller - Officer), Sveta B (Rye - Techie).

Starfreighter USCSS Montero receives a distress call from the USCSS Cronus. W-Y policy is to render aid especially to other W-Y assets, failure to render aid will lead to forfeiture of all bonus pay. The crew is taken out of cold sleep to investigate the derelict.

This is the full 3 Act cinematic scenario from the Alien 1e RPG Starter Set. Will be using the Alien 1e ruleset.

I had a good table of Players. I've run this twice before online, using the PDF. This time, I used the printed pamphlet. OMG, the hardcopy was different from the updated PDF. I was looking for rules that I knew were in the scenario and couldn't find them, and when I did, it was different than what I had remembered.

Anyway, we had a good time. I did feel after 6 hrs, table energy was fading. It didn't help at one point, there was a NPC fighting a Xeno and I was rolling dice against myself which took too long. I'll need to do a quick resolution in the future. Also this was when the original PCs were dying and being replaced by backup PCs. In the end, out of the starting PCs, only Davis made it home.




5/24/26 Sun 9am-1pm (4 hrs)

Takeover at Whisper Base
System: Star Wars - Age of Rebellion
GM: Zachary Paul
4 Players: David K (Cael - gunner), Demian V K (Tendar - engineer), Kimberly R (Zal - pilot), Morgan Hua (as Vendri - spy)

War rages across the galaxy. Both the brutal Galactic Empire and the desperate Rebel Alliance reel in the face of terrible losses. Though Rebel forces managed to destroy the superweapon called the DEATH STAR, their victory did not come in time to save the world of ALDERAAN. Fear and uncertainty swell in the galactic community.

Now, one small battle begins on the verdant world of ONDERON. Deep in the jungle, Rebel intelligence has discovered a listening post built by MOFF DARDANO to spy on his rival, ADMIRAL CORLEN. The Rebel Alliance has sent a crack team of infiltrators to take the secret listening post and turn it into a forward Rebel base in the Japrael system. After hours of slogging through the dense jungle, with its poisonous foliage and oppressive heat, the heroes have reached their destination: Whisper Base. Compared to staying in the jungle, the prospect of ambushing an Imperial patrol and breaking into a heavily guarded base seems almost pleasant....

I tried this system twice and had a mediocre experience, but I wanted to try this again properly. The system uses special dice with unique symbols on them. I had problems reading the dice and relied on the GM to interpret them. It's like you're throwing down some cattle bones marked with runes and the priestess is the only one who can tell you what it foretells. This is the scenario from the Starter Set where they ease you into the system without a big rules dump.

I really enjoyed this and at the end, I could read the dice properly.

I'm entertaining the thought of getting a copy of the game.

I asked the GM as to which starter set to get. There are three: Age of the Rebellion, Edge of the Empire, and Force and Destiny. He told me Age of Rebellion is simple good vs evil and the PCs are good guys, the Rebels. Edge of Empire is more grey, you're like Han Solo doing questionable jobs. Force and Destiny is for people who like Jedi.

He did run a Force and Destiny campaign where everyone wanted to play a Jedi. When you have 6 Jedi, they just murder everything they run into. They were hard to stop. He did say you can have Force sensitive PCs and other classes, but I mean if you're going to play Force and Destiny, why wouldn't you play a Jedi?

His warning about Age of Rebellion is to NOT have a Pilot PC, but to give them a NPC Pilot. Otherwise, that PC would have nothing to do.

The system works for two types of Players: one who rolls the dice and uses the result for colorful narration, and one who rolls the dice and don't care about narration. Interesting.

Anyway, the GM was great. Had a great grasp on how to interpret the dice in very colorful ways.




5/24/2026 Sun 2-8pm (6 hrs)

Festival and Fire
System: Call of Cthulhu 7e
GM: Colin Dimock
5 Players: Brent M (Adam Davis - fire fighter), CRO magnon (Rachael Kelly - forestry), Max B-H (Benjamin Barry - young politician), Scott M (Tanya Brewerton - cop), Morgan Hua (as Noah Sullivan- high school gym and history teacher)

The small town volunteer fire department of Evenstone South Carolina has been asked to investigate a series of potential arson fires for the neighboring community of Darby, which is too small to have a fire department of its own. Concerns are high as October has come, and Darby hosts the “Scariest Corn Maze in the USA” which attracts enough tourists to account for a sizable portion of Darby’s annual budget. While Darby has been modernizing since the main road was paved, there is still an older insular element that distrusts outsiders, so you have been asked to ‘be respectful’ while conducting your investigation.

I will be running this in Call of Cthulhu 7th edition without luck points. Characters provided.

I had a good time and the scenario was sufficiently complex.




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