Saturday, May 16, 2026

Morgan's Illusion Horror Community Con 2026 Excellent Adventures


I always thought that horror works better with fewer PCs as lone PCs are more isolated and tied into their own personal horror. But as a game, it's best to bounce off at least another PC. The great thing about this online convention is that there are games with fewer headcount than the standard 5 to 6 Players.

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May 15, Friday 10am-2pm

Midnight Descent
System: Kult Divinity Lost
GM: Bitburg_Chef (David)
2 Players: Warshtub (Simmons), Morgan Hua (Walker)

Content Warnings: Torture, Gore, Violence, Gaslighting, Paranoia, Suicide, Abuse, Religious Beliefs, Cults

You and your partner find yourselves as rookie police officers thrust into an eerie assignment. Due to some events you prefer to keep silent about in your first week of training, you’ve been delegated to take over the last shift at the soon-to-be-closed police precinct.

As you step into the dimly lit station, the air is thick with an otherworldly tension. The veteran officers have hastily left, leaving you alone with the weight of their unspoken fears. The flickering lights cast long shadows on the worn-out walls, and strange noises echo through the empty corridors.

Armed only with their rookie training and an uneasy alliance, you must confront the unknown. As the night progresses, you’ll grapple with your own fears, face darkness, and uncover the secrets hidden within the precinct’s haunted history. Your decisions will determine your survival and may unveil a deeper, cosmic truth that challenges the very fabric of your reality.

Players will receive a set of questions prior to the game to personalise their pre-generated characters.

Two rookie police officers stuck late night at the last shift of a shuttered police station. The new precinct is open and everyone's been notified of the change, but some people still show up at the police station, so we're there, just in case. Phone calls go to the new dispatch station, but some calls still get routed to the old station. The place has mostly been emptied out. Locals have already vandalized the station. Strange sounds and apparitions haunt the station.

I loved this. It's basically a haunted police station where the PCs are forced to stay inside.




May 15, Friday 4-8pm

Hope and Greed
System: Alien Evolved
GM: kasualkeith (Keith)
5 Players: Warshtub (Lingard - electrician), .MrSpikey (Almayer - mechanic), TeaCozy_53333 (Lakamba - Trucker), itsarbordayj (Willems - Croupier), Morgan Hua (Waite - Card Shark)

Content Warnings: Body Horror, Violent Death/Gore, Psychological Horror, Claustrophobia/Isolation, Themes of Exploitation

Life at Hadley’s Hope hasn’t been the paradise that Weyland-Yutani promised when you signed on the dotted line, but you still showed up and put in the work. W-Y found ways to take most of your paycheck back before you could spend it, let alone save it. But that’s about to change, as you and a couple like-minded colonists have hatched a plan to rob the Company-run casino. All you need to do is wait for the right time...

I personally wanted to come up with a way to tell other stories about Hadley's Hope, but one issue is how to have a cohesive group at the colony without PCs spread all over the place. This GM was able to come up with 3 scenarios. I played in this one. I had also wanted to try out the new Evolved edition.

The Evolved edition worked well with the Foundry VTT which took care of a lot of the extra die rolls needed for this edition. I still don't like the extra required rolls.

GM repurposed Hope's Last Day with 3 new scenarios. This scenario is about PCs planning a heist of the local casino. A nice way to tie random PCs to a group goal. I had a lot of fun. I got the full Alien experience.




May 16, Sat 10am-2pm

From the Womb
System: Kult Divinity Lost
GM: rocinante_on_focus (Robert / Roci)
3 Players: penny676 (Martin, Sandy - fails to get GPS signal), sam.ius (Sam, Bob - searching for something), Morgan Hua (Roy - trying to quit smoking)

Content Warnings: Harm to animals, harm to children, violence, gore, religion, natural disasters, torture, sexism.

Unsuspecting social workers are sent to investigate a girl’s mysterious absence from school. While they think they are following up on a simple truancy case, they find themselves cast in a decades-long family drama full of monsters both human and otherwise. Will they flee, or will they allow themselves to be drawn into the unmerciful truth?

Another great spooky game. This one was more investigative. GM did a great job juggling events, split parties, and our backstories.




May 16, Sat 4-8pm (2 hrs, game ended early with 2 Players)

the terrifying Nature of things
System: Kult Divinity Lost
GM: willberratte (Will Barrett)
3 Players (one missing): mal6666 (Sarah - Elias Boone - Senior Trooper), Morgan Hua (Don Fife - Junior Trooper), Jane Doe (missing).

Content Warnings: gore, violence, assault, torture, pvp abuse, trauma, police, Texas, guns, yellow, this is imprvo so thing may come up

a lot of people have gone missing in a small town in Texas but good new we found a survivor. while the state and local raid the mansion two trooper go the pick up the one and only survivor to take her back to the seen.

This game was the weakest as it was very railroady as we just went through various rooms and there was really no choice of path. It was mainly a gallery of horrors. GM admitted it would have been a much better game with 3 Players.




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