Wednesday, May 28, 2025

Morgan's KublaCon 2025 Excellent Adventures



This year, KublaCon changed the signup system for games. The shuffler and weighting system is now gone. If you're a GM (or VIP by paying extra money), you get to sign up for games early. 25% of the seats are reserved for signups when the convention is running, otherwise all the games would be filled before the convention starts; this lets people who buy tickets at the door to have a chance of getting a seat.

The good news is you'll know your schedule and as a GM, you get to sign up for as many games as you like. Previously, I'd get into 2 or 3 games and I'd had to crash to get into another game or so. This year, I got into 6 games.

All the GMs and most of the Players were excellent. In most games with random Players, there's always that ONE guy, the problem player, but I only noticed one ONE guy.

I do want to say, after trying Nugget and Eat the Reich, and playing in some very system lite dice pool systems, I'm becoming a fan of lite systems for pulp games.

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Fri 1pm - 7pm (6 hrs, we finished at least 1 hr early)

Buckaroo Banzai: Find the Jet Car, the President said!
System: Nugget
GM: Mike Silverling
6 Players (+1 crasher): Morgan Hua (Clyde - Orangutan Driver), Jill S (Loco Ojos - Cowboy), Todd E (Maxwell Haus - Coffee Brawler), Badger M (Tokyo Jane - Ninja), Gil T (Lazer Keys - Musician), Ren C (Kawaii Kate), Ted A (Hammer Time - Gun-toting Mechanic).
Characters created at the table.

Buckaroo is in trouble! Can the newest Interns of the Banzai Institute save the day?

Nugget is a simple system. It's two pages. Dice pool of d6s. Count successes. 4+ on a d6 is a success. 

A fun scenario with lots of references to Buckaroo Banzai lore. Loads of pictures and pulp adventure. We had a great table doing crazy stuff.




Fri 8pm - 12 (4 hrs)

Escape from Disneyland
System: Savage Worlds
GM: Todd Evans
6 Players: Morgan Hua (Ember - Spiritualist), Bill L (Ollie - VIP Tour Guide), Jim M (Toymaker - Gadgeteer), Greg M (Rowan - Weapons), Gil T (Princess - Animal Friend), Christine H (Lenny - Mute Scavenger)
Level: Novice
Pregens provided.

1988. The crime rate in the US raises 400 percent. The once great amusement park, Disneyland, becomes the one maximum security prison for the entire country. A 100-foot containment "berm" has been built around the perimeter of the park. All streets and waterways around the park have been mined. The United States Police Force, like an army, is encamped around the "Happiest Place on Earth." There are no guards inside the prison, only the prisoners, and the "worlds" they have made. The rules are simple, once you go in, you don't come out. 1998. NOW. Air Force One has been hijacked and has crashed into one of the themed lands inside Disneyland. The president has been taken hostage by a group of inmates. In exchange for their freedom, a team of six notorious inmates are given 24 hours to rescue the President of the United States and Escape From Disneyland!

Another great table. Gil killed it as Princess. We TPKed, but we had fun and it didn't matter. If we had 15 more minutes we probably would have made it out with the President. We were that close.




Sat 9am-3pm (6 hrs, finished about 1.5 hrs early)

A-Paw-Calypse Meow
System: Year Zero Engine
GM: Morgan Hua
5 Players: Todd E (Wild Thang), Christine H (Snoop Catt), Daniel K (KFC), Jesse H (Byrd), Joe O (Tinkerbell)
Level: Pets of Rich and Famous People, Animals can talk to each other.
Pregens provided.

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness. Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm) Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

I had a fun table. Todd killed it as Wild Thang, kept us laughing throughout. I'm not sure why, but whoever picks Wild Thang really kills it. Maybe its that Gary Busey energy.




Sat 5-11pm (6 hrs, went over about 1 hr)

Bride of Dracula
System: Year Zero Engine
GM: Kevin Shrapnell
5 Players: Morgan Hua (Emillian - Betrothed of Helene), Renata C (Daciana - Hunter), Andrew W (Dr Henric - Historian), Joseph R (Lady Bebek - Mother of Helene), Emily H (Florian - Ex-boyfriend of Helene)
Pregens provided.

A gothic, Hammer Horror inspired melodrama with a cosmic twist.

A mother sobs, a daughter missing. A village in fear, the third this year. Anger in the eyes of the gathered crowd. Pitchforks gripped in callused hands. Nervous eyes glance to the distant mountaintop castle. The Mayor's inspiring speech. Torches lit. Blood hounds baying. An angry mob released.

TONE: Gothic melodrama. Role play heavy. TAGS: Hammer Horror. Pitchforks & Christopher Lee. GAME SYSTEM: Year Zero variant SETTING: 19th Century Eastern Europe

From the description, I thought this would be a straight forward mystery. Kevin kept us guessing. A really good scenario and another good table of Players.




Sun 9am-1pm (4 hrs)

Alien the RPG
System: Alien RPG
GM: Bill Huet
6 Players: Morgan Hua (Elaine Keswick - Company Agent), Alex Z (Calyx-9 - Science / Synthetic), Gregory B (Dr Iian Harrow - Medic), Jerry M (Leo Torrez - Engineer), David B (Kara Brandt - Security), Michelle (Mitchell Brandt - Team Lead)
Pregens provided.

Fortitude Station is a research facility orbiting Delta Epsilon III, a promising candidate for terraforming. A day ago something triggered their emergency beacon. Initial attempts to contact the station were met with silence but after a little more than an hour later the beacon was turned off. Next the station manager radioed that the beacon was accidentally activated and that everything is nominal. Those reassuring words notwithstanding, Company policy is clear: all activations of emergency beacons must be investigated, no exceptions. Your team is tasked with checking things out and while you hope everything is okay, you can’t escape the nagging feeling that you are heading into great danger if not certain death…

Completely not what I expected. This turned out to be 90% investigative which surprised me. I enjoyed it for what it was, but if you were looking for action-horror, you'd be disappointed.

GM handed out the wrong characters sheets and we didn't find out until we tried to sign the W-Y NDA and discovered our names weren't on the signature page. Other people found contradictory info on their character sheets (Kara was wife and sister to Mitchell, sister-wife wound up being a table joke).

Alex killed it as the quirky annoying Synthetic. Michelle kept us from falling into chaos as an excellent team lead and her action at the end saved our butts. Most people who play the leader always messes up bigly as it's like herding cats (PCs never do what you want).

Another great table of Players. Dice was rolled only twice and not in combat.




Sun 1-7pm (6 hrs, finished about 1 hr early)

Eat the Reich
System: Eat the Reich
GM: Peter Hymel
6 Players: Morgan Hua (Astrid), Elizabeth R (Flint), Dave L (Iryna), Jacob (Nicole), Brandon D (Chuck), Nick L (Cosgrove)
Levels: Absurdly Violent Vampire Commandos
Pregens provided.

The Year is 1943. You are a crack team of Vampire commandos coffin-dropped into occupied Paris with one mission: Drink ALL of Adolf Hitler's blood!

Live out the fantasy of tearing your way through hundreds of Nazis, using instruments of violence in increasingly absurd ways in this simple d6 pool system. Beginners welcome, characters provided.

I had heard about this game and wanted to try it. Who doesn't want to be kickass vampires killing and eating Nazis on the way to kill Hitler? There is a bit of mental adjustment to play the PCs. My PC didn't have high Shoot and we kept on finding firearms, so there's a mental trick to figure out how to use another skill with firearms. My highest skill was Terrorize. But I still wanted to kill Nazis and drink their blood, not just scare them to death.

System is simple, d6 dice pool. Count successes. 4+ on d6 is a success. 6 on d6 is either a double success or activation of a Special Ability. You can narrate and use as many items as you want. Each item adds a d6, but if you can qualify the use conditions for the item, you get additional dice. And if the item has more than one use, the last use doubles the number of added dice. The successes can be used to negate damage, kill Nazis, help reach an objective, or drink blood.

One small issue I saw with the system is that if you narrate the usage of all your items, then roll dice, but if you rolled badly, the die result won't be as epic as the story you just told. Let's say you used 12d6 and only got 2 successes and only used the 2 successes to reduce damage to you. Then this doesn't match your story of throwing grenades, firing machine guns, and drinking lots of Nazi blood. A few times, people re-narrated what happened as they spent their successes.

Even though there's an incentive to try to always use all your items, the narration can drag on too long. So, I think you want to use a fair amount of items, but only go all-in sparingly. You still have to get a good feel for the table because if everybody goes all-in, the scene might end early, then others won't get a chance to tell their story.

Another good table. Elizabeth killed it as Flint, the Nosferatu-ish Giant Vampire Bat. I've never played with this GM before, he was excellent.




Sun 7pm-12 midnight (5 hrs, finished about 1 hr early)

Liquify - A Cypher Sunday Event
System: Magnus Archives (Cypher System)
GM: Matt Steele
5 Players (+1 extra crasher seat): Morgan Hua (Buddy - Protector), Elizabeth R (Alice - Obsessive Occultist), Raaj - Investigator, Victor - Eloqutionist, Alexis G (Billy - Occultist), Sumi - Scholarly Investigator
Power Level: 1st Tier
Pregens provided.

As employees of the Magnus Institute, you head out into the English countryside to investigate the deathbed statement of a young man, Timothy Dunn. In fact he gave his statement using the dictation software on his smartphone while he was dying. Statement begins...

The Magus Archves RPG is based on the horror podcast of the same name. This adventure includes the following Content Warnings: Human Remains, Extreme Gore, Body Horror

This adventure is part of Cypher Sunday, a collection of adventures built on Monte Cook Games' Cypher System.

I was curious as to how Monte Cook built a system for Magnus Archives. I had listened to the first series and loved it. I tried the newer series, Magnus Protocol, and gave up after 10 episodes.

Magnus Archives added Horror Mode. It's a bit odd, but it works. At some point, the GM declares Horror Mode, GM intrusions happen on 1 or 2 (on skill checks on a d20), instead of just a 1. As tension ramps up, the number increases. Only when the PCs aren't in a dangerous situation, the Horror Mode is turned off. Mechanically this works, but I found it strange that it is declared openly, it sort of breaks immersion.

A Stress mechanic was also added, every 3 pts of Stress increases your difficulty level by 1 (every 3 Stress points increases your target number by 3 on a d20).

A good number of the PCs had occult skills which surprised me.

Liquify is the scenario in the core book. The scenario did feel like an episode of the Magnus Archives. Matt's descriptions were sufficiently creepy. I enjoyed the game. Also another good table of Players.

I understand why Cypher Sunday is in the poolside pavilion, so there's a whole room of people playing Cypher to show the Cypher rep that it was a grand event. My issue was even though I knew the room would get cold, I brought a jacket, but by 10pm, my legs and feet were freezing. Also, the noise level was very high. I sat in the seat farthest away from Matt and I missed chunks of what was happening. 




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