Saturday, May 03, 2025

Morgan's Illusion Horror Community Con 2025 Excellent Adventures


I guess attendees of Illusion Horror Con think waiting a whole year is too long, so they got together and put together an impromptu online convention mid-year.

I signed up for several games and only got into two. But both games were excellent.

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Fri 4-8pm (4 hrs)

The Salvation of Honest Jakob
System: Legends of the Khurst Riders
GM: Jerod Leupold (JerodLeupold)
6 PCs (3 signed up): Robert (rocinante_on_focus as Kid Wekeyo), Leslie (ImaginationAscendent as Tennessee Azir), Morgan Hua as Shen Black
New Players Welcome
Pre-game discussion, X-Card, Lines and Veils
Pre-generated characters will be provided
Content Warnings: Demonic Possession, Saloon of Ill Repute, Squirmy Body Horror
No VTT - Theater of the Mind only.

One of the workers at Paradise South, the finest saloon of finest entertainments, has come down with something a little more serious than the morbs. The Baroness would love to get a favor from the owner. If Madame Lili can’t handle it, it must be something not right.

Each of the Riders is sworn 1 soul if they figure out what is infecting Gail Toussant and stop it from spreading. Bring your iron, gird your beliefs, the soul you save may be your own.

Interesting system. Roll a dice pool of d6s. Each 6 = +Legend pt; each 1 = +doom pt (for the GM, much like Modiphius 2d20 system). Pick two dice out of your dice pool (generally the two highest) and sum them. Success requires a 9. But you can spend Legend pts to add dice from your dice pool to your die roll (one for one). For combat, it's an opposed roll, same rule applies. For example if you rolled 4d6 (6, 4, 3, 2) = 10, but if you spend the Legend pt gained in the roll, it'll be 13; and if you spend a banked Legend pt, it'll be 15.

PCs have only 3 Attributes (Brawns, Brains, Belief) each with their dice pools, and 6 Skills (Bully'n, Charm'n, Fight'n, Find'n, Fix'n, Weasel'n) each with their dice pools. Add Attribute + Skill = dice pool. My PC's dice pools ranged from 3 to 7. Attributes were used for save throws.

My PC's dice pools

PCs had special talents that let you break the rules, gain or spend Legend points. PCs started with 1 Legend pt.

Overall, we had a good table of players and a good scenario. Also an excellent GM.




Sat 10am-2pm (4 hrs)

Winter Drums
System: Vaesen
GM: David Whitworth (dr_haegldagz)
5 PCs: Martin (penny676  as Chauncy 'Brick' Morgan - pugilist), SaccharineChokingHazard as Sergiusz Szymanski - soldier, Arbor (ItsArborDay as William Gidwin - writer), Joel (WanderingWonderer as Dagmar - vagabond),  Morgan Hua as Johann Ludwig - doctor
New Players Welcome, Beginner Friendly
Pre-game discussion, X-Card, Lines and Veils
Pre-generated characters will be provided
Content Warnings: Lost love, death, war
No VTT - Theater of the Mind only.

A young boy appears to be under some form of spell and has taken to wondering around the frozen Norfolk Broads at night. His father is worried about him and has sent a letter to the Society to ask for help. As members of the Order of Artemis you travel to the Victorian town of Potter Heigham to investigate the strange goings on and delve into the history of lost loves, a changing environment and the perils of war. This is the second of a series of Vaesen scenarios I am working on based in the East Anglian country side and the myths and legends from this haunted land.

GM based the game on the folklore from his local area, East Anglian in the UK.

We had a good smart table, but maybe too many Players. I did like this scenario more than the other game I played in because this was a little bit less straight forward as we tried to understand what was going on.

Excellent GM and good atmospheric effects.




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