Friday, September 23, 2022

Petersen's Abominations - Call of Cthulhu 7th Ed - Review


Petersen's Abominations: Five Epic Tales of Modern Horror (CoC 7e, 2017, 200 pages) is a collection of 5 scenarios that were created as one-shots for convention games by Sandy Petersen.

To see how Sandy creates scenarios, you can watch this video: GenCon 2018.

The problem with these scenarios is that they were built as one-shots with pre-generated PCs. The scenarios are designed to be dangerous and deadly. The likelihood of a PC surviving can be low and you cannot drop these into any existing campaign as it'll chew up your PCs and spit them out.

If you like more complicated scenarios (which I do), then I recommend Panacea and Voice Over the Phone.

Hotel Hell, The Derelict, and Mohole are more straight forward.

Overall, I found the scenarios are ok for what they are.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



Hotel Hell
Era: Modern
Location: British Columbia, Canada (wilderness)
Pages: 27
Run Time: 2 sessions
Pre-Gens: New hotel owner and buddies
Hook: You've inherited an old hotel out in nowhere and want to renovate it and make it a destination resort, but this being a money pit is the least of your worries.





The Derelict
Era: Modern
Location: Icy North Atlantic Ocean
Pages: 21
Run Time: 1 session
Pre-Gens: Various rich and famous people
Hook: You're on a luxury yacht sailing the icy Atlantic and find an abandoned cargo ship.

This scenario was originally published as a Free RPG scenario in 2016.





Panacea
Era: Modern
Location: Dallas, Texas (or any large city in USA)
Pages: 31
Run Time: 1 session
Pre-Gens: Various normal people
Hook: You're at a house party, celebrating a miracle cure, and things get out of hand.





Mohole
Era: Modern
Location: North Sea drilling rig
Pages: 35
Run Time: 2 sessions
Pre-Gens: Various scientists and engineers
Hook: You're a 3rd party observation team sent to audit a drilling platform.

Project Mohole is for real. Wikipedia entry.
Russian's Kola Superdeep borehole: Wikipedia entry.
Article about digging super deep: BBC article.





Voice Over the Phone
Era: Modern
Location: Dallas, Texas (or any large city in USA)
Pages: 29
Run Time: 2 sessions
Pre-Gens: Gang members
Hook: Previous gang members have created their own gang and started a turf war. Stop them.




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