Saturday, September 24, 2022

Keeper Rulebook - Scenarios - Call of Cthulhu 7th Ed - Review

CoC 7e Keeper Rulebook

Most people forget that in the core rulebooks there are scenarios. In the Keeper Rulebook (CoC 7e, 2016, 448 pages) are two scenarios: Amidst the Ancient Trees and Crimson Letters.

What people also overlook are the excellent Appendices.
Equipment Prices for 1920s (p.396-398) and Modern (p.399-400)
Weapon Tables: p.401-406
Game Summary Rules: p.407-419
Summary of Combat: p.408-413
Combat Flow Charts: p.412-413 (you really need to look at this)
Summary of Chase Rules: p.414-416
Summary of Sanity Rules: p.417-418 (you really need to read this)
Summary of Magic Rules: p.419 (you really need to read this)

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

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Amidst the Ancient Trees
Time Period: 1920s (1925)
Location: Bennington, VT (or any wooded wilderness)
Pages: 18
Run Time: 1 session 
Pre-Gens: None
Hook: A girl is kidnapped and the PCs are part of a manhunt to recover her.





Crimson Letters

Time Period: 1920s
Location: Arkham, MA (Miskatonic University)
Pages: 20
Run Time: 2 sessions 
Pre-Gens: None
Hook: The Dean tasks the PCs to recover the missing Witch Trial Papers.

I love the whole host of NPCs and I've used this setting as a launching point for a series of MU adventures. I think this is an excellent scenario.




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