Saturday, September 24, 2022

Mansions of Madness: Vol 1 - Call of Cthulhu 7th Ed - Review


Mansions of Madness - Volume 1: Behind Closed Doors (CoC 7e, 2020, 224 pages) is a collection of 5 scenarios set in the 1920s: Mister Corbitt, The Crack'd and Crook'd Manse, The Code, The House of Memphis, and The Nineteenth Hole.

The earlier 1990 version of Mansions of Madness included the following scenarios: Mr. Corbitt, The Plantation, Crack'd and Crook'd Manse, The Sanatorium, and Mansion of Madness.

Mister Corbitt and The Crack'd and Crook'd Manse are updated versions of the similarly titled scenarios published in 1990.

The connecting theme between all these scenarios are haunted houses, whether by ghosts or other entities. If you want to run a series of ghost hunter investigators, this would be the book to get. Most of the hooks are missing persons, but the action occurs in the houses the PCs enter.

I'd rank them in my order of preference:
1. Mister Corbitt
2. The Crack'd and Crook'd Manse
3. The House of Memphis
4. The Nineteenth Hole
5. The Code

Overall, all of these scenarios are enjoyable and quite solid. The newer scenarios are more complicated and harder to run.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

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Mister Corbitt
Time Period: 1920s
Location: Boston, MA (can be moved to any city)
Pages: 30
Run Time: 1 session
Pre-Gens: None
Hook: Neighbor across the street is doing dodgy stuff.

Mr. Corbitt is not the same Corbitt from The Haunting scenario. They just coincidentally have the same last name.





The Crack'd and Crook'd Manse
Time Period: 1920s (1925)
Location: Gamwell, MA (near Boston, but can be moved to any city)
Pages: 28
Run Time: 1 session
Pre-Gens: None
Hook: Investigate the disappearance of a home owner, determine if he's dead.





The Code
Time Period: 1920s (1925)
Location: Hampton, NY (can be moved to a rural or suburban location)
Pages: 34
Run Time: 1 session
Pre-Gens: None
Hook: A friend has made an amazing scientific discovery and needs your help.





The House of Memphis
Time Period: 1920s (1927)
Location: Boston, MA (can be moved to any city that can support a large entertainment industry such as Hollywood)
Pages: 40
Run Time: 2 sessions
Pre-Gens: None
Hook: Investigate the disappearance of Memphis the Great, a stage magician.





The Nineteenth Hole
Time Period: 1920s (1928)
Location: Dundee, Scotland
Pages: 37
Run Time: 1 session
Pre-Gens: None
Hook: Investigate the disappearance of the owner of a golf club.



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