- Character Generation: Pulp Archetype with higher stat for core characteristic (1d6+13 x5), 100 bonus Skill pts, and 2 Pulp Talents; 2x HPs, some new occupations, psychic powers, and weird science.
- Luck Spends: There are a lot of new ways of spending luck. The favorite: Avoiding Certain Death.
- Pulp Insanity: The Bout of Madness table is more forgiving. Insane Talents, gain a new Insane Talent the first time you go insane.
- 1930s: Background and Setting Information. Price charts.
The scenarios in my order of preference:
1. Pandora's Box
2. The Disintegrator
3. Slow Boat to China
4. Waiting for the Hurricane
All the scenarios are quite fun and I'd run them again.
Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.
The Disintegrator
Time Period: 1930s
Location: near Kingsport, MA (can by any seaside town, doesn't even have to be seaside, just remote)
Pages: 23
Run Time: 1 session
Pre-Gens: None
Hook: Demonstration and auction of a new device, The Disintegrator.
Gee, I wonder what the device does?
Waiting for the Hurricane
Location: Key West, FL (any seaside town affected by hurricanes)
Pages: 18
Run Time: 1 session
Pre-Gens: None
Hook: PCs are in a hotel that gets isolated by a hurricane.
Pandora's Box
Time Period: 1930s (1933-34)
Location: Any large city in the USA
Pages: 29
Run Time: 1 session
Pre-Gens: None
Hook: Pandora's Box is stolen from a nightclub, get it back.
Slow Boat to China
Time Period: 1930s (1931)
Location: A luxury cruise liner going from San Francisco to Shanghai, China (can be from any city to any city as long as it's a long ocean voyage)
Pages: 30
Run Time: 1 session
Pre-Gens: None
Hook: A locked room disappearance while on a cruise ship.