Musings about the world, life, and everything in it.
Sunday, February 17, 2019
Morgan's DunDraCon 43 (2019) Adventures
I generally don't go to DunDraCon anymore because it's in the middle of ski season and the shuffler hates me. This year, I got into two games on Friday and nothing else the rest of the convention. One funny thing, all the games in played in or ran were fan service games: The Prisoner, Game of Thrones, Star Wars. I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.
Six of One
Friday Noon in 149 for 6 hr
System: Delta Green; 6 players
GM: Todd Evans
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
All characters provided by GM Welcome to the Village. You are No. 6. Or are you? There are five other Villagers who appear to be you. Can you trust them? Can you even trust yourself?
This game was The Prisoner game. I loved the props and ambiance. Got to do lots of No. 6-ish things and there were lots of references to the TV show.
I enjoyed it.
=== SPOILER SECTION START ===
The PCs are all No. 6s from various episodes of The Prisoner. I have actually seen the "prequel" Secret Agent and I wound up with John Drake from that TV series instead. So, that was very cool.
Part of the TV series is The Village and No. 2 trying to find out why No. 6 resigned and No. 6 always outsmarting The Village and No. 2.
Co-GMs
We had an election, a Kosho match, an arts and craft competition (all mirroring tv episodes), very cool personal maps of The Village (which aren't all exactly the same), and of course, Rover.
I found the strongest parts of the game was the first (The Village) and last (Village Control Room) act. In the 2nd act, we wound up on a Shan spaceship. Spoke to Todd about this, he might modify the 2nd act to be more village-y or at least make parts of the Shan spaceship resemble rooms and buildings in The Village.
Basically some of the 6s are not who they seem. And the big reveal that One (the head Shan) is in a Six fits the TV series perfectly.
Two of the 6s died at the end, but John Drake survived and destroyed The Village.
=== SPOILER SECTION END ===
Beyond the Wall
Friday 6 PM in 381 for 6 hr
System: One Roll Engine; 6 players
GM: Gil Trevizo
Variations: Game of Thrones/A Song of Ice and Fire
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
All characters provided by GM Brynden Rivers, Lord Commander of the Night’s Watch, has disappeared. The men of the Night’s Watch and the wildling women of Clan Bloodsister combine to find him Beyond the Wall.
This game was a Game of Thrones prequel, set before the books. Some of the things we ran into explained some of the things that weren't explained in the books. Cool, huh?
I had a lot of fun in this game.
=== SPOILER SECTION START ===
The PCs were all members of the Night's Watch or women wildlings from a clan beyond the wall. We got to pick and we would up with 3 Crows (men) and 3 Ravens (women), 2 PCs were unpicked.
I decided to pick a combat monster and the dice were really good to me. I don't think I failed in any significant die rolls (except when I lost my horse).
We ran into a young Magister Aemon, the origin of Craster's Keep, the origin of the Three-Eyed Raven, what the Fist of the First Men looked like before, how the cache of Dragon Glass wound up where it was, and we found what was way, way Beyond the Wall - another Wall manned by Wights protecting the heart of Winter.
There were lots of great storytelling in this game.
Three PCs died at the end, but I survived unscathed.
=== SPOILER SECTION END ===
Assault on Singularity Base
Saturday 4 PM in Salon H for 6 hr
System: Cypher System; Edition 1st 36 players
GM: Matt Steele (Matthulhu Steele)
Troupe: Matthulhu
Variations: Rebel Galaxy setting
Level: 1st Tier
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
All characters provided by GM An amazing multi-table gaming experience! Your group is 1 of 6 Rebel teams attacking in a coordinated but desperate assault to eliminate the Imperium’s superweapon prototype. Six interconnected games.
Our last run of NOT-a-Star-Wars game. Thank goodness, we were getting tired of running this, though we're actually getting better and better at creating GM intrusions.
We were worried that we wouldn't get enough players since this is the 4th time we're running this in the Bay Area, but we filled all the seats and actually had to turn a way a few people on the waiting list.
We did have an AV failure, but we were allowed to use the Anime room for our presentation, so that saved the day. Thanks to Mark Schynert for fixing things for us at the last minute.
=== SPOILER SECTION START ===
This was the first group that didn't set off the alarm early in the game, but eventually they did fail enough to set off the alarm, but way latter than all my earlier runs.
The janitor surrendered, but they shot him anyway.
At one point, they just opened up all the prisoner cell doors before entering the cell block, so the serial killer got out and started killing prisoners, which caused a pressure situation as the PCs tried to disable the pop-out lasers guarding the hallway to the cell block before the serial killer murdered all the other prisoners.
This time, I was able to insert a garbage chute and a garbage monster with many teeth which came out of the chute.
PCs rolled an incredible number of natural 1s which are free GM intrusions and I used them to great effect, upping the pressure on the PCs.
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