Wednesday, December 12, 2018

Morgan's Dead of Winter 2018 Excellent Adventures


This is the 10th Anniversary of Dead of Winter Horror Invitational (DoW). Next year, Matt says DoW will be open to non-horror games and it'll be the "next level" of gaming. Stay tuned as to what that means. 😊

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Sat 11am
Scenario Title: El Alisal
Game System: Delta Green
GM: Marty Caplan
Variations: Playing cards: 2 Suits, Ace to 10. Insanity Cards. Everyone Wears a Black Hat.
Power Level: Cussed Hard-Cases, Pinkertons, and Outlaws
Number of Players: 5 (Dovi, Liz, Rob, Skylar, Morgan)
Characters Provided: Yes
Description: 1853, The California Gold Rush is in high gear. El Alisal is the outlaw shadow of San Francisco to the east. The omnipresent sycamore trees of this small town that is swollen with gold dust hides the dark deeds of Joaquin Murietta and his lieutenants (the PCs) as they recuperate. Only, nobody’s seen the “Robin Hood of El Dorado” for a few days… He headed out to the Diablo Range with a new lady he met, dark haired and strange. Some whores overheard them talking crazy, un-Christian talk about eternal life, raising the dead, and most of all bloody revenge on the white miners who raped Murietta’s wife when he got his first big gold claim jumped back in ’49! Maybe we should go check on the boss? The gold’s running out after a few days of R&R and it’s time for the next job to keep us all in liquor and women!

TRIGGER WARNING: EXTREME GRAPHIC VIOLENCE, SEXUAL SITUATIONS, NUDITY, TORTURE, RACISM, SEXISM, BLASPHEMY. The game will use the X-card system.

Tone: Hardcore 50/50 Horror with good ol’ western themes & other elements. Bad people doing whatever needs to be done, no matter who suffers.

This was a good game, but it really wasn't Delta Green. I think it originally used the Delta Green system until all the dice mechanics were replaced with cards. Hit points and Sanity were replaced with poker chips. As you draw cards instead of rolling dice (1st card 10's die, 2nd card 1's die), if you pull an Insanity card, it comes into play. A critical success (a success with matched colored cards) lets you gain a poker chip; a critical failure (a failure with matched colored cards) gains you an additional Insanity card to be shuffled into your deck. If you have a Bond, you can bet chips on the Bond's die roll. On a success, you double your bet; On a failure, you lose your bet. Overall, an interesting new mechanic.

We had a good range of PCs to choose from, based on real historical figures.

Overall, a good solid game.




Photograph By:
Dr. Keith Vanderlinde, NSF
Sat 7pm
Scenario Title: Dark and Lonely Ice
Game System: Cthulhu Dark
GM: Jim Mathews
Variations Physical die and sanity die variant
Power Level: Intelligent and Skilled
Number of Players: 5 (Dovi, Gil, Jack, Liz, Morgan)
Characters Provided: Yes
Description: The highest winds in Antarctica reach over 300 mph. The coldest temperatures drop bellow –100 F. The Sun will not rise again for six months and the closest humans are a thousand miles across difficult terrain. You are the winter crew of AmScott Station. Do your job, run your experiments, and try to keep Antarctica from killing everyone. Oh, and don’t ask anyone why they’re here. You all have your reasons.

Tone: Tense psychological horror in a deadly and isolated environment

A great game. Subtlety is what made this game great. We found all these clues and a lot of them were ambiguous and sometimes misleading until we did more analysis. This kept us guessing and in the moment. My favorite of the games I played in at DoW.




Sun 11am
Scenario Title: Home for the Holidays
Game System: Call of Cthulhu 7th Ed.
GM: Michael Ripley
Variations: Non-Mythos tale of holiday horror
Power Level: Various Citizens of Granite Falls
Number of Players: 5 (Gil, Jack, Jim, Matt A, Morgan)
Characters Provided: Yes
Description: Description: Snow is on the ground and the town’s become a winter wonderland. Festive decorations are appearing on Main Street and the magic of the holidays is almost here. Time for the citizens of Granite Falls to put the finishing touches on their 100th annual Christmas Festival. How is it that no one has noticed the extra chill in the air or the unusually deep shadows once the sun sets? Why doesn’t anyone remember the stories of the first Christmas Festival and the dying curse of Old Man Talbot?

Tone: A tale of mounting terror and violence with a deceptively cheery backdrop of the Holiday Season.

Great pacing in this game. And Michael was extremely tolerant of our joking around. We made a lot of jokes and we had a really fun table. My second favorite game for this DoW.





Sun 7pm
Scenario Title: My Final Abode
Game System: Cthulhu Dark Ages, 7th Ed.
GM: Frank A. Figoni
Variations: Home brew Japanese variant
Power Level: Heh, you have none
Number of Players: 6 (Gil, Jim, John, Matt G, Morgan)
Characters Provided: Yes
Description: It’s November 1586 and medieval Japan is in the midst of civil war, which the honorable Shogun Toyotomi Hideyoshi is determined to win and unify all Japan.  It’s at this time he puts out a curious summons to all loyal Daimyo to send their best warriors or scholars to Heian-kyō.  Some loyal Daimyo procrastinate, explaining their best are currently fighting for the honor of the Emperor, but most send their best and brightest.  What will the Shogun require?  Some warriors whisper they will become hostages, while others claim they will gain much glory.  Monks and sages claim they will find wisdom.  The Christian priests point out, “In the end, only God knows…”

Tone:  Get your honor on!  Much like Seven samurai, Shogun, or Ran this will test most players devotion to ones honor.

I ran a 16th century Japan campaign for 2 years and did a lot of research for it. One of the best resources for a Japanese game is Sengoku. The problem is that most RPG players' familiarity with Japanese culture is Legend of Five Rings (L5R) or D&D's Oriental Adventures (OA). Some may have watched Kurosawa's samurai movies, the Zatoichi series, or the Lone Wolf and Cub series.

The problem is that L5R is a mish-mash of Japanese and Chinese, so L5R is a bad representation of Japanese culture, just like McDonald's is a bad representation of a hamburger. OA is even worse.

The best parts of a samurai game are the social contracts and the consequences of breaking them. It adds another dimension to the game vs straight murder hoboing.

For each character, there should be an outward facing face that outsiders see, an inner family face, and a secret inside face. Most games don't go to that level. We didn't get this in the game.

So, the problem is how do you run an authentic feudal Japanese game without spending hours going over the subtle differences and issues. You can't just skin a D&D game with Japanese themes and call it an authentic Japanese game and do it justice. Or do you just don't bother educating your players and see what happens?

Frank had a quick two sheet description of some terms and the social hierarchy which helped, but it probably wasn't enough.

There were two parts of the game, a social part and a combat part. I really enjoyed the beginning of the game which was the social part. But the later half of the game just didn't work for me. I think others liked the later part of the game more. So, your mileage may vary.

Overall, for me, an ok game.



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