Sunday, December 22, 2024

Morgan's Dead of Winter 2024 Adventures


I hadn't gone to Dead of Winter for several years due to the Covid pandemic. I did do two online DoW conventions during those years, 2020 & 2021. This was the first in-person gathering for me since 2018.

It was fun meeting everyone again. I did forget that the game times started sliding towards 1am and I'm getting too old for late nights. The game times started later and later because the night owls can't get up and get breakfast before 11am. My general bedtime is close to 10pm. I did suffer and didn't recover until Saturday the following week. So, it took me 6 days to recover. Ugh.

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SATURDAY DECEMBER 14, 11AM-5PM (game was about 5 hrs).

The Auction
GAME SYSTEM: Call of Cthulhu 7th Edition
SETTING: Modern
GM: Michael Ripley
VARIATIONS: Standard rules
POWER LEVEL: Experienced characters / More worldly than starting characters
NUMBER OF PLAYERS: 5 
CHARACTERS PROVIDED?: Yes
TONE: Initially socializing, making deals, and bidding wars. Gives way to slow moving unexpected horror.
TAGS: Invite only auction, Unique items, Occult items, Personal interaction, Mystery behind the scenes, Murders

PLAYERS: Aaron V (Marek - Vatican Priest), Renee M (Rook - Govt Worker), Kevin S (Moreau - Investigative Reporter), Jim M (Tanaka - HK Gangster), Morgan Hua (Walsh - Aging Movie Star)

Perhaps the largest collection of occult items in the world was hidden during World War Two, locked away by the mysterious Walter Von Krebes. Now it is 2025 and he has died. All of his possessions have been left to his grandson, Manfred Von Krebes. Manfred needs money and is selling off his grandfather’s occult collection at an exclusive auction to be held at his secluded, high-security manor house in the remote wilderness of Canada. 

While Manfred does not believe in the supernatural or magic, his select group of guests are of a different mind. They each have their own reasons for wanting the arcane items that are listed in the yellowed inventory ledgers of Walter Von Krebes.

I originally thought this scenario was The Auction from the collection of scenarios called The Asylum. I heard vague things about The Action, so I thought this would be an excellent opportunity to play in it. Well, actually Mike Ripley wrote a completely new scenario and incidentally named it The Auction.

That said, I still enjoyed this game.




SATURDAY DECEMBER 14, 7PM-1AM (game lasted 4 hrs, Ten Candle games generally are 4 hrs and are hard to sustain for longer than that).

Ten Torches
GAME SYSTEM: Ten Candles
GENRE: Dark Fantasy Horror
GM: Anthony Brown
VARIATIONS: NA
POWER LEVEL: NA
NUMBER OF PLAYERS: 5
CHARACTERS PROVIDED: Yes
TONE: Dark D&D

PLAYERS: Josh C (Hobbit - Pack Mule), J Murray (Orc - Hygienist), Alicia H (Human - Animal Handler), Kevin H (Human - Apothecary), Morgan Hua (Dwarf - Chalk Marker)

The Heroes left you in the last chamber they cleared, before going off to slay the Mad Goblin Wizard behind all the chaos of the last few months. While you were cleaning their gear and preparing to leave this foul hole in the ground there was a loud bang, a horrible smell, and the world went black. Somehow the five of you found the remaining 12 torches and sat waiting for the heroes to return.

That was two torches ago, maybe you should look into what has happened...

This was originally going to be a game run by Jack Young, his Privateer game which we've been asking him to run for us. But he had a bicycle accident and we got a replacement game. So, from high anticipation, we get a Dungeon Crawl with 10 Candles. I don't like D&D and dislike dungeon crawls. I've played Ten Candles and to me it's a pickup game and as most narrative story games, it depends on what the other Players bring to the table. So, from high anticipation, I got low, low expectations. And for me, this game was exactly what I expected. I didn't really enjoy it.

After playing this, I saw so many things, I as a GM. would have done to make this a better game.




SUNDAY DECEMBER 15, 11AM-5PM (game was about 5 hrs including a long system intro/tutorial).

Dreamland
GAME SYSTEM: Dreamland
SETTING: A low-tech, exotic fantasy world
GM: Aaron Vanek
VARIATIONS: N/A
POWER LEVEL: 1
NUMBER OF PLAYERS: 5 
CHARACTERS PROVIDED?: Made at table 
TONE: Dreamland is a wondrous, sometimes scary, sometimes heavy game, set in a low-tech, exotic fantasy world, in which the players are isolated adventurers. 
TAGS: Fantasy, Word-based Mechanic, Lord Dunsany, H.P. Lovecraft, Kij Johnson

PLAYERS: Matt A (Merchant), Arthur P (Egyptian Poet), Bill L (Soldier), Josh C (Troubadour), Morgan Hua (Kabok the Cook)

Beyond time and space lies Dreamland, an ancient world formed from the hopes and fears of humanity. You are a dreamer, one of the rare few who can enter Dreamland with consciousness intact. In the waking world, you might be an artist, a traveler, or someone for whom dreams are their only escape. In the dream world, you could be a merchant, a beggar, a soldier, a queen, etc. 

In Dreamland, you go on adventures and travel to marvelous lands, on perilous roads through deserts and jungles, to the lairs of strange peoples, beasts, and dragons…or perhaps even further than this, east of the sun and west of the moon. But your dream self does not remember all of your waking life, or vice versa. Only a few Memories of your waking life remain, and these Memories are your lifeline between the real world and Dreamland. Lose all your Memories and you will be forever lost in Dreamland, leaving your waking-world body behind…

Dreamland is a tabletop RPG coming in 2025 from Exalted Funeral. Dreamland is inspired by the fantasy stories of Lord Dunsany; H.P. Lovecraft’s The Dream-Quest of Unknown Kadath; Michael Ende’s The Neverending Story; Italo Calvino’s Invisible Cities; and Kij Johnson’s The Dream-Quest of Vellitt Boe. Dreamland, like Wonderland or Slumberland, is as much a land of fairytales as of dreams. Dreamers don’t explore people’s individual dreams, but a collective ur-reality of myths, legends and visions. While dreamers can alter reality like in movies such as Inception, DMs and players might find more inspiration in surreal fantasy films and shows like Labyrinth, The Fall, The Wizard of Oz, the films of Alejandro Jodorowsky, Keiichi Sigsawa’s Kino’s Journey and Over the Garden Wall.

I think game system description took 40 mins or so. It was a bit complex and did need the system overview. Basically, there are words belonging to 5 categories dropped on the table (15 words are always on the table and maintained by the GM). To succeed in an action, you need to beat a set number and sometimes +1d6. There are easy tasks and opposed tasks. Easy tasks, you are given the target number. Opposed tasks, you are given the range, such as 3 + 1d6. You must string words from the table. Each word is +1. If you have the right skill, you get +1d6. If you have an appropriate power, you can get 2x to words in the matching category. There are other powers which break or bend the rules.

This system was very different from most RPGs and I really enjoyed this.

The words are curated much like fridge poetry magnets. One set is Dunsany often used words. Another was Lovecraft's. This helps with evoking the setting. I still can't get over the fact that Bill was able to string his words together in iambic pentameter. WTF, Bill. You put me to shame. ðŸ˜€

We first got to pick a random waking self out of 30+ envelopes with a hint (3 PC memories) of what was inside (PC's full description). I found out that this was not that important as 90% of the time we're in our sleeping selves. 10% is spent in the sleeping world. But you do have your waking world knowledge, but not the skills. We're basically lucid dreamers. What was important was the 3 memories as they define your Pillars for dream Marvels.

Then we picked various Roles from a stack of sheets (24 different Roles). We were instructed to look at a handful, find the 3 most interesting, and then pick 1. This was your sleeping self, your main PC.

We did the adventure and then woke up. Basically, the waking self is much like the Winter phase in Pendragon or the HQ phase in Vaesen. You get a short vignette when you wake up.

Of the games I played, this was my favorite game at the convention. You can get the QuickStart here.




SUNDAY DECEMBER 15, 7PM-1AM (game was about 5 hrs).

A-Paw-Calypse Meow
GAME SYSTEM: Year Zero Engine
SETTING: Modern
GM: Morgan Hua
VARIATIONS: Animals can talk to each other
POWER LEVEL: Pets of Rich and Famous People
NUMBER OF PLAYERS: 5 
CHARACTERS PROVIDED?: Yes
TONE: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead)
TAGS: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals

PLAYERS: Aaron V (Snoop Catt), Frank F (Tinkerbell), Matt R (Wild Thang), Mike R (KFC), Renee M (Byrd)

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness.

I had an excellent, amazing, and great table and Matt R brought the most-est Gary Busey jokes and Wild Thang antics. I don't think anybody could have done better with that PC.

I laughed really hard and had a great time. Sorry, Matt Steele, I think it was 90% humor and 10% horror.




Sunday, December 08, 2024

Morgan's Illusion Horror Con 2024 Excellent Adventures


The free online horror convention. They have raffles of physical and digital prizes. The raffle money goes to various charities.

I bought several Kult books, but I can't get my weekly gaming group interested in playing, so this time, I signed up for all the Kult games possible. And ... I got into no Kult games. But later, I got into two Kult games via the wait list.

After playing more Kult. I think the 2d10 PbtA system is a neutral system for Kult. What I mean is, if you play Alien RPG, the Stress & Panic system adds greatly to the game and supports it very well. Kult's PbtA system doesn't add nor subtract from the game play. It's just there. The system is serviceable, but what differentiates Kult from other horror games is the setting.

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12/6/24 Fri 10am-2pm (4 hrs)

The Blizzard's Teeth
System: Kult: Divinity Lost
GM: SpoJino (Joseph)
4 Players: manbeartroll (Lucie the teenager - Brian), yashtruna (Fergus the muscle - Dominika), rocinate_on_focus (Eve the hunter - Robert), Morgan Hua (Jacob the leader)
Pregens: provided
Content Warnings: Body horror, Loss of agency, possible PvP

Strangers eye each other across the frosty courtyard of the mountain compound. Outside the blizzard howls. The horrific storm has seemingly claimed some of your companions already who had sought a way back to rugged mountain roads. Communication with the village below has been spotty at best, and only getting worse as the blizzard gets stronger. Everyone has their own reasons for being here, as the CEO’s mountain retreat offers more than shelter from the raging storm. You have not all arrived here together, nor are you all known to each other. What you do know is that this place should have had, at most, a minimal staff presence to maintain the compound during the harsh winter months. At the moment, it’s unclear if the greater threat is the growing storm outside or the suspicious faces around you.

GM said this was a fantasy survival horror scenario written by Scott Dorward which he reimagined as a modern Kult game. We had a good table of Players and I really enjoyed this game.

This game wasn't designed for Kult, nor really used the Kult mythos, so even though the game was good, it wasn't a Kult game in my mind.




12/6/24 Fri 4-8pm (4 hrs)

Bad Apple
System: CoC
GM: J. Michael Arons (jarons20)
4 Players: JohnLapoint (Dennis the laborer - John), JustinLapoint (Evelyn the doctor and Arthur's daughter - Justin), Morgan Hua (Arthur Ashmore the Scientist)
Pregens: provided.
Content Warnings: Infertility, Sexual Violence

1920s, England. A Town suffering a bad harvest. Can the Investigators find the cause and end the corruption?

This was a play test and an interesting scenario, but I felt the pacing was a bit too slow for my tastes.




12/7/24 Sat 11am-1pm (2 hrs, game was in a full 4 hr slot, but GM told us it was a short game)

Getting the Band Back Together
System: CoC
GM: Scott Dorward
4 Players: EerieLunarose (Perry St James - guitarist), ghost_crystal (Moxie Mutter - manager), automeris_io (Robin St James - bassist), Morgan Hua (Aubrey St James - singer)
Pregens: provided.
Content Warnings: Body horror, violence, harm to animals, possible PvP

Massachusetts, 1928. This latest tour has not been going well for your band. Interpersonal tensions are running high and the band is on the verge of splitting up. Maybe a nice stay in the country is just the thing you need to rebuild your sense of togetherness.

This was a very fun game, but it's more of an incident than a full scenario. Thus the 2 hour run time.




12/8/24 Sun 10am-2pm (4 hrs)

The Twins
System: Kult: Divinity Lost
GM: mrtnj (Martin)
2 Players: deviliciouz (Sam-antha Anderson, mom and programmer - Setheus), Morgan Hua (Ian, boyfriend and drug councilor)
Pregens: In-game character creation.
Content Warnings: harm to children, losing family members, self-harm, drugs, drowning, puberty, parenthood

The twins were, as one might expect, inseparable until that night. You are their parent and the new partner of their parent. Will you literally tear reality apart to get your kid back? One-shot game for two players. Character creation in game, aided by a questionnaire.

Characters are created in-game. We have a few questions to answer about the twins, ourselves, and our relationship.

Wow. Excellent Player and GM. When there's only 2 Players, everyone including the GM has to bring their A-game. No one slept on the job. A very, very enjoyable game.

This game definitely used the Kult mythos. We rarely rolled dice which was good as we mainly roleplayed. I think the system neither added nor subtracted from the game, it was neutral.




Friday, December 06, 2024

Vaesen: Seasons of Mystery - Review


This 104 page book (including endpapers and such) consisted of 4 unrelated scenarios; each set in a different season. No pre-gens were provided.

A Dance with Death (spring)
Fireheart (summer)
The Devil on the Moor (fall)
A Winter's Tale (winter)

On the maps for each scenario, I've circled Upsala in green as a reference point. Red is the destination.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.

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A Dance with Death
Season: Spring
Location: Nusnäs, Sweden
Pages: 20
Run Time: 1 session
Hook: Two cows drowned, police won't help, person suspects something supernatural did it.





Fireheart

Season: Summer
Location: Lake Hären. Smolandia, Sweden
Pages: 22
Run Time:  2 sessions
Hook: Brother is influenced by an evil preacher-woman, a servant of Lucifer.





The Devil on the Moor

Season: Fall
Location: Jutland, Denmark
Pages: 22
Run Time: 2 sessions
Hook: An engineer asks for help suspecting dark forces.





A Winter's Tale

Season: Winter
Location: Russia, near St. Petersburg
Pages: 20
Run Time: 2 sessions
Hook: PCs are invited to a meeting of people who know of the supernatural.