VirtuaCon is a free online convention. Amazingly, there's a lot of Cthulhu games being run over three days.
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10/6/2016, Friday 11am
Game Duration: 4 hours
Adventure: The Keepers of the Woods
Game: Trail of CthulhuGame Master: Freddie Foulds
Genre: Investigative Horror
Brief: An unexpected letter invites members of the Miscellany Society from the safety of bustling London to the isolated village of Postbridge, Dartmoor.
Experience: Some experience needed
Pre Gens: Pregenerated Characters Provided
Run on: Google Hangouts
Maturity: 18+ Only
Seats Available: 4
Details
January 1935 - The arrival of a letter from your friend and fellow member of the Miscellany Society, Professor Margaret Blackwood, invites you out to shadowed Dartmoor. The Professor believes that she has discovered a career defining find, and something that is of great interest to the Society members - a group who actively worship an ancient god nestled in the heart of the secluded village of Postbridge...
This was a contest winning scenario run by the writer. We had a good table of players and I really enjoyed this scenario. The game ended in a TPK.
10/7/2017, Sat 11am
Game Duration: 4 hoursAdventure: Dark Alley Deals
Game System: Yellow King RPG
Game Master: Jon Hook
Genre: Investigative Horror
Brief: Paris, 1895, is the cultural center of the world. Artists are drawn to this city, like moths to the flame. As young students of the arts, you are having the time of your life. Of course, not everyone in Paris is as fortunate as you. The beggars and urchins fill the alleys and gutters, but they aren't so bad. But, ever since a strange play has become popular, some of the tramps seem to acting... odd. You're sure it's nothing, but still... you can't help but wonder who that dark stranger in the shadows at the back of the alley is.
Experience: None Required (Rules Taught as needed)
Pre Gens: Pregenerated Characters Provided
Maturity: 18+ Only - due to mature and disturbing subject matter
Seats Available: 6
Details:
Dark Alley Deals is a scenario written by Jon Hook for the soon-to-be published Yellow King RPG. This game uses the Gumshoe engine by Pelgrane Press.
So, I was curious as to how Jon Hook would run this new system.
I enjoyed the game, but the table seemed very crowded with 6 players. In the play test, we only had 3 players. One of the PC hooks is "I rely on" and "I seek to protect" where you pick another PC. The funny thing is that in both this game and in the play test, nobody has filled this out.
But "That Damn Peculiar Business," a PC hook into the scenario is a wonderful innovation and both this game and in the play test, we used it to great effect.
I found the shocks and injuries more interesting than the ToC lack luster combat system, but finding the cards (out of possibly 100s) and handing them out are still a bit fiddly and interrupts the flow of the game. If you PC has 3 shocks or 3 injuries, your character is either insane or dead.
For me the jury is still out on YKRPG. There are things I like and things that I don't.
In this game, we mainly ran into evidence of the Thin Man affecting human affairs. In the end, only one PC survived, one went insane, and the rest were lost in Carcosa.
I enjoyed this game, but found the table too crowded.
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