Tuesday, December 09, 2025

Morgan's Good Little Con 2025 Excellent Adventures

 


Bay C decided to run a small invite-only RPG convention to replace BigBadCon (which didn't happen this year). He went all out: T-shirts (provided by Sean M), wooden name tags (provided by Kim F), lunch and dinner (provided by Bay), gorgeous modern venue (provided by Bay).

T-shirt & Name Tag

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Sat Dec 6, 10am-2:30pm (4 hrs excluding 1/2 hr for lunch)

The Haunting of Ypsilon 14
System: Mothership
GM: Sean M
3 Players: Josh H (teamster), Kim F (scientist), Morgan Hua (Manson - marine)

During a routine cargo job on a remote asteroid mining base the crew learns that one of the miners has disappeared.  No blood, no body, no record of the airlock opening.  Just gone.

Mothership is the Alien RPG that came out before Free League licensed the rights to the Alien IP (Intellectual Property) and created the Alien RPG. It uses a d100 system with other polyhedral dice.

The good news is that since it's not tied to the Alien IP, whatever horrors you run into can be anything and it gives you surprises.

I enjoyed the game and had a good time. My Marine rolled great on save throws and horribly on attacks which was bad for everyone as we TPKed and then had to use backup characters.

Sean did tell us the scenarios are very OSR, lightly described, and the GM has to do a lot of heavy lifting to figure out what's going on and to make their own connections and conclusions. If you look at the published scenario, you'll notice it's a double-sided single-sheet of paper, tri-folded, to look like a pamphlet. That's it. 

I still like Alien RPG more than Mothership, but I might run Mothership scenarios using the Alien RPG system.




Sat Dec 6, between games, about 1 hr

Ghost Court
Players: Bay C (Judge), Kaui D, Saul M, Jolene M, Hannah G, Josh H, Morgan Hua

It's a game modeled on People's Court, but ghosts vs living or vice-versa. This was pretty funny. Bay got a gavel, long black robes, and a wig of long curly white hair. We played plaintiffs and defendants in ghost court. Cards were handed out for various cases. I thought it was a cute idea, but the cases weren't pushed as far or as funny as they could have been. I thought the cases were "friendly" and a bit too cleansed for general consumption. If the cases were more twisted or outrageous like People's Court, it would have been a lot more funnier. It was still a fun party game of improv.



Sat Dec 6, 4-8:30pm (4 hrs excluding 1/2 hr for dinner)

Back to Bodie
System: Feng Shui
GM: Kim F
5 Players: Chris F (Shawn Cho - Sorcerer), Hannah G (Liam Cheung - Exorcist Monk), Jolene M (Kellie Jones - 2-Fisted Archaeologist), Saul M (Shellie - Martial Artist), Morgan Hua (Max Hunter - Magic Cop).

Martial arts heroes take on fiendish foes in a Hong Kong action cinema style.

In a flash of blue light, two influencers go missing in Bodie in the middle of a video streaming broadcast.

This is set in California vs the default Hong Kong setting. Overall, a fun game.




Sun Dec 8, 10am-2:30pm (3 hrs excluding 1/2 hr for lunch)

The Green Knight
System: The Green Knight
GM: Morgan Hua
3 Players: Aaron R (Noble), Josh H (Hunter), Shannon M (Knight)

Characters travel to meet their fateful end with the Green Knight after a year. Moral choices as they encounter situations on their travels. 1d20 roll above/below your morality to succeed.

I played this at BigBadCon 2023 and really enjoyed this. I wouldn't pay the full retail price for this ($35), but I found a copy on eBay for $18 (included tax and shipping).

One rule is that PCs automatically take 1 Dishonor when they encounter something on the road (it's a distraction) and if they interact with the encounter, it'll cost them another Dishonor before they can disengage with it. So basically, every encounter will cost them 2 Dishonor. And the resolution of the encounter will award honor/dishonor based on what they do.

Every failed die roll also costs 1 Dishonor.

PCs TPKed at the beginning of the 2nd encounter. Not really a TPK, but when a PC reaches 20 dishonor, they give up the quest and it's the end of the scenario if all the PCs hit 20 dishonor. Boy did they have really bad die rolls.

So, they opted to reuse the PCs, I set their Dishonor back at 10 and started them at the 2nd encounter. This time around, they made it to the end.

I normally adlib boxed text for RPGs, but in this case, the boxed text is so well written that I actually read to the Players the boxed text.





Sun Dec 7, between games, about 1 hr

Action Castle
System: Action Castle
GM: Bay C
Players: Kim F, Kaui D, Arron R, Josh H, Shannon M, Hannah G, Morgan Hua

It's a party game, much like classic text adventures of old, but played with a human acting as parser and players issuing commands in order.

We start off in a cottage and the only thing we see is a fishing rod and an exit. It's pretty amusing as we navigate the text adventure and memorize the steps we've taken. We died twice, eaten by a Troll and jumping out of a tree. But we solved the game. It's good to be king!

Aaron wrote a book on classic text adventures and he definitely remembered various commands such as inventory. Aaron's book: 50 Years of Text Games.

The collective brains of 7 people definitely helped us solve the puzzle. It was amusing as we made mistakes (like jumping out of a tree) or when we got lost. Each Player could only "type in" one command before the next Player got their turn. An interesting and fun party game. Well, maybe for nerds.



Sun Dec 7, 4-8:30pm (4 hrs excluding 1/2 hr for dinner)

The Long Dark Teatime of the Soulless
System: Brindlewood Bay
GM: Bay C
3 Players: Josh H (sweater knitter), Shannon M (painter and socialite), Morgan Hua (Hya-cinth - plumber, widow of highly decorated marine)

Murder She Wrote. Play a group of elderly women solving murders with a unique mystery resolution mechanic.

We're invited to meet a friend for tea at a B&B.

We first created PCs. Sample names included Hya-cinth, so I took the name and included the hyphenation and my nickname is Hi-ya. 

We had to create our backstories including our dead husbands. I decided mine was Moe, an ex-marine. Children: Able, Baker, Charlie, Dehlia (I got to name the girl). Pets: Dog, Cat, Parrot (yes, Moe named them that). My job was a town plumber. My hobbies was cooking. Style: Speed Walkin'. Maven Move: Angus MacGyver (can build a crazy device). Other players created things in my Cozy Place: a grenade (thanks Bay), Extensive Spice Collection (Josh), My husband's skull that babbles, but 10% of the time gives sage advice (Shannon), I added it wears a helmet.

Josh's maven knits all types of sweaters and wins awards (Shannon). I gave her a life-sized knitted award winning Sasquatch. Can't remember what Bay gave her. Her husband was a butcher.

Shannon's maven paints and is always well dressed. I gave her multiple giant backdrop sceneries that can be scrolled up and down for portrait paintings. Her cat wears a cat-cam on the collar with livestream upload (Josh). Again, I'm drawing a blank on Bay's contribution.

Then we had to introduce our PCs with a short day in the life.

I decided Hya was cooking a recipe from 1001 Dishes from Around the World. Under roast pig, it said to burn off the bristles, so in the backyard is a pig on a spit, but Hya uses a flamethrower to burn off the hair.

There was a lot of hijinks. Too bad we never got to use our items from A Cozy Little Place as we were mainly at the B&B.

The game is fun, but it still lacks the full rush of an Aha! moment when you really figure out a mystery vs making up a solution that happens to fit.




Friday, December 05, 2025

Morgan's Illusion Horror Con 2025 Adventure

 


An online free convention. I only signed up for two slots on Friday because a friend decided to run a small invite only RPG convention on the same weekend. I got into one game.

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Friday Dec 5, 10am-2pm

Jamais Vu
System: Kult: Divinity Lost
GM: Dave - gmdave78
2 Players: a.pseudonym (Eric), Morgan Hua (Sophia)
Pre-generated characters provided.

Content Warnings: Disassociation, Depersonalization, Mundane horror, Dissociative amnesia, Acute mental illness, Hallucination, Breakdown of social order, PVP, Death, Violence, Loss of identity.

Eric and Sophie wake up in their suburban home and find that the familiar has become unfamiliar. They remember everything about their life but find themselves unable to attach any emotion to it. Even everyday objects become terrifying aberrations as the couple slowly drifts into insanity.

Before the sun sets that day one of them will be dead.

It was an interesting play test. We did mess with the GM's head a little. I (male) played Sophia (female). And a.pseudonum (female) played Eric (male). GM kept on mixing us up because our voices didn't match the PC and we had to correct him. Heh. GM will still tweak the game to improve it, but I enjoyed it.




Tuesday, November 18, 2025

Morgan's KublaCon Fall 2025 Adventures


KublaCon Fall moved to Burlingame from Santa Clara. Attendance level doubled. No free parking across the street at the abandoned theater parking lot. But RPG GMs got an amazing door prize (instead of the normal KublaCon pin which I never really cared for). This beauty lists for about $50.
GMs also get to sign up for games early, just like the VIPs who pay extra for this same privilege.

Overall, a pretty good convention.

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Nov 14, 2025 Friday 1-7pm (6 hrs, took 5 hrs)

A-Paw-Calypse Meow
System: Year Zero Engine
GM: Morgan Hua
5 Players: Katie O’B, Gee R, Zachary P, Marty C, Heather U-K
Level: Pets of Rich and Famous People, Animals can talk to each other.
Pregens provided.

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness. Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm) Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

I had a great table and we laughed throughout the 5 hours. As per other runs, whoever picks Wild Thang kills it every time. So far, this run had the most non-stop laughs. Comedy is so much harder than horror. I think the table nailed it.




Nov 14, 2025 Friday 8pm-midnight (4 hrs, took 3 hrs)

Into the Odd
System: Into the Odd
GM: Sean Nittner
5 Players (2 empty seats):
Morgan Hua (as Benedict Jongler - The Axe).
Steven K (as Gizzard Wicherspin with faithful dog, Rags).
Max B-H (as Other Benedict - The Sneaky).
Pregens provided (actually characters created at table, but it was very, very quick).

A rules-light, flavour-heavy roleplaying game of industrial horror and cosmic strangeness.

Bastion is the only city that matters. In its industrial age, it sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. The Underground spreads beneath our feet and the stars loom above. You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific. You search for riches, but also Arcana, mysterious devices with unnatural powers.

This was actually the scenario in the book, but Sean started us at the bottom of the dungeon.

A great group of Players and we actually made it out in 3 hrs because we found an unlikely exit. I do want to say that the setting for Into the Odd is very cool and interesting because you have no idea as to what you're seeing and what things are, so everything is unsettling and bizarre. I really enjoyed this game.




Nov 15, 2025, Sat 9am-Noon (3 hrs)

Rustborn Bastards
System: Mörk Borg
GM: Dan Frederick
5 Players: Ty M, Chad R, Angelo S, Jacob S, Morgan Hua.
Pregens provided.

Mad Max at sea? Wasteland Degenerate + Cy_Borg at sea! 3 hour game run by designer / writer of Rustborn Bastards game.

The GM is the author of the system and is Kickstarting the game. The art is really good and like other Mörk Borg compatible games, the random tables are very imaginative.

I had fun. The GM brought minis, half-sunken rafts, sunk ships, whole ships, and other props. It was more or less a tactical combat game and we did 3 combats. The setting is sort of Water World.




Nov 15, 2025, Sat 1-9pm (8 hrs, took 4 hrs)

Quest for the Holy Grail
System: Monty Python Cocurricular Mediaeval Reenactment Programme
GM: Angelo Sphere
6 Players: Ojas T (left after 3 hrs), Lewis W (son), Nicholas W (father), Scott W, John B, Morgan Hua.
Pregens provided.

This educational opportunity will afford participants of English medieval history to accurately portray the grail quest given to Knights of the Heptagonal Table in 925 A.D. Characters provided. If you have your own set of CMRP random number generators, extra merits for you!

The GM also plays the HoLE (the show runner). When I read about this I wasn't sure about it, but playing it, it worked. Though I did find the game very random and not as funny as I had hoped. I didn't laugh that much, did smile here and there. There are demerits and they're not as bad as you'd think.

There's also some events where the PC is sent to "time-out" for 15 mins of real time via a timer where the Player just sits out of the game. I understand what that is for, but didn't like it. If it was a side skit for that one PC instead, I would have liked it more. I don't like game mechanisms where the Player is forced to do nothing. Even though it acts like penalty box, it's not labeled that and you do get bennies for sitting out. But if the tradeoff is missing 15 minutes of play for in-game bennies, I'd prefer to play.

I'm happy to have played this game as I was curious about it. My curiosity is now satisfied. This game wasn't for me.




Nov 16, 2025, Sat 10am-4pm (6 hrs, took 6 hrs)

Stowaway
System: Blade Runner RPG
GM: D D Blake
6 Players (1 empty seat): Travis M, Nick J, Jay M, Ric C, Morgan Hua (as Inspector Renaux)
Pregens provided.

SFO Spaceport security footage shows an unauthorized arrival sneaking off a ship from one of the off-world colonies. Some kind of animal, quadruped. So what? Why have you, an LAPD Blade Runner 340 miles away, been rousted from your comfy bed in the middle of the night? .... Beginners welcome, but please be familiar with at least one major IP source: Blade Runner, Blade Runner 2049, or Blade Runner: Black Lotus (the latter is usually free to stream on Amazon Prime).

GM decided we would make our own PCs. I had run Blade Runner before, but never generated a PC. The other Players were new to Blade Runner. I swore we took 2 hrs making the PCs. It didn't help that the newbies had questions about every step and there was a lot of table talk. GM spent a lot of time describing the world and nuances for our education which also took a lot of time. It was educational, but slowed down character generation.

Once we started the game, it was enjoyable. It was a good table of Players.




Nov 16, 2025, Sat 4-8pm (4 hrs, took 3 hrs)

The Celestial Algorithm
System: Star Trek Adventures 2e
GM: Michael M Kelly
6 Players:
Andrew F (as Cpt Pike)
April F (as Una - 2nd in command)
Yune L (as Lt Ortegas - Pilot)
Paul M (as Dr M'Benga - Chief Doc)
David M (as Spock - science officer)
Morgan Hua (as La'an - head of security)
Pregens provided.

Players will get to choose their favorite Starfleet crew: Captain Kirk and the Original Series characters, or Captain Pike and the Strange New Worlds bridge crew, as the USS Enterprise faces the challenges of this published introductory adventure. Second Edition rules will be taught. Beginners welcome!

This was the new Starter Set's scenario. It's pretty good. We had a good table of Players, all Trekkies, but I was the only one familiar with the system. I've run STA 1e. The GM was actually trying 2e out himself, but he knew the rules pretty well, he only had to look up what skill was needed for tractor beams.

GM had the whole SNW crew and TOS bridge crew. SNW crew was about 12 PCs, TOS 8 PCs. I voted for the SNW crew because there was more variety. One Player never saw the SNW series. So, he picked Spock as his PC. He did an excellent Spock.

STA 2e is more streamlined than 1e, but then we didn't do any combat, so I'm not sure how 2e works without the challenge dice (d6s for damage and special effects). I did feel the Momentum cycle (gaining and spending) almost got in the way of the storytelling. We were focused on the Momentum pool and just rolling dice vs doing Trek technobabble. Our group got good at the Momentum cycle. When I first played Modiphius 2d20 system, it took a while to get the hang of it. I did push the group to spend Momentum when they were reluctant to, so maybe that helped. During the game, we only failed one die roll which led to a major complication. But most drama came from rolling 20s. We didn't get any 20s early on, but near the end, we got several in a row which made it more exciting. 





Sunday, October 19, 2025

Morgan's MRCon 2025 Adventures


A free online convention, focusing on published or to be published Miskatonic Repository scenarios. All the scenarios I played in had good ideas for settings or good setups, but a few had issues in scenario design: mainly pacing as to when things happen or not enough interactivity with NPCs or the environment.

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Oct 17 Friday, 11am-3pm.

Shadows of Sumnerville: Trick r Treat
System: CoC
GM: MinaFane (Mina Fane)
5 Players (one no show):
Vlad D (James Knot - Photographer - Indy Jones costume)
John L (Logan Lomax - Stage Actor - Baseball Player costume)
Brian B B (Nathan Ellis - Woodworker - Skeleton costume)
Morgan Hua (Moe - Athlete - Circus Muscle Man costume)

Halloween 1995. Connecticut. In suburbia, a group of high school freshmen gather to trick or treat even as their peers transition into parties and 'cooler' fare. However it is hard to be completely free from the pressure to impress others. Wouldn't walking up to to the darkness north of the river, into the ruins of old Sumnerville (and on this the scariest night of the year), be a way of proving they aren't little kids anymore? CW: child death, body horror, fire, mutilation, real world religion.

I had a lot of fun in this one. We got to invent our Halloween costumes and pick preset character hooks (family situations and such). This was a pretty well-written scenario. Everything made sense and fit together. Good GM also.




Oct 17 Friday, 4-8pm

Arkham Fire
System: CoC
GM: TallHalfling (Steve Anderson)
5 Players (one no show):
Daniel O'B (Vaughn - Recruit)
Tim H (Pierce - Mechanic)
Eerie P (Thorne - Medic)
Morgan Hua (Ashburn - Military)

A beautiful old Victorian house, up in flames. A frightened little girl, wailing for her mother. And a hundred-year-old mystery of grief, loss, madness... and fractured, fragmented Time. Welcome to the Fire Department in Arkham. Grab your gear. Buddy up. And try not to get lost in the smoke.

The idea of firefighters (instead of setting fires to erase evidence) as PCs was interesting, but the problem was the clues weren't interactive. We mainly wandered around collecting clues until we figured out what to do.




Oct 18 Sat, 11am-3pm

HMS Harbinger
System: CoC
GM: richard0101 (Richard Watt)
5 Players (one empty seat):
Brian B B (Rosalind Frankland - scientist)
Gray S (Officer Charlie Hopkirk)
Gerald M (Dave Ancell - engineer)
Morgan Hua (Enid Toynbee - WREN Photographer)

Pre-war, 1939. Investigators are among the crew and visiting brass aboard a Royal Navy submarine on its maiden voyage. Difficult decisions may need to be taken to avoid a watery grave. All naval training will be provided.

First half of the game nothing happened. The NPCs were a bit taciturn. Action did pick up in the 2nd half, but pacing was a bit stop and go. The game needed better pacing, more tension, more interaction with the NPCs. The inside of a submarine was interesting though. 




Oct 18 Sat, 4-8pm

The Dreams in the Workhouse (Preview)
System: CoC
GM: DeadWeirdoStudios
6 Players (one no show, one open seat):
Kevin K (Leonard Barnes - coach)
Moran T (Nancy Edison - student)
James C (Percy Winger - antisocial)
Morgan Hua (Nasir Nadir - accountant)

US 1920: Just east of the bank of the Occoquan River in rural Fairfax, Virginia lies the infamous Lorton Workhouse. Since its founding a mere decade prior it has gone from promising progressive institution to a legendarily oppressive prison where political prisoners face torture and hope goes to die. Is simple change in punitive policy all that drives this slide into darkness? Or is something truly sinister responsible for The Dreams in the Workhouse? CW: this scenario is set entirely in prison.

Pacing was a bit slow on this one too, but we actually did do stuff as we got used to prison life.




Oct 19 Sun, 11am-3pm (finished early, took 2 hrs)

The Doom That Came to Winchester
System: CoC
GM: Variorum (Wes Brandenburg)
5 Players (one empty seat):
David C (Sylvester Marchetti - bartender / elephant gun)
Robert F (Lionel Lapierre - horse trainer / boxer)
Joe M (Patricia Munoz - biology professor)
Morgan Hua (Erin Murphy - grandson of farmhouse owner)

The investigators arrive in an old farmhouse outside of 1920's Winchester, KY after one of them receives a telegram from their grandfather telling them that something isn't right on the farm, odd occurrences he can't explain.

The Doom That Came to Winchester is a soon to be released one-shot featuring lots of investigation, roleplay opportunities, potential combat and serious danger, and tons more, but I don't want to spoil the surprises.

I enjoyed this scenario. We had a good group of Players and a good GM. We finished early because we did some smart things and got some good die rolls. The game had good pacing.