I just watched this amazing video on how insects take off in slow motion, slowed down to 200 times normal speed.
It led me to think about how Mythos creatures should move or act.
Most of the insects with a hard carapace that protects the wings lift their middle legs to get them out of the way when they deploy their wings. Then they flap their wings and lift off. My favorite is the Weevil which does a 3-point stance before lifting off, akin to an American football player's stance or a superhero landing.
What does this have to do with Mi-Go?
I think Mi-Go must do something similar before flying: lifting their middle legs, deploying their wings, then going into a 3-point stance, then flapping their wings to take off.
What does this have to do with gaming? Verisimilitude. It lets you add some small details to make your creatures more realistic. It helps you describe how a creature moves before it acts. What could be more cool than to see a Mi-Go go into a superhero stance right before it leaps into the air as it chases you?
Do Hounds of Tindalos lope like a wolf or run like a cheetah?Here's a Cheetah video. What's amazing is that the legs are a blur and its face is completely steady like on a steadicam video rig.I'd like to think that a Hound of Tindalos moves like a cheetah. Its body is a blur of polygons shifting and moving, but its face, made of triangles and sharp edges is in perfect focus with parts of its face breaking up into multiple polygons which reform into other polygons, teeth morphing into jagged polyhedrals.
Here's an Amoeba video. Another capturing its prey.
I'd assume the Formless Spawn is much faster with its 12 Movement. It basically overruns you and engulfs you with its body (Build 3), then it crushes you until you pop in order to sop up your juices.
So, those are my thoughts on modeling Mythos Creatures on real life animals for verisimilitude.
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