Sunday, October 17, 2021

Morgan's Miskatonic Repository Con 2021 Adventures

This is a great convention. I feel that Call of Cthulhu Players are some of the best Players as they think out of the box and don't rely on Hobo-Murdering to solve all their problems. They're also able to accept death, dismemberment, or insanity as a story outcome.

This convention is to showcase scenarios that are or will be available through the Miskatonic Repository.

I've noticed a theme in this weekend of horror and madness. Expectations set by the game description and whether it was met in the play through.

I hide spoiler sections with JavaScript. If you have JavaScript turned off, you can skip the spoiler sections I have marked.



10/15 Friday 10am-2pm

Pilgrim's Hope
First stop in Illinois with Buffalo Bill's Wild West show and Frank Butler gets bitten by a venomous snake. It is up to Annie Oakley, his wife, and other members of the show to find Frank treatment in the nearest town of Pilgrim's Hope.

This is still a playtest, so things might go sideways. :)

GM: Jazmin Ospa (Zoekitten84)
Players: Morgan Hua (Annie Oakley - Gunslinger), GrapeApe (Jose Luis Hernandez - Scout), Geoffrey P (Robert Paul Gladstone - Soldier), James C (Samuel Builds-the-Fire - Cowboy)

This was an interesting play test. We ran way short, only 2 hours. Jazmin did warn us that it typically runs 3 hours long. The structure and bones of the scenario was fine and we gave feedback afterwards on what she might change.

We had a good group of Players and we galloped through the scenario. I think Jazmin was too easy on us. I'll point out areas in the spoiler section.

The game promised Buffalo Bill's Wild West Show. We had shoot outs and snakes as promised, but I wished we had more of Buffalo Bill's Wild West Show.




10/15 Friday 3pm-7pm

If you build it… THEY will come! Pulp scenario. In rural Iowa in the 1920s, a barnstorming baseball team is all set for a game in a small town. There’s just one problem: the whole town says that field is haunted by ghosts!

Rural Iowa in the 1920s. In any other era, you would be international baseball stars. But given the racism and sexism of the time, you instead make your way barnstorming with the All Nations baseball team across America, playing in rural town after rural town, working for what is essentially a carnie advertising a sideshow. You're not making millions living in New York, but hey, it's baseball, and you get to play it for a living.

But now, your boss has seemingly screwed the pooch. The piece of land that he rented out for tonight's game would make an amazing field. If not for the fact that nobody in town wants to attend the game, because they all think that field is haunted by ghosts! You're going to have to figure out what is going on with that field, and possibly, confront this evil spirits that threaten to ruin your baseball game!

This is a Pulp scenario that has investigation as well as action, but focuses on fun and uses the full Pulp rules.

GM: Al Smith (diesel680)
Players: Morgan Hua (Ginny "Pretzel" Washington - Two-Fisted), DoctorKreiner (Jose "Cannonball" Alvarez - Beefcake), Matthew G (Leroy "Mudkat" Malarkey - Rogue), Geoffrey P (Jessie Carter - Dreamer), Richard C (Hiroshi "Boots" Akada - Outsider)

I so wanted to use the line, "There is no crying in baseball." But I never got to use it.

The pre-gen characters were a lot of fun. Richard was a great Hiroshi, amazingly entertaining. Another good group of Players.

I felt there was too much investigation for a pulp game, but it's my problem as the scenario description did say, "investigation as well as action." In our play, we did 50% investigation, 50% action. I go with the philosophy that in a purist Call of Cthulhu game, you find the clues; in Pulp Cthulhu, the clues find you.

I enjoyed the game, but some of these baseball players are really dogged investigators! Who would have expected that. The investigation did pay off and probably saved our bacon.

Field of Screams is a play on the movie title: Field of Dreams. The only thing is I wanted was more baseball! We actually, never got to play a single inning of a game. The only game sort of happened off screen.




10/16 Sat, 11am-3pm-7pm
A letter from an inmate at HMP Dartmoor Prison, Devonshire, England. A request for your forgiveness in the final days of a man’s life in exchange for a substantial reward for your time. Is this too good to be true?

If curious souls are willing to cross the threshold of the prison gates, they will find answers to the questions they didn’t even know they were asking.

Questions about who they are, who they will become, and what they are willing to do to live long enough to see it come to pass.

Can you survive the deadly game of cat and mouse within the prison walls and find out what secrets lay beneath England’s most infamous prison?

GM: Thomas Newman (Newman)
Players: Morgan Hua (Eleanor Rigby - Dilettante), David J (Det Inspector Martin St John-Wells - Detective), Martin E (Thomas "Slugger" Malone - Street Punk), Andrew A (Dr Tobias Haigler - Archeologist), Geoffrey S (Captain Richard Hillwood - Army Officer), Denice K (Jimmy Mae Finley - Gambler)

Great atmospherics. GM brought sound effects and background sound tracks that enhanced the creepiness of the game. GM's descriptions of locations were well written and added greatly to the atmosphere. We also had an excellent group of Players.

I really admire the GM's descriptions and use of sound effects. His descriptions were the right balance of getting the atmosphere right and not being too long. A case of being just right which is really hard to do. I myself, generally try to error on the side of being shorter, so the pacing doesn't suffer. I've tried to do sound tracks for various games and I always forget to change tracks. So, kudos to the GM.

The game promised an infamous prison and most likely an escape. I think this game delivered in spades.

This was my favorite game of the convention.




10/16 Sat, 4pm-8pm

It’s the Summer of 1969 and the whole family is coming on vacation this year. The station wagon is full. The destination: Valley Lodge off Route 10 near El Paso, Texas. However, it’s not long before the family gets lost. The station wagon is low on gas and the dirt roads just keep crisscrossing. Maybe you can get directions from that house - or perhaps a place to spend the night.

The Fingers of Fate is a Call of Cthulhu scenario sequel to one of the worst movies ever made. Can the Waldrup family survive a night in the strange and terrible house of The Master? Can they even hope to escape? Players take the parts of various members of the Waldrup family of 10 of Sweetwater, Texas, come to El Paso for an exciting vacation. Extra characters can be used as backup characters if the worst should happen to them. This is a playtest for an upcoming Miskatonic Repository scenario.

GM: Andrew Miller (Max_Writer)
Players: Morgan Hua (Melvin Waldrup - mouth breather, Hugh Utley - Melvin's Uncle [replacement character]), John F (Leroy Waldrup - used car salesman), Justin L (Dough Utley - nerdy youth), John L (Phyllis Waldrup - aspiring teacher)

I had a lot of fun playing in this. I got to play a clueless mouth breather and after getting knocked unconscious, I played Hugh Utley, his uncle. The final fight scene was pretty exciting though I suspect 2 or 3 PCs should have died, but the GM was being nice.

The game promised Manos: The Hands of Fate and some helpless family getting slaughtered. The GM did a great job of making sense of one of the worst movies ever made. I came in cold, never having seen the movie, but it all worked for me. We all escaped alive, though some of us needed to go to a hospital afterwards.

Second favorite game of the convention, but only by a little bit. I think if we had more Players with more PC interactions, it could have edged out The Prisoner's Dilemma as my favorite game this convention.




10/17 Sun, 11am-3pm

June 1926. Boston is in shock as it’s Mayor, Arlow Jeffreys is found dead in his own home, every bone in his body broken or pulverized and no sign of an intruder. Boston needs a new Mayor and there is one name that everybody is calling for; Miss Diane Draper, the charismatic repealist who miraculously calmed the savage rioters a month earlier. However, not everybody is convinced she's the right person for the job.

This is the follow up scenario to Bootleg Whiskey, Liquor, Champagne & Wine and part 2 in the American Empire Saga.

GM: Clym Arnold (thekraken75)
Players: Morgan Hua (Ashley O'Neil - mobster/bare knuckle boxer), David J (Huxley - butler), Geoffrey P (Brett Aberauch - Olympic wrestler/rich boy), Sean V (Edgar Dwight - private eye), Michael H (Zooey Aberauch - investigative reporter), Mike K (Eugene Forester - radio operator)

Definitely a weird game and not a in a good way. We had a good table of Players, but the pacing was very slow for me. I'll mark the weird stuff in the spoiler section.

The game promised an investigation inside a Radio Station, but we never even got into the building. Sort of a major fail here.




10/17 Sun, 8am-9am

Panel: Dramatic Structure in Scenario Writing
Moderator: Chairperson Heinrich Moore
Panelists: Sean Branney (HPLHS), Michael Fryda (RPG Imaginings), Lynne Hardy (Chaosium), Mike Mason (Chaosium)
Topics: Elements of a plot, building tension, developing strong characters, etc. 

This was an interesting panel. For your viewing pleasure: https://youtu.be/4pTKN_yjXIU

1 comment:

MaxWriter said...

Thanks for the review, Morgan.

Actually, I wasn't being easy on you. I didn't figure the entire family would bum rush the Master and, dice being what they are, I had good rolls and bad. I never fudge die rolls. Add Doug's quickly figuring out how to destroy the Master and his wives, which I should have brought in immediately, and it was all over quickly.

Glad you enjoyed the game. Looking forward to playing with you again.