I've been looking for a game system to build out a Mission Impossible game. Friends strongly suggested Blades in the Dark. I finally got to play in a game of it and though it was interesting, it didn't quite fit what I wanted. What intrigued me about Blades in the Dark (Forged in the Dark engine) was that you can retcon events and have your Mission Impossible team completely bypass difficulties such as traps, ambushes, and alarms by having short flashbacks where your Mission Impossible team came up with a workaround. This way you just dive into a mission as you run into difficulties, each expert gets to shine and shows how they helped you complete your mission.
Various aspects of Blades in the Dark just didn't work for me. And I didn't want to build out a playbook for each archetype. In Mission Impossible, there's a Mastermind, Nerd, Muscle, Driver, Mimic, and Thief, but various skill sets overlap. Then the question is what you do if you're missing one of your team members. e.g. if you don't have a full table of Players and you're missing one of your experts.
I heard that The Dracula Dossier was an amazing campaign, so I purchased all the necessary books. The amount of books is pretty daunting: Night's Black Agents, Double Tap, The Dracula Dossier Director's Handbook, Edom Field Manual, and Dracula Unredacted. So those books sat on my shelf for a long time. Finally, I decided to run The Harker Intrusion, one of the scenarios recommended as an introduction to The Dracula Dossier.
To my surprise, Night's Black Agents had the right feel for Mission Impossible. I got car chases, shoot outs, paranoia, secret agent-foo. The character builds (Backgrounds: The Old Life) covered all the archetypes that I wanted. If you didn't have a full team, you gave each team member more build points, so they can cover any skill gaps. Heat works really well too.
- Iconic landmark
- Paris: Eiffel Tower, Arc de Triumph, Louvre Museum, Moulin Rouge
- London: Tower Bridge, Tower of London, MI6 HQ, Buckingham Palace, London Museum, 10 Downing Street, London Eye
- Brazil: Amazon Rainforest, Carnival of Brazil
- Morocco: Casablanca, Sahara Desert
- USA: Mount Rushmore, White House, Louisiana Mardi Gras, Golden Gate Bridge
- Secure location: evil lair, industrial building, power plant
- Transition location: airport, subway, crowded street, large street party, large elegant gala
- Major Villain: Calling card or over the top signature. Carries a white fluffy cat, loves gold, etc. What stands out, is this a reoccurring villain? If so, can't die until Climatic Ending.
- Lieutenant: Has a tell or minor calling card. Bad cologne, origami chewing gum wrappers, razor sharp teeth.
- Mooks: A dime a dozen.
2 comments:
Hi... curious to know if you did this, and how it went? I had the same idea, but just now in 2024!
I haven't tried this out yet as I thought this would work better as a face-to-face game (vs online). I've been busy with running Vaesen. I'm also currently building out a Pets of Famous People game for local conventions, sort of Cathulhu, but with a variety of animals.
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