That said, I really like this new model. Pelgrane Press charged $2 per seat for 4 hour games. Chaosium charged $6 per seat for 5 hour games, but gave each attendee $3 in online store credit. GenCon took a percent of the proceeds. One of my friends played in 8 games and paid only $18. Much cheaper than purchasing a badge, about $100.
I'm hoping my local conventions turn to this model if they turn into online conventions.
I ran "Four Hours to Reno" 3 times for Chaosium and watched a fair number of seminars.
Though a number of my sessions were back-to-back, I was able to get to my games on time since I didn't have to physically rush to my game table.
My game table on Roll20.net for Four Hours to Reno |
Seminars
Presenters used YouTube live, FB Live, and Twitch. From my experience, Twitch was the best platform. FB Live was very flaky. After GenCon, some seminars got published on YouTube.
I found that it was best to signup for all seminars you're interested in because only then would you get a link to the presentation and all the platforms let you view the presentation later. e.g. if you were late, you could rewind and watch it from the beginning. Without the link, you'd have difficulty finding the seminar. Some videos you'll need to fast forward past a bit of dead start time.
I watched more than the ones listed below, but left out the ones I disliked. Some were light in content or were just a sales pitch for their product.
Ben Riggs on TSR history
The text articles are better in quality than the videos.
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