Saturday, November 16, 2019

Morgan's AetherCon VIII (2019) Adventures

This year, I noticed that most non-D&D games were under-attended. Luckily the two games I signed up for actually happened.

The one thing that I did notice about AetherCon is that more often than not, games are sometimes run by the game author themselves.

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11/15/2019 - Friday 11am-3pm
Title: Darkness
System: Star Trek Adventures
GM: Sam Webb
# Players: 4 of 6 (5th player was a no show)

Play an adventure from the upcoming supplement “Strange New Worlds” with the writer! Respond to a Vulcan Expeditionary Group distress call on a planet transformed into a black void in the sky absorbing all by 0.04% of light. Locate the Vulcans, and discover what was behind the transformation of the planet.

The GM was the author of the scenario.

I felt we spent a lot of time rolling dice which killed the pacing a little, but I really enjoyed the scenario and highly recommend it.




11/15/2019 - Friday 5:30-8pm
Title: Midsummer Road
System: Ryuutama
GM: Matt Sanchez
# Players: 2 of 5 (game was originally scheduled for Saturday, but it got moved at the last minute, luckily the other player was available too.)

A honobono trip through the woods.

The GM was one of the translators of the Japanese game.

An interesting game. The fun part was making up the world and the next town we were going to. The world building had about six separate questions for the world and town that had to be answered by the players.

The travel portion was interesting in its own way. Weather changed every day (and possibly terrain) and we had to roll for the physical condition we were in when we woke up, hunting for herbs, traveling, and making camp each day.  Each action also had a chance of getting us injured or sick. There was a lot of dice rolling for just traveling day to day. Thank goodness for the automatic die roller on roll20.net, the different combination of die rolls for each check was a bit too much for a novice player.

All the die rolls added up to small daily dramas, but for me, I prefer a game which reserved die rolls for high drama and wow moments.

We did see a couple of interesting things along the way.

Overall, I did enjoy the game for what it was.



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