This was an invite only RPG event. We took Amtrak down to San Luis Obispo, played 3 RPG games over two days and then returned home on the 3rd day. Game location was in the Madonna Inn, named not after the pop star singer, but after the construction magnate Alex Madonna. The hotel boasts of 110 uniquely decorated guest rooms. A favorite place for weddings.
Alex's wife loved the color pink, so many things in the hotel was pink. He even painted his construction equipment pink. You knew that any pink colored second hand construction equipment on sale came from his construction company.
I had a great time. Thanks to Todd E and Marty C for putting together this event.
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Session 1: Sat Night, 4 Hours, 7-11pm
Game Suite - Country Gentleman |
In the tradition of a stately English manor with a casual atmosphere, this suite welcomes you into a sitting room graced with a large fireplace of hand-placed native rock. The master bedroom with king bed and private bath, is just off the sitting area and the staircase leads to the 2nd floor bedroom with 2 twin beds. Stroll the surrounding grounds and wander the pathways to a hillside oasis and heated pool. This suite is ideal for a couple and comfortable enough for a family of four. King and 2 twins. One bathroom through master bedroom, tub/shower combo.
THE EXCITING EXPERIENCES OF THE EXODUS EXPEDITION: VOLUME X
From the depths of you imagination, call forth your insatiable lust for wonder, riches and fame, to join the Exodus Expedition on their adventures, far, wide and deadly! Exotic locations, treachery, plunder and pirates a plenty stand against your curiosity, your cunning and your cutlass.
Based on Inverse World but utilizing aspects of Inverse Fellowship, it's a PbtA hack of a PbtA hack of a slash of collaborative storytelling you won't soon forget!
Based on Inverse World but utilizing aspects of Inverse Fellowship, it's a PbtA hack of a PbtA hack of a slash of collaborative storytelling you won't soon forget!
GM: Tyler Pugliese
Players: Charles P, Gennaro K, Karen Y, Morgan Hua.
System: The Inverse World
I liked this game. The PbtA playbook was very extensive, 4 pages of things to select from, consisting of 11 things to customize. I picked an Elf for my character and through choices, I wound up with a cold-blooded killer pixie with several Companions: an elven blade dancer, an elven archer, and a killer hummingbird. The other players customized a Collector (Gennaro), a Dwarf (Charles), and a Constructed (Karen).
There's no spoiler section because this game is unique to our session and knowing what happened won't help you at all since your game would be completely different.
Instead of a Tolkienesque world, through Player choices, we wound up with an ethereal plane of concepts. Wound up being chased by the Shadow of the Overlord we had just defeated. The Overlord had destroyed half the verdant and lush moon before we had killed him, leaving behind a cratered desert on half the moon. We found that he could only be defeated by one of two ways because he was protected by the shadow of the moon: Destroy the moon (which would take away his power) or Imprison the Shadow in a device. We decided to Imprison the Shadow. We had to get the device from a Dragon who pooped out poop and sometimes gold coins that looked like old Chinese coins. These coins can capture abstract things like love, anger, pride, etc. So, we had to defeat a Excremental (a poop elemental) and sneak into the dragon's lair. Once there, we were able to enlighten the dragon who gifted us with one of the coins. With the coin, we were able to capture the Shadow after bringing it to a tesseract fortress which could power it.
I credit Tyler, our GM, and the other Players for creating such an imaginative and interesting world. I enjoyed the game due to the odd concepts and utter strangeness. Yeah, not your standard Tolkien world.
System: The Inverse World
I liked this game. The PbtA playbook was very extensive, 4 pages of things to select from, consisting of 11 things to customize. I picked an Elf for my character and through choices, I wound up with a cold-blooded killer pixie with several Companions: an elven blade dancer, an elven archer, and a killer hummingbird. The other players customized a Collector (Gennaro), a Dwarf (Charles), and a Constructed (Karen).
There's no spoiler section because this game is unique to our session and knowing what happened won't help you at all since your game would be completely different.
Instead of a Tolkienesque world, through Player choices, we wound up with an ethereal plane of concepts. Wound up being chased by the Shadow of the Overlord we had just defeated. The Overlord had destroyed half the verdant and lush moon before we had killed him, leaving behind a cratered desert on half the moon. We found that he could only be defeated by one of two ways because he was protected by the shadow of the moon: Destroy the moon (which would take away his power) or Imprison the Shadow in a device. We decided to Imprison the Shadow. We had to get the device from a Dragon who pooped out poop and sometimes gold coins that looked like old Chinese coins. These coins can capture abstract things like love, anger, pride, etc. So, we had to defeat a Excremental (a poop elemental) and sneak into the dragon's lair. Once there, we were able to enlighten the dragon who gifted us with one of the coins. With the coin, we were able to capture the Shadow after bringing it to a tesseract fortress which could power it.
I credit Tyler, our GM, and the other Players for creating such an imaginative and interesting world. I enjoyed the game due to the odd concepts and utter strangeness. Yeah, not your standard Tolkien world.
Session 2: Sun Morn, 6 Hours, 11am-5pm
Game Suite - Fox and Hound |
Talley-Ho! The bugle is sounding... welcoming you to this country lodge. In the character of an English summer home, this rustic suite captures the ambiance of a restful retreat with a cozy sitting room and large stone fireplace. The master bedroom is located off the living room with king bed and private bath (tub/shower and double sinks) and the staircase takes you upstairs to the 2nd bedroom with a queen bed. This suite is cozy enough for a couple and comfortable enough to accommodate a family of four. One bath only through master bedroom.
VOLUPTUOUS PANIC
With Weimar Berlin in its death throes in February 1933, the Nazis rise and an ancient festival takes hold in the infamous Berlin demimonde. The players are prostitutes, hired to entertain for one final celebration in the estate of the notoriously perverse Obersturmbannfuhrer Wulf von Hellstrom. It will be a night of unearthly pleasure, pain and sacrifice and that they wish they could forget as true horror is birthed into the world.
GM: Marty Caplan
Players: Mike G, Bill L, Tyler P, Morgan Hua.
System: Delta Green
Play test of Marty's new game. Lots of good stuff going on with custom mechanics developed by Marty. Our group was cursed with really, really bad dice rolls. But in the end, we "saved" the day and only one of the PCs died (Mike's character).
System: Delta Green
Play test of Marty's new game. Lots of good stuff going on with custom mechanics developed by Marty. Our group was cursed with really, really bad dice rolls. But in the end, we "saved" the day and only one of the PCs died (Mike's character).
Session 3: Sun Night, 4 Hours, 7-11pm
Game Suite - Harvard Square |
SMALL TOWN CHARACTER EMBRACES THE APPEALING CHARM AND SIMPLE COMFORTS of the Harvard Square. This spacious 3 bedroom, 2 bath suite captures the ambiance of an English country retreat with a large stone fireplace and sitting room. The master bedroom with king bed and bath (tub/shower combo) is just off the living room on the first floor. Upstairs is a 2nd bedroom with a king bed and bathroom with shower. Just a few steps more will take you into a quaint attic room with 3 twin beds.
A PLACE FOR WELLNESS
You will all play patients in an insane asylum being evaluated as to whether you should remain or be released. When not playing a patient, you will play as hospital staff: doctors, nurses, and orderlies in charge of recommending therapies, evaluating patients, administering therapies to the patients.
Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies.
Remember: The Institute for Wellness is here for your safety and wellbeing. Patience is a virtue and a patient is only released when they're ready to face the world.
GM: Morgan Hua
Players: David J, Tracey J, Gennaro K, Karen Y, Shannon M, Marty C.
System: Cthulhu Dark
This was a play test of my new game. The beginning was close to how I envisioned it, but interestingly enough, Marty pushed into the 3rd act early, so the game ran an hour or so short. Players had a good time hamming it up and gave me some great feedback. Marty did pick the perfect PC and he demonstrated deep knowledge of various movies in his dialog. Great job!
I had fun watching the goings on and a lot of people were laughing; people had fun.
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