Saturday March 4, 11am-5pm (6 hours)
Scenario Title: League of Extraordinary Gentlemen: 1970's
GM: Todd Evans
System: Savage Worlds
Setting: Hazzard County
Character Level: Heroic-Legendary
Characters: Provided (The Bandit, Daisy Duke, Elvis Presley & the Memphis Mafia, Philo Beddoe and his orangutan Clyde, Foxy Brown, Evel Knievel, and Kolchakthe Nightstalker)
Number of Players: 7
Description: The Southern Division of the League of Extraordinary Gentlemen are sent out on an urgent mission to deliver the powerful telekinetic Carrie White to a supernatural prison before she wakes up from her magical slumber. Devil-worshiping Boss Hogg is set out to grab her from the League’s convoy and deliver her to his master Satan as another weapon in his unholy army. Can the Southern Division of League of Extraordinary Gentlemen transport the girl in time or will the Devil win the day?
Rules/Setting Downloads: https://tevansdesign.com/league-of-extraordinary-gentlemen-1970s-edition/
This game had the most amazing props imaginable and it also hit my nostalgic childhood sweet spot. My only issue is that it used Savage Worlds and it was a mini-heavy, combat-heavy game, so the four combats took up most of the game and there was less time for role playing. Also with such long combats, I ran out of cool moves to make. You can only do so many cool things in combat. I think the game might have been better using Spirit of 77 RPG instead.
The scenes were interesting, the GM did a great job, did great NPC voices, the props were top notch. I mean, who would make a character sheet out of 8-track tapes?
Overall, I had a fun time.
Scenario Title: League of Extraordinary Gentlemen: 1970's
GM: Todd Evans
System: Savage Worlds
Setting: Hazzard County
Character Level: Heroic-Legendary
Characters: Provided (The Bandit, Daisy Duke, Elvis Presley & the Memphis Mafia, Philo Beddoe and his orangutan Clyde, Foxy Brown, Evel Knievel, and Kolchakthe Nightstalker)
Number of Players: 7
Description: The Southern Division of the League of Extraordinary Gentlemen are sent out on an urgent mission to deliver the powerful telekinetic Carrie White to a supernatural prison before she wakes up from her magical slumber. Devil-worshiping Boss Hogg is set out to grab her from the League’s convoy and deliver her to his master Satan as another weapon in his unholy army. Can the Southern Division of League of Extraordinary Gentlemen transport the girl in time or will the Devil win the day?
Rules/Setting Downloads: https://tevansdesign.com/league-of-extraordinary-gentlemen-1970s-edition/
Character Sheet on a 8-track tape. |
The scenes were interesting, the GM did a great job, did great NPC voices, the props were top notch. I mean, who would make a character sheet out of 8-track tapes?
Overall, I had a fun time.