Sunday, June 07, 2015

Morgan's KublaCon 2015 Adventures

Memorial Day weekend at KublaCon.  Most of the RPGs I was in or running had to do with war -- sort of appropriate for Memorial Day, huh?

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All’s Well That Ends Well: Blood of The Gods
Thursday 6pm, invite-only pre-convention game, 6 hours 
GM: Nick "The Orange Duke" Szczech
System: Call of Cthulhu 6th Edition
My Version of a Colin Dimock classic. Our heroes have just returned from a deadly but successful mission. They are tired, wounded and in some cases dead. At least it is over, or is it? Play one of the Men in Black as you battle a horrible beast inside the confines of your own secret base. What is going on? What went wrong? Who can you trust? Only time will tell. It’s character against character in an all out battle to the death, but be sure you kill the right ones!

Hyle Hooper – ex FBI, dream warrior
Black Basil Thorn – world Traveler
Shannon Mac – navy seal, black ops agent
Clarice Scully – Bio/forensic expert
Kurt Salu – Computer expert, hacker
Madame Rotunda – power psychic
Arthur C. Carter –archeologist, dreamer
Eddie Dane – Killer, Stake Team leader
I got invited to a game before the convention started.  This is great.  No shuffler, no loss of weight for getting into games.  Also the Atrium is pretty quiet before the convention starts and is a great place to play a game.

This was an interesting game.  My only complaint is that this game needs 2 GMs.  When players were doing secret things (which was most of the time), the rest of the players wind up sitting at the table without anything to do.



Death From A Jeep
Friday 7pm, 6 hours
GM: Thomas Vallejos
System: GURPS 4th Edition
January 1944: You are members of an Allied Team of special ops who operate behind enemy lines. Your methods include the use of heavily armed jeeps, explosives, knives... Just about everything you will need to convince "Jerry” that starting this war was a bad idea.
You come back from Christmas leave only to find your next assignment is waiting for you. Destination: Somewhere in France. 
Tom had lots of technical details and info.  It's been a long time since I played GURPS and I love the bell curve that comes with 3d6 vs straight percentile die rolls.  Glad that Tom had pre-generated characters since there was a lot of crunch on the character sheets.  The mission was pretty straight forward, but we had a lot of fun in this game due to character interactions.



Super Train
Saturday 10am, 4 hours
GM: Morgan Hua
System: Godlike
Allied Talents, WWII soldiers with superpowers, are notified by the French Resistance that a Nazi Super Train is loading secret cargo. Your mission, stop whatever the Germans are doing.

Godlike is a brutal WWII system where one lucky bullet can kill a PC. Not only do you have to deal with trained soldiers, but the Germans have their own supermen too. 
This game is short and pretty straight forward.  I took two of the highlights from my Godlike campaign and created two standalone scenarios.  The other scenario is Eagle's Nest.

I got some Godlike veterans in my game:  Jack Y., Gil T., Jason F., etc.  I think only one player didn't know the system.  To my amazement, no PCs were harmed in this game.



Eagle's Nest
Saturday 7pm, 4 hours
GM: Morgan Hua
System: Godlike
Allied Talents, WWII soldiers with superpowers, are sent to capture the Eagle's Nest, one of Hitler's retreats.

Godlike is a brutal WWII system where one lucky bullet can kill a PC. Not only do you have to deal with trained soldiers, but the Germans have their own supermen too.
This time, due to a tactical mistake on the players part, two PCs died.  But I think I'll change the talent on one of the PCs, being able to do two things at once isn't much of an advantage.

One PC kept on getting the killing shot and racked up massive will points even though the other players helped in knocking the enemy NPCs down.  Didn't know you could be a Godlike Will Hog by getting the killing shot.



The Treaty Worlds
Sunday, 10am, 6 hours
GM: Jeff Yin
System: Dark Heresy
Inquisitorial Acolytes are dispatched to conduct a diplomatically sensitive investigation.
Jeff is a very under-rated GM.  He does great NPCs and has their nuances down.  Their actions and dialog tells the players oh-so-very-much without having to explain to us what is going on.

I've never played Dark Heresy and got a good introduction to the world and enjoyed the game very much.



Oh, The Unspeakable Things
Sunday, 5pm.  7 hours
GM: Matt Steele
System: Call of Cthulhu 7th Edition
27 June 1918, the Canadian Hospital ship HMHS Llandovery Castle is bound from Halifax, Nova Scotia to Liverpool, England to pick up soldiers wounded in The Great War. In theory, hospital ships are immune from attack by ship, by air, or even by U-boat. In practice, the Germans have been known to fire at hospital ships, even though it’s against international law and standing orders of the Imperial German Navy.

But the dangers don’t end there. Mines drift unseen around the British Isles. Spies and saboteurs are everywhere. And on the high seas, one never knows what nightmares might rise from the deep – or what horrors of war might be found drifting in the current.
My favorite game of the convention.   Definitely creepy and I definitely felt threatened throughout the whole game.

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