Sunday, December 08, 2024

Morgan's Illusion Horror Con 2024 Excellent Adventures


The free online horror convention. They have raffles of physical and digital prizes. The raffle money goes to various charities.

I bought several Kult books, but I can't get my weekly gaming group interested in playing, so this time, I signed up for all the Kult games possible. And ... I got into no Kult games. But later, I got into two Kult games via the wait list.

After playing more Kult. I think the 2d10 PbtA system is a neutral system for Kult. What I mean is, if you play Alien RPG, the Stress & Panic system adds greatly to the game and supports it very well. Kult's PbtA system doesn't add nor subtract from the game play. It's just there. The system is serviceable, but what differentiates Kult from other horror games is the setting.

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12/6/24 Fri 10am-2pm (4 hrs)

The Blizzard's Teeth
System: Kult: Divinity Lost
GM: SpoJino (Joseph)
4 Players: manbeartroll (Lucie the teenager - Brian), yashtruna (Fergus the muscle - Dominika), rocinate_on_focus (Eve the hunter - Robert), Morgan Hua (Jacob the leader)
Pregens: provided
Content Warnings: Body horror, Loss of agency, possible PvP

Strangers eye each other across the frosty courtyard of the mountain compound. Outside the blizzard howls. The horrific storm has seemingly claimed some of your companions already who had sought a way back to rugged mountain roads. Communication with the village below has been spotty at best, and only getting worse as the blizzard gets stronger. Everyone has their own reasons for being here, as the CEO’s mountain retreat offers more than shelter from the raging storm. You have not all arrived here together, nor are you all known to each other. What you do know is that this place should have had, at most, a minimal staff presence to maintain the compound during the harsh winter months. At the moment, it’s unclear if the greater threat is the growing storm outside or the suspicious faces around you.

GM said this was a fantasy survival horror scenario written by Scott Dorward which he reimagined as a modern Kult game. We had a good table of Players and I really enjoyed this game.

This game wasn't designed for Kult, nor really used the Kult mythos, so even though the game was good, it wasn't a Kult game in my mind.




12/6/24 Fri 4-8pm (4 hrs)

Bad Apple
System: CoC
GM: J. Michael Arons (jarons20)
4 Players: JohnLapoint (Dennis the laborer - John), JustinLapoint (Evelyn the doctor and Arthur's daughter - Justin), Morgan Hua (Arthur Ashmore the Scientist)
Pregens: provided.
Content Warnings: Infertility, Sexual Violence

1920s, England. A Town suffering a bad harvest. Can the Investigators find the cause and end the corruption?

This was a play test and an interesting scenario, but I felt the pacing was a bit too slow for my tastes.




12/7/24 Sat 11am-1pm (2 hrs, game was in a full 4 hr slot, but GM told us it was a short game)

Getting the Band Back Together
System: CoC
GM: Scott Dorward
4 Players: EerieLunarose (Perry St James - guitarist), ghost_crystal (Moxie Mutter - manager), automeris_io (Robin St James - bassist), Morgan Hua (Aubrey St James - singer)
Pregens: provided.
Content Warnings: Body horror, violence, harm to animals, possible PvP

Massachusetts, 1928. This latest tour has not been going well for your band. Interpersonal tensions are running high and the band is on the verge of splitting up. Maybe a nice stay in the country is just the thing you need to rebuild your sense of togetherness.

This was a very fun game, but it's more of an incident than a full scenario. Thus the 2 hour run time.




12/8/24 Sun 10am-2pm (4 hrs)

The Twins
System: Kult: Divinity Lost
GM: mrtnj (Martin)
2 Players: deviliciouz (Sam-antha Anderson, mom and programmer - Setheus), Morgan Hua (Ian, boyfriend and drug councilor)
Pregens: In-game character creation.
Content Warnings: harm to children, losing family members, self-harm, drugs, drowning, puberty, parenthood

The twins were, as one might expect, inseparable until that night. You are their parent and the new partner of their parent. Will you literally tear reality apart to get your kid back? One-shot game for two players. Character creation in game, aided by a questionnaire.

Characters are created in-game. We have a few questions to answer about the twins, ourselves, and our relationship.

Wow. Excellent Player and GM. When there's only 2 Players, everyone including the GM has to bring their A-game. No one slept on the job. A very, very enjoyable game.

This game definitely used the Kult mythos. We rarely rolled dice which was good as we mainly roleplayed. I think the system neither added nor subtracted from the game, it was neutral.




Friday, December 06, 2024

Vaesen: Seasons of Mystery - Review


This 104 page book (including endpapers and such) consisted of 4 unrelated scenarios; each set in a different season. No pre-gens were provided.

A Dance with Death (spring)
Fireheart (summer)
The Devil on the Moor (fall)
A Winter's Tale (winter)

On the maps for each scenario, I've circled Upsala in green as a reference point. Red is the destination.

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

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A Dance with Death
Season: Spring
Location: Nusnäs, Sweden
Pages: 20
Run Time: 1 session
Hook: Two cows drowned, police won't help, person suspects something supernatural did it.





Fireheart

Season: Summer
Location: Lake Hären. Smolandia, Sweden
Pages: 22
Run Time:  2 sessions
Hook: Brother is influenced by an evil preacher-woman, a servant of Lucifer.





The Devil on the Moor

Season: Fall
Location: Jutland, Denmark
Pages: 22
Run Time: 2 sessions
Hook: An engineer asks for help suspecting dark forces.





A Winter's Tale

Season: Winter
Location: Russia, near St. Petersburg
Pages: 20
Run Time: 2 sessions
Hook: PCs are invited to a meeting of people who know of the supernatural.




Thursday, November 14, 2024

Morgan's KulbaCon Fall 2024 Excellent Adventures

KublaCon decided to add another convention in the Fall. Held in Santa Clara, it's just a few miles from my home. Because it was the first year at this new convention space, there were some hiccups. I ran my game in the first time slot, long lines were at registration, there weren't enough maps of the venue, people weren't familiar with the venue, and there was a question about what was free parking.

Because of all these issues, though my game was fully booked, there were 2 no shows, but 3 people showed up to crash. I did wait an extra 6 minutes to start the game when the 3rd registered Player showed up (with another crasher in tow who I had to turn away). But even with all these minor problems, everything got sorted out and I had a great time.

The notices sent to us told us there was discount parking, which was an error by omission. The 2nd and 3rd levels of the parking structure attached to the venue was FREE for day parking; no overnight parking. The announced discount was for overnight parking. As long as you left the venue before 2-3am (no overnight parking), you were ok. The only issue was on Saturday, there were two other events at the Convention center, so the free parking got filled pretty quickly. 

On the first day, I parked on the 3rd floor near the Santa Convention Center entrance and went through the upper level walkway, wound up walking through the convention center before finding most of the convention was in the Hyatt. The next 2 days, I parked closer to the hotel entrance for a shorter walk, though you had to take the stairs, the parking lot elevators there were out of order, but the out of order sign was only posted on the 2nd level elevator doors, not on the other floors. WTF?

Most of the RPG rooms held two games with a partition to cut down the noise. This was mostly fine, except in one instance, where the other table got a bit too noisy for me, almost drowning out the GM. Not sure why some people need to shout. Maybe some GMs weren't used to private rooms where you didn't need to project so loudly?

I also got to play giant versions of Azul and Formula D. Never played either before. I won Azul (beginners luck) and came in 3rd (out of 6) in Formula D. The giant mat and race cars were fun, hard to not make vroom-vroom and screeching tire noises while playing.

Overall, an excellent experience.

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11/8/24 Fri 1-5pm (4 hrs) 

Hope's Last Day
System: Alien RPG
GM: Morgan Hua
5 Players (Gregory B, Joshua Z, Allan A, +2 crashers).
Level/Power: colonists
Pregens: yes

Hadley’s Hope is a “shake and bake” colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley’s Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

I had a good table of Players and had a really fun time. Of the Players, one had never seen the movies before; two owned the game. None had Played before. The newbie to the Alien universe actually was the sole survivor and got off LV-426 with secret agenda achieved.




11/9/24 Sat 10am-2pm (4 hrs)

Frontier Scum: Escape The Organ Rail
System: Mörk Borg
GM: David Pier
4 Players (3 players, one no-show): Cameron F, Isaac R, Dave L, Morgan Hua
Level/Power: 1
Pregens: yes

You are prisoners aboard the Organ Rail, a penal train clad in black iron, spewing blood-red smoke as it rattles across the tracks of the Big Nothing. Rumors say its belly-vault contains the confiscated swag of a thousand robberies gone wrong.

The next stop is Fort Gullet, where you’ll be hanged for your crimes, so you better get a wiggle on! To get out alive, you’ll need enough supplies to get you across the sweltering sands to the swamp-oasis of Sickwater; no straight-shootin’ lawfolk would ever set foot in that veritable rat’s nest of thieves and outlaws. Yup, that’s your only chance.

Of course, it couldn’t hurt to have a look in that vault while you’re here … could it?

I found out this was the scenario in the core book. Another good table of Players. I had the most fun in this game. This is the second game of Frontier Scum I've ever played and it didn't disappoint.

The best two things -- no the three best things -- about Frontier Scum are: the Hats (you can elect to have your hat shot off instead of being shot); guns automatically hit unless you have cover, then you roll to hit; the character generation is incredibly flavorful (check that out here with the online generator).

The GM brought little hats and full sized bandanas to wear. When you get shot at, you can elect to take your hat off. Hats off to the GM.

This was my favorite game of the convention.




11/9/24 Sat 6-11pm (5 hrs)

Cowboys vs. Aliens
System: Alien RPG
GM: Sam Scott
6 Players (GM took a 7th): Helen B (Piano Player), David B (Gambler), DD B, Rob C, Robert D, +1 crasher, Morgan Hua (Saloon Girl)
Pregens: yes

1875 Crystal Springs, Nevada Dang it and tarnation! The Hudson Gang has robbed the bank train! Sheriff Gorman and Deputy Apone are rustlin' up a posse to chase them down. Never mind the strange things happening recently, we got some frontier justice to dispense! (Rules: Free League's Alien RPG; all characters provided, no experience necessary, just pull up and play!)

I played in Scott's The Night of Knives and Shadows game at KublaCon and it was Yakuza vs Aliens and a lot of fun.

This time, Scott reskinned Aliens with a western. He reused some of the movie characters as NPCs and named various towns and such after things in Aliens as a homage.

I enjoyed the game, but I felt the last act fell a little flat. Also GM shouldn't have added a 7th Player. I know it's tempting, but never add extra Players because that steals screen time from the other Players.




11/10/24 Sun 9:30-2:30pm (5 hrs)

Mothership
System: Mothership
GM: Lee Randazzo
6 Players (only 4 showed up): Adrian R, Alex Z, Brandon D, Morgan Hua
Level/Power: first level
Pregens: yes

Join a crew of misfits as they navigate the dark mysteries of deep space. This game contains strong horror elements.

GM told us his game is a highly modified version of 10000 Too Many Jumps. I've never played Mothership, so I didn't care which scenario it was, but for people who've played Mothership, I think putting that in the game description would prevent people who've played the scenario before from accidently signing up for it.

Another good table of Players. GM was great. Told us this was the first time he ran Mothership. Another Player was familiar with the system and helped the GM with reminders about the Stress system. I felt the system was a bit fiddley due to the record keeping and felt the game design wasn't fully baked. I liked the Alien RPG system better. That said, I really enjoyed the game because of the excellent GM.

You kept track of die roll failures, each failure increases your Stress by 1 (Stress starts at 2). When you fail a Sanity or Fear check, you roll 1d20 and try to beat your current Stress (core rules says roll 2d10). If you fail, you roll 1d20 on a random Panic table (though core rules says 2d10 + Stress). There was just all this record keeping which I didn't like.




11/10/24 Sun 6-11pm (5 hrs)

Sombra Encima De La Quinecienera (Shadow Over the...)
System: Tales of the Old West (uses Year Zero Engine)
GM: Saul Morales
5 Players (4 showed up): Matt A, Wyn R, +1 crasher, Morgan Hua
Pregens: yes

The Year is 1873, in the area of Northern New Mexico Territory in the town of Jornada Valley, Ynez Quintero turns 15 on Saturday. Usually a special moment in a young girl's life where she leaves behind the girl and becomes a young lady. But joy turned to sorrow, yesterday as the body of Fernando Quintero was discovered, Ynez's oldest brother, out in the scrub range in the middle of nowhere. Shattered is the joyous time that her family, especially Marta Quintero the Matriarch of the family, has been planning for months. Witnesses have come forward claiming a native man was seen in the area. Sheriff Cahill knows a posse of locals would be nothing less than a murderous mob bent on revenge. Somethings for Cahill does not add up. Why was Fernando so far out in the middle of nowhere, why was the body so mutilated, why would the witness claim it was Nahui, a peaceful Otomi far from home. Tensions run high in this dusty town where tradition is long standing, secrets are kept close, tensions exists between cattle ranchers, farmers, natives, new comers and families that have been around for over a hundred years. As strangers passing through town Cahill has hired you to bring in Fernando's killer before the town explodes in blood and violence.

Saul wrote this scenario and a short version of it is in the published game. An excellent scenario.

The only downside of this game was that we had that "one problem Player." The problem Player was the crasher. After confronting the whole table, because the table wouldn't back him up, in a specific scene, he singled me out, and he went to weird social justice mode. After that, we let his PC do his thing; the rest of the party did other things as a split party. Later, he apologized for his behavior. But the damage was already done. We had fun despite his behavior.




Sunday, October 06, 2024

Morgan's Miskatonic Repository Con 2024 Excellent Adventures


Another free online convention. This one focused on Call of Cthulhu 7e scenarios in the Miskatonic Repository (3rd party written scenarios). Scenario authors (and others) can run scenarios from the Miskatonic Repository or play tests of scenarios.

This year, every GM I played with was the author of their scenario. Overall, a good convention. More good games than bad. And the quality of the good games more than compensated for the bad games.

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10/4/24 Fri 11am-3pm (4 hrs)

Bound by Blood (Playtest)
System: CoC
GM: Nellufy
3 Players: David J (Marisigan - Field Guide working for Dr Schneider), Denice K (Father Antanacio Jr), Morgan Hua (Dr Schneider - German Ethnologist)
Content Warnings: Cannibalism
Pregens are provided

This scenario takes place in 1911 Philippines. It has been under American Rule for 13 years.

Strange happenings have been taking place up north. A report came in the San Fernando Constabulary that a headless corpse has been found outside of Luka Village and accused is on the run.

The PCs were designed for the scenario and had fairly detailed backstories.

I enjoyed this scenario. It's great to play a game with only 3 Players. We get lots of screen time.




10/4/24 Fri 4-8pm (4 hrs)

The Wolf Trap
System: CoC
GM: Chris McCutcheon
6 Players: Robert F (Capt Carpenter), Benjamin S (Mrs Daria Walmsley - socialite), Moran T (Father Filbert Mason Esq), Walter M (Holly Hoyle - muscle), Kevin K (Dr Etsuko Hoshi - doctor), Morgan Hua (First Mate Enzo Pimintel)

Chesapeake Bay, 2 April 1896, The schooner 'Caroline' is southbound with passengers, mail & cargo, when a wicked gale kicks up. With the bay growing ever angrier the Captain steers towards Wolf Trap Light; a tiny, hazy & so very distant beacon of hope glinting dimly off their port bow. The desperate plan is to make for the lighthouse in the middle of the bay, hoping to lash to the stormproof structure & ride out nature's fury. Only ten minutes more & they'll be able to safely ride out the storm.

The issue is that I've played a number of games with the same premise. Another issue was this played out like a radio play, I basically listened as the GM told us a story. Not enough Player choices or Player agency. There were too many individual vignettes where PCs didn't interact with each other and the GM just round robined through the PCs. This happened multiple times.

GM did tell us that this scenario was squeezed into a 4 hour slot. Various things were removed (less exploring), and events condensed. So, maybe if this scenario had more space to breathe, it would have played out better.




10/5/24 Sat 11am-3pm (4 hrs)

System: CoC
GM: David Melville - Keeper Doc
4 Players: Bud B (Curt Kendrick - Ad Exec), Robert F (Ted Brantly - Contractor / Outdoorsman), Jo S (Donny Shows - Talent Agent), Morgan Hua (Larry Frippe - Insurance Salesman)

Summer 1972, Washington State. A group of old friends reunite for a weekend rafting trip in the Olympic National Forest. Their whitewater journey down the Lost River in the shadow of Mt. Mystery unearths terrible, subterranean secrets hidden within themselves and the primeval wilderness. Warning: body horror, child endangerment, PvP.

Each PC had a "Dark Secret" card which added a lot to the roleplaying. If the PC did a specific Act, they would get a Reward (3 possible awards, one use), so doing the Act 3 times gives you all 3 Rewards that you can use only once. The Rewards are pretty powerful rule breakers.

An incredible table of Players and great GM who wrote this scenario. My favorite game at this convention. Premium character interactions. Everyone was present in their character and I felt everyone was very real with their actions.




10/5/24 Sat 4-8pm (4 hrs)

System: CoC
GM: David Waldron
5 Players: J D (Merton Campbell - Doctor), Xiao W (Selene Laurent - Entertainer), Robert F (Ming Yuet - Gunslinger), Morgan Hua (Bill O'Reilly - Miner)

From ENNIE award winning Miskatonic Repository writer David Waldron. The Demon of the Deep Leads Amidst the lawlessness and turmoil of the Eureka Rebellion, a young First Nations woman of the Jardwadjali people searches desperately for her missing brother. As bushrangers stalk the innocent and rebels prepare for a bloody clash under the Southern Cross, something far more terrifying stirs in the depths below—an ancient creature with an insatiable hunger for human flesh.

Game is set in 1854 Ballarat, Australia. GM had deep knowledge about the peoples and places. Had lots of historical paintings and drawings, and real events melded into the scenario.

We had an ok table of Players and we made the mistake of skipping half of the investigation and jumped to the Big Bad at the end. We finished 2 hours early and wound up talking about the scenario and Australian history for 30 mins. So, the scenario wasn't as satisfying as it should have been.

Overall, I think if this was run over several sessions and with some work by the GM to massage the scenario a little, the game would be better. The historical content and setting makes getting this scenario well worthwhile.




10/6/24 Sun 11am-3pm (4 hrs)

System: CoC
GM: Michael Reid
4 Players: Anne K (Mukai Kotori - Office Worker - vocalist), Gwen H (Kano Hoshiko - Pianist), Denice K (Kawashima Ru - Doctor - harp), Morgan Hua (Nakaoka Shintarō - Guard - taiko)

Modern Day Japan, Tokyo Investigators attending the "Hills Music Festa," a music festival held in Roppongi, Tokyo, face off against a strange phenomenon swirling behind the event. Do Gods Dream of Digital Drugs focuses on music and AI, taking place in the modern metropolis of Tokyo.

Written by Byoushin, from the scenario collection 'Japonism 2024' Pregens provided, all experience levels welcome. Content Warning: Self-harm.

Michael Reid isn't the original writer, but he did the official translation from the original Japanese. GM created pregens for us because the published scenario did not provide any.

I played in Unseasonable Blooming and Minuet last year, so I was really looking forward to playing in this. I was not disappointed.

We had a great table of players and the GM delivered again. This came in as a close second to being my favorite game at the convention. It's all the character interactions and a good mystery that made this a great game.