Thursday, November 14, 2024

Morgan's KulbaCon Fall 2024 Excellent Adventures

KublaCon decided to add another convention in the Fall. Held in Santa Clara, it's just a few miles from my home. Because it was the first year at this new convention space, there were some hiccups. I ran my game in the first time slot, long lines were at registration, there weren't enough maps of the venue, people weren't familiar with the venue, and there was a question about what was free parking.

Because of all these issues, though my game was fully booked, there were 2 no shows, but 3 people showed up to crash. I did wait an extra 6 minutes to start the game when the 3rd registered Player showed up (with another crasher in tow who I had to turn away). But even with all these minor problems, everything got sorted out and I had a great time.

The notices sent to us told us there was discount parking, which was an error by omission. The 2nd and 3rd levels of the parking structure attached to the venue was FREE for day parking; no overnight parking. The announced discount was for overnight parking. As long as you left the venue before 2-3am (no overnight parking), you were ok. The only issue was on Saturday, there were two other events at the Convention center, so the free parking got filled pretty quickly. 

On the first day, I parked on the 3rd floor near the Santa Convention Center entrance and went through the upper level walkway, wound up walking through the convention center before finding most of the convention was in the Hyatt. The next 2 days, I parked closer to the hotel entrance for a shorter walk, though you had to take the stairs, the parking lot elevators there were out of order, but the out of order sign was only posted on the 2nd level elevator doors, not on the other floors. WTF?

Most of the RPG rooms held two games with a partition to cut down the noise. This was mostly fine, except in one instance, where the other table got a bit too noisy for me, almost drowning out the GM. Not sure why some people need to shout. Maybe some GMs weren't used to private rooms where you didn't need to project so loudly?

I also got to play giant versions of Azul and Formula D. Never played either before. I won Azul (beginners luck) and came in 3rd (out of 6) in Formula D. The giant mat and race cars were fun, hard to not make vroom-vroom and screeching tire noises while playing.

Overall, an excellent experience.

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11/8/24 Fri 1-5pm (4 hrs) 

Hope's Last Day
System: Alien RPG
GM: Morgan Hua
5 Players (Gregory B, Joshua Z, Allan A, +2 crashers).
Level/Power: colonists
Pregens: yes

Hadley’s Hope is a “shake and bake” colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley’s Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

I had a good table of Players and had a really fun time. Of the Players, one had never seen the movies before; two owned the game. None had Played before. The newbie to the Alien universe actually was the sole survivor and got off LV-426 with secret agenda achieved.




11/9/24 Sat 10am-2pm (4 hrs)

Frontier Scum: Escape The Organ Rail
System: Mรถrk Borg
GM: David Pier
4 Players (3 players, one no-show): Cameron F, Isaac R, Dave L, Morgan Hua
Level/Power: 1
Pregens: yes

You are prisoners aboard the Organ Rail, a penal train clad in black iron, spewing blood-red smoke as it rattles across the tracks of the Big Nothing. Rumors say its belly-vault contains the confiscated swag of a thousand robberies gone wrong.

The next stop is Fort Gullet, where you’ll be hanged for your crimes, so you better get a wiggle on! To get out alive, you’ll need enough supplies to get you across the sweltering sands to the swamp-oasis of Sickwater; no straight-shootin’ lawfolk would ever set foot in that veritable rat’s nest of thieves and outlaws. Yup, that’s your only chance.

Of course, it couldn’t hurt to have a look in that vault while you’re here … could it?

I found out this was the scenario in the core book. Another good table of Players. I had the most fun in this game. This is the second game of Frontier Scum I've ever played and it didn't disappoint.

The best two things -- no the three best things -- about Frontier Scum are: the Hats (you can elect to have your hat shot off instead of being shot); guns automatically hit unless you have cover, then you roll to hit; the character generation is incredibly flavorful (check that out here with the online generator).

The GM brought little hats and full sized bandanas to wear. When you get shot at, you can elect to take your hat off. Hats off to the GM.

This was my favorite game of the convention.




11/9/24 Sat 6-11pm (5 hrs)

Cowboys vs. Aliens
System: Alien RPG
GM: Sam Scott
6 Players (GM took a 7th): Helen B (Piano Player), David B (Gambler), DD B, Rob C, Robert D, +1 crasher, Morgan Hua (Saloon Girl)
Pregens: yes

1875 Crystal Springs, Nevada Dang it and tarnation! The Hudson Gang has robbed the bank train! Sheriff Gorman and Deputy Apone are rustlin' up a posse to chase them down. Never mind the strange things happening recently, we got some frontier justice to dispense! (Rules: Free League's Alien RPG; all characters provided, no experience necessary, just pull up and play!)

I played in Scott's The Night of Knives and Shadows game at KublaCon and it was Yakuza vs Aliens and a lot of fun.

This time, Scott reskinned Aliens with a western. He reused some of the movie characters as NPCs and named various towns and such after things in Aliens as a homage.

I enjoyed the game, but I felt the last act fell a little flat. Also GM shouldn't have added a 7th Player. I know it's tempting, but never add extra Players because that steals screen time from the other Players.




11/10/24 Sun 9:30-2:30pm (5 hrs)

Mothership
System: Mothership
GM: Lee Randazzo
6 Players (only 4 showed up): Adrian R, Alex Z, Brandon D, Morgan Hua
Level/Power: first level
Pregens: yes

Join a crew of misfits as they navigate the dark mysteries of deep space. This game contains strong horror elements.

GM told us his game is a highly modified version of 10000 Too Many Jumps. I've never played Mothership, so I didn't care which scenario it was, but for people who've played Mothership, I think putting that in the game description would prevent people who've played the scenario before from accidently signing up for it.

Another good table of Players. GM was great. Told us this was the first time he ran Mothership. Another Player was familiar with the system and helped the GM with reminders about the Stress system. I felt the system was a bit fiddley due to the record keeping and felt the game design wasn't fully baked. I liked the Alien RPG system better. That said, I really enjoyed the game because of the excellent GM.

You kept track of die roll failures, each failure increases your Stress by 1 (Stress starts at 2). When you fail a Sanity or Fear check, you roll 1d20 and try to beat your current Stress (core rules says roll 2d10). If you fail, you roll 1d20 on a random Panic table (though core rules says 2d10 + Stress). There was just all this record keeping which I didn't like.




11/10/24 Sun 6-11pm (5 hrs)

Sombra Encima De La Quinecienera (Shadow Over the...)
System: Tales of the Old West (uses Year Zero Engine)
GM: Saul Morales
5 Players (4 showed up): Matt A, Wyn R, +1 crasher, Morgan Hua
Pregens: yes

The Year is 1873, in the area of Northern New Mexico Territory in the town of Jornada Valley, Ynez Quintero turns 15 on Saturday. Usually a special moment in a young girl's life where she leaves behind the girl and becomes a young lady. But joy turned to sorrow, yesterday as the body of Fernando Quintero was discovered, Ynez's oldest brother, out in the scrub range in the middle of nowhere. Shattered is the joyous time that her family, especially Marta Quintero the Matriarch of the family, has been planning for months. Witnesses have come forward claiming a native man was seen in the area. Sheriff Cahill knows a posse of locals would be nothing less than a murderous mob bent on revenge. Somethings for Cahill does not add up. Why was Fernando so far out in the middle of nowhere, why was the body so mutilated, why would the witness claim it was Nahui, a peaceful Otomi far from home. Tensions run high in this dusty town where tradition is long standing, secrets are kept close, tensions exists between cattle ranchers, farmers, natives, new comers and families that have been around for over a hundred years. As strangers passing through town Cahill has hired you to bring in Fernando's killer before the town explodes in blood and violence.

Saul wrote this scenario and a short version of it is in the published game. An excellent scenario.

The only downside of this game was that we had that "one problem Player." The problem Player was the crasher. After confronting the whole table, because the table wouldn't back him up, in a specific scene, he singled me out, and he went to weird social justice mode. After that, we let his PC do his thing; the rest of the party did other things as a split party. Later, he apologized for his behavior. But the damage was already done. We had fun despite his behavior.




Sunday, October 06, 2024

Morgan's Miskatonic Repository Con 2024 Excellent Adventures


Another free online convention. This one focused on Call of Cthulhu 7e scenarios in the Miskatonic Repository (3rd party written scenarios). Scenario authors (and others) can run scenarios from the Miskatonic Repository or play tests of scenarios.

This year, every GM I played with was the author of their scenario. Overall, a good convention. More good games than bad. And the quality of the good games more than compensated for the bad games.

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10/4/24 Fri 11am-3pm (4 hrs)

Bound by Blood (Playtest)
System: CoC
GM: Nellufy
3 Players: David J (Marisigan - Field Guide working for Dr Schneider), Denice K (Father Antanacio Jr), Morgan Hua (Dr Schneider - German Ethnologist)
Content Warnings: Cannibalism
Pregens are provided

This scenario takes place in 1911 Philippines. It has been under American Rule for 13 years.

Strange happenings have been taking place up north. A report came in the San Fernando Constabulary that a headless corpse has been found outside of Luka Village and accused is on the run.

The PCs were designed for the scenario and had fairly detailed backstories.

I enjoyed this scenario. It's great to play a game with only 3 Players. We get lots of screen time.




10/4/24 Fri 4-8pm (4 hrs)

The Wolf Trap
System: CoC
GM: Chris McCutcheon
6 Players: Robert F (Capt Carpenter), Benjamin S (Mrs Daria Walmsley - socialite), Moran T (Father Filbert Mason Esq), Walter M (Holly Hoyle - muscle), Kevin K (Dr Etsuko Hoshi - doctor), Morgan Hua (First Mate Enzo Pimintel)

Chesapeake Bay, 2 April 1896, The schooner 'Caroline' is southbound with passengers, mail & cargo, when a wicked gale kicks up. With the bay growing ever angrier the Captain steers towards Wolf Trap Light; a tiny, hazy & so very distant beacon of hope glinting dimly off their port bow. The desperate plan is to make for the lighthouse in the middle of the bay, hoping to lash to the stormproof structure & ride out nature's fury. Only ten minutes more & they'll be able to safely ride out the storm.

The issue is that I've played a number of games with the same premise. Another issue was this played out like a radio play, I basically listened as the GM told us a story. Not enough Player choices or Player agency. There were too many individual vignettes where PCs didn't interact with each other and the GM just round robined through the PCs. This happened multiple times.

GM did tell us that this scenario was squeezed into a 4 hour slot. Various things were removed (less exploring), and events condensed. So, maybe if this scenario had more space to breathe, it would have played out better.




10/5/24 Sat 11am-3pm (4 hrs)

System: CoC
GM: David Melville - Keeper Doc
4 Players: Bud B (Curt Kendrick - Ad Exec), Robert F (Ted Brantly - Contractor / Outdoorsman), Jo S (Donny Shows - Talent Agent), Morgan Hua (Larry Frippe - Insurance Salesman)

Summer 1972, Washington State. A group of old friends reunite for a weekend rafting trip in the Olympic National Forest. Their whitewater journey down the Lost River in the shadow of Mt. Mystery unearths terrible, subterranean secrets hidden within themselves and the primeval wilderness. Warning: body horror, child endangerment, PvP.

Each PC had a "Dark Secret" card which added a lot to the roleplaying. If the PC did a specific Act, they would get a Reward (3 possible awards, one use), so doing the Act 3 times gives you all 3 Rewards that you can use only once. The Rewards are pretty powerful rule breakers.

An incredible table of Players and great GM who wrote this scenario. My favorite game at this convention. Premium character interactions. Everyone was present in their character and I felt everyone was very real with their actions.




10/5/24 Sat 4-8pm (4 hrs)

System: CoC
GM: David Waldron
5 Players: J D (Merton Campbell - Doctor), Xiao W (Selene Laurent - Entertainer), Robert F (Ming Yuet - Gunslinger), Morgan Hua (Bill O'Reilly - Miner)

From ENNIE award winning Miskatonic Repository writer David Waldron. The Demon of the Deep Leads Amidst the lawlessness and turmoil of the Eureka Rebellion, a young First Nations woman of the Jardwadjali people searches desperately for her missing brother. As bushrangers stalk the innocent and rebels prepare for a bloody clash under the Southern Cross, something far more terrifying stirs in the depths below—an ancient creature with an insatiable hunger for human flesh.

Game is set in 1854 Ballarat, Australia. GM had deep knowledge about the peoples and places. Had lots of historical paintings and drawings, and real events melded into the scenario.

We had an ok table of Players and we made the mistake of skipping half of the investigation and jumped to the Big Bad at the end. We finished 2 hours early and wound up talking about the scenario and Australian history for 30 mins. So, the scenario wasn't as satisfying as it should have been.

Overall, I think if this was run over several sessions and with some work by the GM to massage the scenario a little, the game would be better. The historical content and setting makes getting this scenario well worthwhile.




10/6/24 Sun 11am-3pm (4 hrs)

System: CoC
GM: Michael Reid
4 Players: Anne K (Mukai Kotori - Office Worker - vocalist), Gwen H (Kano Hoshiko - Pianist), Denice K (Kawashima Ru - Doctor - harp), Morgan Hua (Nakaoka Shintarล - Guard - taiko)

Modern Day Japan, Tokyo Investigators attending the "Hills Music Festa," a music festival held in Roppongi, Tokyo, face off against a strange phenomenon swirling behind the event. Do Gods Dream of Digital Drugs focuses on music and AI, taking place in the modern metropolis of Tokyo.

Written by Byoushin, from the scenario collection 'Japonism 2024' Pregens provided, all experience levels welcome. Content Warning: Self-harm.

Michael Reid isn't the original writer, but he did the official translation from the original Japanese. GM created pregens for us because the published scenario did not provide any.

I played in Unseasonable Blooming and Minuet last year, so I was really looking forward to playing in this. I was not disappointed.

We had a great table of players and the GM delivered again. This came in as a close second to being my favorite game at the convention. It's all the character interactions and a good mystery that made this a great game.




Thursday, September 12, 2024

Vaesen: A Wicked Secret and Other Mysteries - Review


This 112 page book (including endpapers and such) consists of 4 unrelated scenarios. No pre-gens are provided.

On the maps for each scenario, I've circled Upsala in green as a reference point. Red is the destination.

I really enjoyed all 4 scenarios. If run correctly, with some GM inspiration, all 4 scenarios can be really, really good.

Ranked in order of preference:
1. The Night Sow
2. The Silver of the Sea
3. A Wicked Secret
4. The Song of the Falling Star

Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes. At conventions, I generally book a 6 hour time slot which includes time for explaining the system and a break for food.

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The Silver of the Sea
Location: Fjรคllbacka Archipelago
Pages: 22
Run Time: 3 sessions
Hook: A dead priest washes up ashore with a self-inflicted gunshot wound. Another priest suspects foul play at Wrecker Isle.






A Wicked Secret
Location: Fรคrnsta
Pages: 32
Run Time: 2 sessions
Hook: An industrialist sent two trusted men to Fรคrnsta to buy forestry land. One came back raving mad, the other is missing. The ravings sounded like Society business. Can the Society look into this for a handsome fee?





The Night Sow
Location: Mรถlle
Pages: 18
Run Time: 2 sessions (ran this twice, both times took 2 sessions).
Hook: A friend asks for help at the Mรถlle Seaside Hotel. The problem is a secret that can't be revealed until you show up.






The Song of the Falling Star
Location: Arensburg on the island of Oesel
Pages: 16
Run Time: 1 session
Hook: A cousin's wife has gone insane and a priest says his newborn son is under an evil influence.




Sunday, September 08, 2024

Morgan's VaesenCon 2024 Excellent Adventures


All Vaesen RPG, all the time.

I got into two games and then two seats opened up on waitlists, so I got into 4 games. 3 of the 4 games were run by Nellufy. So, this was really more of a NellCon for me.

Lots of different and new settings for Vaesen. I love that a lot of independent scenario writers are writing scenarios based on new locations and its local folklore.

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Thurs Sept 5, 5-9pm (4 hrs)

The Weeping Woods
GM: Nellufy [Nell]
4 Players: imaginationascendant (John Hall - Hunter), nova.nix (Sister Catherine Cohle - Nun), apontious [Andrew] (Ezra O'Connor - Vagabond), Morgan Hua (Remy Ledoux - Academic)
Pre-gens provided
Content Warnings: Body Mutilation, Racism

September 1884 Elias, Texas. The small farming town of Elias has been plagued with mysterious deaths. Edward Tuttle, the mayor, has been sending telegraph messages throughout Texas, Louisiana, the Oklahoma and Indian Territory for help hoping someone would come. Word spread that the town is cursed. Men turn up dead in the woods they say. Their corpses mangled within the branches of the trees. No one has stepped foot in Elias for 3 weeks until now. An odd band of people has just entered the small town of Elias. They associate themselves with “The Society” and they are here to help.

Yeehaw! We're in Texas with guns! A nice use of a new setting and lore for the wild, wild west.




Fri Sept 6, 11am-3pm (4 hrs)

A Town Called Nyvik
GM: Nellufy [Nell]
4 Players: cliodnaconnoree [Clio] (Klas Kvistad - Occultist) , mikc0666 [Mik] (Maud Magnusdottir - Writer), severin.fall [Severin] (Saga - Occultist), Morgan Hua (Anders Baltasar - Servant)
No pre-gens.
Content Warnings: Body Horror

A plea for help has arrived in Castle Gllyencreutz. It is a plea from a Pastor from a small town called Nyvik. There isn't much about this town only that it is a small fishing town along the Swedish coastline. The Pastor says in the letter that a mysterious plague has struck this town and it has been hard to control his flock. He hopes that the Order of Artemis can send help and salvation in his time of need.

I really enjoyed this game. It was very touching emotionally.

Of the 3 Nell scenarios I played in, this one had the best story beats and complicated conflicts. So, I'd say this was the better scenario of the 3.




Fri Sept 6, 5-9pm (4 hrs)

The Gate of Izanami
GM: Thomas B (gmendlessgame)
5 Players (1 empty seat): codenameage [Age] (Akira - Policeman), wishmoon.5335 (Ryuu - Officer), penny676 [Martin] (Yoshiaki - Doctor), Morgan Hua (Taro - Professor)
Pre-gens provided
Content Warnings: none

In the Mountains of Shimane Prefecture lies the Higashiizumo a town that lies beside the gate to Yomi, the land of the dead. Mysterious deaths have occurred in the prefecture recently, ones driven by violence. The local Shrine Maiden, knowledgeable of such things has reached out to the Daisan No Me for assistance. Can you help solve the mystery before more deaths occur. Set in Meji Japan after the end of the Tokugawa Shogunate, this adventure makes use of the Community content released under Ukiyo-E you need none of this to participate in the game. Characters will be provided.

Another new setting and lore. I always enjoy a good Japanese game due to the social niceties and nuanced interactions (and breaking them when required). A fun game.




Sat Sept 7, 5-9pm (4 hrs)

It's Waiting
GM: Nellufy [Nell]
3 Players: wanderingwanderer.1887 [Joel] (Thomas Lester - Detective), Ross1stlevelDM (David Copper-Bottom - Writer), Morgan (Molly Sullivan - Occultist)
Pre-gens provided
Content Warnings: Grief, Loss of a Child

The members of the Society in Boston have found themselves summoned by a concerned family member from the small humble town of Fallen Oak that is nestled in the forests of Maine. The concerned family member mentioned that his sister has been found blind and is mad with hysteria. No one in the town wants to help her. When they arrive at Fallen Oak, the sacred holiday of Samhain is in full swing. 

Another new setting, but some popular lore with a new twist on it.

This was my personal favorite game because we had only 3 Players, so we had more screen time per Player. The Players were also excellent which made this a great experience.

Nell is going to rename this scenario to "The Fires of Samhain." (my suggestion after she said she wanted a new title).