Tuesday, November 18, 2025

Morgan's KublaCon Fall 2025 Adventures


KublaCon Fall moved to Burlingame from Santa Clara. Attendance level doubled. No free parking across the street at the abandoned theater parking lot. But RPG GMs got an amazing door prize (instead of the normal KublaCon pin which I never really cared for). This beauty lists for about $50.
GMs also get to sign up for games early, just like the VIPs who pay extra for this same privilege.

Overall, a pretty good convention.

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Nov 14, 2025 Friday 1-7pm (6 hrs, took 5 hrs)

A-Paw-Calypse Meow
System: Year Zero Engine
GM: Morgan Hua
5 Players: Katie O’B, Gee R, Zachary P, Marty C, Heather U-K
Level: Pets of Rich and Famous People, Animals can talk to each other.
Pregens provided.

You play Jackie Chan's Squirrel, Samuel Jackson's Parrot, Snoop Dogg's Cat, Paris Hilton's Chihuahua, and Gary Busey's Dog. Your human is at some charity event and they abandon you at the hospitality suite. As the world spirals into collapse, you must work together to survive and travel to your wormiest heart of darkness. Tone: Darkly Humorous (Dale & Tucker vs Evil, Evil Dead 2, Shaun of the Dead, Animal Farm) Content Tags: Horror Tropes, Apocalyptic, Cannibalism, Harm to Animals, Drug Use (light), Political Satire (definite), Fowl Language (possibly)

I had a great table and we laughed throughout the 5 hours. As per other runs, whoever picks Wild Thang kills it every time. So far, this run had the most non-stop laughs. Comedy is so much harder than horror. I think the table nailed it.




Nov 14, 2025 Friday 8pm-midnight (4 hrs, took 3 hrs)

Into the Odd
System: Into the Odd
GM: Sean Nittner
5 Players (2 empty seats):
Morgan Hua (as Benedict Jongler - The Axe).
Steven K (as Gizzard Wicherspin with faithful dog, Rags).
Max B-H (as Other Benedict - The Sneaky).
Pregens provided (actually characters created at table, but it was very, very quick).

A rules-light, flavour-heavy roleplaying game of industrial horror and cosmic strangeness.

Bastion is the only city that matters. In its industrial age, it sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. The Underground spreads beneath our feet and the stars loom above. You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific. You search for riches, but also Arcana, mysterious devices with unnatural powers.

This was actually the scenario in the book, but Sean started us at the bottom of the dungeon.

A great group of Players and we actually made it out in 3 hrs because we found an unlikely exit. I do want to say that the setting for Into the Odd is very cool and interesting because you have no idea as to what you're seeing and what things are, so everything is unsettling and bizarre. I really enjoyed this game.




Nov 15, 2025, Sat 9am-Noon (3 hrs)

Rustborn Bastards
System: Mörk Borg
GM: Dan Frederick
5 Players: Ty M, Chad R, Angelo S, Jacob S, Morgan Hua.
Pregens provided.

Mad Max at sea? Wasteland Degenerate + Cy_Borg at sea! 3 hour game run by designer / writer of Rustborn Bastards game.

The GM is the author of the system and is Kickstarting the game. The art is really good and like other Mörk Borg compatible games, the random tables are very imaginative.

I had fun. The GM brought minis, half-sunken rafts, sunk ships, whole ships, and other props. It was more or less a tactical combat game and we did 3 combats. The setting is sort of Water World.




Nov 15, 2025, Sat 1-9pm (8 hrs, took 4 hrs)

Quest for the Holy Grail
System: Monty Python Cocurricular Mediaeval Reenactment Programme
GM: Angelo Sphere
6 Players: Ojas T (left after 3 hrs), Lewis W (son), Nicholas W (father), Scott W, John B, Morgan Hua.
Pregens provided.

This educational opportunity will afford participants of English medieval history to accurately portray the grail quest given to Knights of the Heptagonal Table in 925 A.D. Characters provided. If you have your own set of CMRP random number generators, extra merits for you!

The GM also plays the HoLE (the show runner). When I read about this I wasn't sure about it, but playing it, it worked. Though I did find the game very random and not as funny as I had hoped. I didn't laugh that much, did smile here and there. There are demerits and they're not as bad as you'd think.

There's also some events where the PC is sent to "time-out" for 15 mins of real time via a timer where the Player just sits out of the game. I understand what that is for, but didn't like it. If it was a side skit for that one PC instead, I would have liked it more. I don't like game mechanisms where the Player is forced to do nothing. Even though it acts like penalty box, it's not labeled that and you do get bennies for sitting out. But if the tradeoff is missing 15 minutes of play for in-game bennies, I'd prefer to play.

I'm happy to have played this game as I was curious about it. My curiosity is now satisfied. This game wasn't for me.




Nov 16, 2025, Sat 10am-4pm (6 hrs, took 6 hrs)

Stowaway
System: Blade Runner RPG
GM: D D Blake
6 Players (1 empty seat): Travis M, Nick J, Jay M, Ric C, Morgan Hua (as Inspector Renaux)
Pregens provided.

SFO Spaceport security footage shows an unauthorized arrival sneaking off a ship from one of the off-world colonies. Some kind of animal, quadruped. So what? Why have you, an LAPD Blade Runner 340 miles away, been rousted from your comfy bed in the middle of the night? .... Beginners welcome, but please be familiar with at least one major IP source: Blade Runner, Blade Runner 2049, or Blade Runner: Black Lotus (the latter is usually free to stream on Amazon Prime).

GM decided we would make our own PCs. I had run Blade Runner before, but never generated a PC. The other Players were new to Blade Runner. I swore we took 2 hrs making the PCs. It didn't help that the newbies had questions about every step and there was a lot of table talk. GM spent a lot of time describing the world and nuances for our education which also took a lot of time. It was educational, but slowed down character generation.

Once we started the game, it was enjoyable. It was a good table of Players.




Nov 16, 2025, Sat 4-8pm (4 hrs, took 3 hrs)

The Celestial Algorithm
System: Star Trek Adventures 2e
GM: Michael M Kelly
6 Players:
Andrew F (as Cpt Pike)
April F (as Una - 2nd in command)
Yune L (as Lt Ortegas - Pilot)
Paul M (as Dr M'Benga - Chief Doc)
David M (as Spock - science officer)
Morgan Hua (as La'an - head of security)
Pregens provided.

Players will get to choose their favorite Starfleet crew: Captain Kirk and the Original Series characters, or Captain Pike and the Strange New Worlds bridge crew, as the USS Enterprise faces the challenges of this published introductory adventure. Second Edition rules will be taught. Beginners welcome!

This was the new Starter Set's scenario. It's pretty good. We had a good table of Players, all Trekkies, but I was the only one familiar with the system. I've run STA 1e. The GM was actually trying 2e out himself, but he knew the rules pretty well, he only had to look up what skill was needed for tractor beams.

GM had the whole SNW crew and TOS bridge crew. SNW crew was about 12 PCs, TOS 8 PCs. I voted for the SNW crew because there was more variety. One Player never saw the SNW series. So, he picked Spock as his PC. He did an excellent Spock.

STA 2e is more streamlined than 1e, but then we didn't do any combat, so I'm not sure how 2e works without the challenge dice (d6s for damage and special effects). I did feel the Momentum cycle (gaining and spending) almost got in the way of the storytelling. We were focused on the Momentum pool and just rolling dice vs doing Trek technobabble. Our group got good at the Momentum cycle. When I first played Modiphius 2d20 system, it took a while to get the hang of it. I did push the group to spend Momentum when they were reluctant to, so maybe that helped. During the game, we only failed one die roll which led to a major complication. But most drama came from rolling 20s. We didn't get any 20s early on, but near the end, we got several in a row which made it more exciting.