Tuesday, February 18, 2025

Morgan's DundraCon 2025 Excellent Adventures


This convention is an 8 minute drive from my home. So, if I only get into one game, it's not a big deal to drive to the convention and go home afterwards. When the convention is in San Francisco, it's a 50 minute drive each way. So, I'd rather play in a couple of games (stay all day) when I have to drive up there.

The only drawback is the DunDraCon shuffler results are posted 15 mins before the first games in that time slot which is crazy. For instance, in a slot, some games may start at 6pm, others at 8 pm. But they don't post the attendance list until 5:45pm. Giving you 15 mins to get to your game. The good news is that they now post the results online in addition to the old fashioned way of taping up paper on a wall, there used to be a crowd of people jostling each other trying to figure out of they got into a game. I just wish they post it an hour earlier. (The exception is the day's first session which is posted the night before).

I was worried about the two games I was running because they were on Sunday and Monday, but both at 8am. The scenario I have is best with a full table. To my relief, both games filled up. There was only one no show for Monday morning, but I had one crasher, so I still filled the table. Yay!

Those more observant might realize I sometimes title these convention blog posts with the words Excellent Adventures and sometimes not. It's a reference to Bill & Ted's Excellent Adventure. Some conventions aren't excellent. This one was.

The games were fun, the GMs were good to excellent, the scenarios were all very good, the Players were all good to excellent. I hung out with people from the Con circuit. Picked up some free stuff from the freebie table. Got deeply discounted stuff from the Dealer Room. Definitely two thumbs way, way up. 👍👍

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Tales from the Walker Bar and Grill, Chapter 1
Friday 2 PM for 6 Hours
GM: Ben Lopez
System: Feng Shui
Edition: 1st
Players: 6 (P Myers, M Willner, H Parker, J Smith, Morgan Hua, 1 empty seat)
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes
The Walker Bar and Grill, where retired action heroes go to live the quiet life and avoid trouble. But trouble tends to come knocking. Play as characters such as Cordell Walker, Jack Burton, John McClane, and more!

We had Data (from the Goonies but grown up), Magnum PI, John Wick, Jack Burton (Big Trouble in Little China), and Dirty Harry (but old like from Gran Torino, my PC) hanging out in a bar. There was a whole stack of pre-gens. Those were the ones we picked.

I enjoyed this game. It started off with a bang and we had a big fight near the end, that went on a bit too long, and John Wick was going to die in a couple hours if we didn't get him to a doctor, so we took him to Doogie Howser.




Cthulhu Dark: The Cable
Saturday 8 PM for 4 Hours
GM: Charles Picard
System: Cthulhu Dark
Players: 5 (F Garcia, A Valbuena, Bill L, Sean P, Morgan Hua)
Provided: Characters created for game
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In 1858 magnate Cyrus Field backed the most audacious high tech project of the 19th century: laying an undersea telegraph cable across the bottom of the Atlantic Ocean. As crew on the USS Niagara, you'll discover the truth of that expedition... and why it was doomed to fail!

Cthulhu Dark is a rules light take on Mythos gaming that centers the experience of ordinary people confronting a cosmic horror they can't defeat. Be prepared for themes of body horror, compulsion/addiction, and madness. Safety Tools: X Card; Lines and Veils.

This year, I used my priority slip to get into this game. I had heard good things about this game and Charles told me he was considering retiring the game, so I wanted to make sure I got to play it before it was retired. It was an excellent game. The best of the 3 games I played in. It also helped we had a table of excellent players including Bill and Sean.




Hope's Last Day
Sunday 8 AM for 4 Hours
GM: Morgan Hua
System: Alien RPG - Free League
Edition: 1st
Players: 5 (D Wheeler, D Sundey, S Bea, J Ball, R McClelland-Bane)
Provided: All characters provided by GM
Power Level: Colonists
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Hadley's Hope is a 'shake and bake' colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

All newbies to Alien RPG and one person never saw any of the movies. There's always that one Player and I love it because it'll all be a surprise to them. I had an excellent table of Players.




The Adventure of the Sword Tournament
Sunday 4 PM for 4 Hours
GM: Brian Chumney
System: Pendragon
Edition: 6th
Players: 5 (K Betchart, K Ryker, S Bui (one no show, I assume it was this person), Sean P, Morgan Hua)
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The year is 510. The cold, gray, leaden skies of winter mirror the mood of the land. None have worn the crown of Logres since the death of King Uther fifteen years ago. All of Britain suffers under the depredations of rapacious, ambitious barons and opportunistic raiders. You and your fellow Player-knights will join a nameless, backcountry squire who quite unexpectedly finds himself carrying the weight of an entire realm on his shoulders. As landless knights, the characters are presented with a golden opportunity to back the so-called Boy King against the warlords who would crush him in their mad quest for power. This is a tutorial scenario meant not only to teach everyone the rules of the game but also familiarize them with the world of King Arthur, which is often quite unlike our received understanding of medieval life as depicted in contemporary fiction, visual media, and other role-playing games.

I have Pendragon 1e and 5.1e. I've played it and recently bought the 6e Starter Set (I only skimmed the new rules) and I wanted to play it. My favorite thing is to play something before running it, so I can enjoy it twice. Once you run a game (or read it), you can't really play it as a Player. Being the forever GM, I always have to have new material to run, so I sometimes have to run a scenario and never get a chance to play it.

GM told us the Starter Set adventure is pretty long, so we weren't going to finish it, but he'd try to get us through as much as possible, so we'd get a good feel for the game. We wouldn't do a Wintering phase, but he talked about it.

I vaguely remembered the Battle system. I did like the change for Multiple Opponents in combat. Previously, if you fought two people, you had to split your skill and decide how much per opponent; now, you just get a -5 to your skill for both opponents. Failing a Passion roll wasn't as punishing as before. So, all good changes.

I really enjoyed this game. I'm so glad I got to play. We also had a good table of Players too.




Hope's Last Day
Monday 8 AM for 4 Hours
GM: Morgan Hua
System: Alien RPG - Free League
Edition: 1st
5 Players: N Quinnell (Hirsch), B Recktenwald (Holroyd), K Pincmbe (Sigg), A Lee (Singleton), Vincent (MacWhirr)
Provided: All characters provided by GM
Power Level: Colonists
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Hadley's Hope is a 'shake and bake' colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

One of the Players, A Lee, mentioned that he had watched the podcast interview of me. What? Someone watched that? And wanted to mention it? Thanks! Made me go watch it again. It definitely has some good advice and information.

The Players were all newbies to Alien RPG, and two who've never seen any of the movies, but one admitted knowledge via osmosis through friends and social media. This was the first group to survive with no deaths and they even rescued a NPC. This was the 12th run of the scenario for me. Another table of excellent Players.