SPOILER WARNING: This whole post is a spoiler, so don't read further if you plan to play.
A Place for Wellness
You will play various characters from movies such as Terminator, Halloween, Hellraiser, IT, Psycho, and One Flew Over the Cuckoo's Nest. All are new patients in an insane asylum. Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies.
When not playing a Patient, you will play as Doctors in charge of evaluating patients, recommending therapies, and administering outdated therapies to the patients.
The asylum is modern and similar in tone to One Flew Over the Cuckoo's Nest.
This is a PvP game where the Patients are pitted against the Doctors and the system. This is a game about perceptions, observation, deception, and human cruelty.
Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.
Background
The seeds for the idea behind A Place for Wellness started with a game I played in at a convention. A GM started us as kids for Act 1. Then Act 2 started with us a grownups and based on whether our kid got arrested or not, he had criminal or upstanding citizen adults for us to play. The brilliance of the game was that he had character portraits for all the characters. He found actors who started as kid actors and had varied roles, so he had normal and hardened criminal character portraits. Today, with AI tech, I guess this would be easier to pull off, but at that time, I had never seen anything like that before.
Years later, I built Welcome to the Clown Motel where the PCs were action heroes past their prime, think of the movie RED. The PCs were James Bond, Emma Peel, Shaft, Elvis, and Indiana Jones. It was easy to find photos of them in their iconic roles and photos of the actors past their prime. I used a character portrait standee that was clear and put the young hero on one side and the old hero on the other. I told the Players that, "This is what you think you are, this is what other people see." I show them both sides.
And I put the standee where the young hero portrait faced the Player and the outward facing side towards the other Players.
So, the next evolution was to have a standee where the Player only saw their self-image and other Players only saw something else.
Decisions, Decisions, Decisions
So, I asked the question, what type of game could I build using this mechanism? It had to be a game about perception.
I decided it had to be a game about an Insane Asylum. The PCs were patients. But what about the doctors? Ah, the doctors need to have two faces also. The doctors must see themselves as normal well-meaning doctors, but see their patients as disturbed. The patients must see themselves as normal, but the doctors as monsters.
Years ago, I ran a homebrew game based on Ghost in the Shell: Stand Alone Complex. The PCs belonged to Section 0.9, the nightwatch of Section 9, the B Team. At one point, a PC was put on trial for excessive force (she was being sued by an NPC who was mistakenly tortured). The issue was that the other PCs were not on trail and had nothing to do, so my solution was to hand out roles in the courtroom (witnesses, lawyers, judges) to the other Players and handout hidden agenda cards to them. This worked out great. So, I applied the same idea to this game. If you were not playing a Patient, you played a Doctor.
In most convention games, the main table is round, so all the Players can face either other, but this messes up my setup. The doctors must all see each other as normal. So, I decided it had to be a long table with all the doctors on one side and the patients on the other. This to me looked like a panel of doctors evaluating a patient. Aha, bingo! Some convention rooms did have a long rectangular conference table, so I needed to request this for my game.
Once I decided that that was what the game was going to be, I wanted to have tools for evaluation. I looked up inkblot tests, word association tests, and possible treatments for patients.
I then created a list of possible patients based on various movies. Of the 17 I came up with, I picked a variety of 6. I didn't want them all to be thematically the same, so I picked some Final Girls and some Villains.
The Patients
Sarah Conner (Linda Hamilton) from Terminator 1 (1984) & 2 (1991) & Dark Fate (2019).
Laurie Strode (Jamie Lee Curtis) from Halloween series (1978, 1981, 1998, 2018, 2021, 2022).
Kirsty Cotton (Ashley Laurence) from Hellraiser 1 (1987) & 2 (1988).
Ben Hascome (Jeremy Ray Taylor & Bill Skarsgård) from IT (1990 & 2017).
Norman Bates (Anthony Perkins) from Psycho (1960).
RP McMurphy (Jack Nicholson) from One Who Flew Over the Cuckoo's Nest (1975) and Batman (1989/2008).
What the Doctors see as Patients |
What the Patient sees as themselves |
Doctors and Staff
What the Patient sees as Hospital Staff |
What the Doctors see as Hospital Staff |
Patients see (left), Doctors see (right) |
Using Cthulhu Dark, I found it was too easy for the Patients to overwhelm the Doctors, so I had to give the Doctors some help. I decided to give the Doctors a bonus if their Intern/Orderly helped with controlling a Patient.
What doctors see as intern/Orderlies |
What patients see as intern/Orderlies |
Rules
Endgame Horrors |
Table Setup
Introduction
- Game safety tools. The issue is that I have no control over the Players when they're playing the Doctors (or Patients), so I have no idea what they're going to do or say. So, I have a giant red X-card. I explain that a Player can at anytime pull up the X-card and wave it to stop play.
- I explain the Cthulhu Dark system. And my modifications.
- Let the Players pick PCs.
- I have 3x5 cards folded in half, so it is tented. In front is typed the names of movies. Inside is typed the name and occupation of the Patients from that movie; for Doctors, inside is only their name. The cards are separated into two groups: Patients and Doctors.
- Show the list of Patient movies. Some Players are not familiar with all the movies. Let those Players choose first. Tell them to open the tented card to see which Patient they're playing. If you are short a Player, I'd leave out Norman Bates, but his interactions with Frank N Furter is actually pretty funny. The 3 must have PCs are Ben Hascome, Kirsty Cotton, and RP McMurphy.
- Show the list of Doctor movies. Use the same process as for Patients except that some Doctors are in the same movie as the Patients. Those Players who had already picked a Patient from a movie should NOT pick a Doctor from the same movie. This is so that there is some roleplay interaction between the Doctors and Patients who know each other. None of the Doctors are must have, but Players love to play Frank N Furter. If Cyphere isn't played, just give the Rubik's Cube to different Doctor.
- Put the Doctor standees in front of their respective Player. The nice professional picture should face the Players. The evil side should be hidden from sight. I give Cyphere the Rubik's Cube and put the Rubik standee in front of him. This is a trigger for Kirsty Cotton especially when someone plays with the cube.
- Some Players have said that they sometimes get confused as to how to play their PC. This generally happens when they suddenly realize what their hidden portrait is. So, I tell the Players before the game starts, "In earlier games, I've been asked by some Players that get confused as to how to play their PC (whether Patient or Doctor). Players are free to interpret their PCs. The point of the game is to have fun. It is up to you to pick what you are comfortable with and what is fun for you and other Players."
Act 1 - The Interviews
- Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.
Of course, this is ironic. - "Today there will be 6 new patients at the Hospital today. We will be evaluating them and figuring out who is the Primary Physician responsible for assigning treatments to them."
- Explain various tests: baseline interviews, word association test, ink blot tests.
- Doctor Evaluations. Q &A with patients. This gives a baseline for the Doctors. Either hand out the Patient Case Histories or tell them to look at the pages on the clipboard. "Players should not feel they are tied to the case histories as the case histories may contain inaccuracies, but it gives the Doctors (Players) who are unfamiliar with various Patients some info."
Will Patients lie in effort to seem normal and get released? Can Doctors see through the deceptions? Will Patients tell the truth about their bizarre experiences? These are all choices the Patients must make. - Word Association tests. Either hand them out or point to the page on the clipboard. Some of the words are from real word association tests, some are actually deliberate trigger words to get a reaction out of various Patients. How the test works is that the reaction time is recorded. Quick responses are more truthful than slow responses. But in-game, we won't bother writing down the time, nor use a stop watch. Players generally forget these and I prompt a Player that seems a bit quiet and ask them if they want to try a few word association tests.
Will Patients try to lie and skew the test? etc.... - Ink blots. I found a number of ink blots online (some are real). You're supposed to show the ink blot for a few seconds, then hide it and ask the Patient what they had seen. In-game, the Doctor will leave the ink blot up and show it to the other Doctors too. Not really a problem. The ink blots have deliberate triggers too. I usually hold back the ink blots and if I see a Player who's a bit quiet or withdrawn, I hand the stack of ink blots to them (about 25) and point out a few triggering ink blots to show.
Will Patients try to lie? etc... - When a trigger gets a reaction from a Patient (or if it should elicit a reaction and they are able to hold it back), I ask the Patient for a Madness save roll. If they fail, I raise their Madness level and I tell them what its current level is. I have a sheet of paper with the Patient's names and their current Madness level. All Patients start at Madness level 1.
Norman Bates is a little bit special. The Patient starts off externally looking like Norman Bates, but internally, he's Mother. If the Player has enough time playing as Mother internally, then when the Madness level increases you can either let the Player pick which side to show and that would be the internal and external picture for everyone or you can flip the picture to the other side and tell everyone that's the internal and external picture for everyone. - I ask the Doctors, "Which Patient do they want to see first?" Generally, there's a pause and confusion. I then say, "Actually, out-of-game who wants to volunteer to be the first Patient?" Generally, someone will jump up and volunteer. I put the paper bag over that Player's Doctor's standee hiding it. Then invite the Player to come over to the other side of the table and have a seat. Then I put the Patient's standee out. If it's RP McMurphy or Kirsty Cotton I explain that before the Patient is brought in, the Hospital Administrator (GM) says the following:
For McMurphy: This Patient acts out and was hard to control when he didn't get to put on some makeup. So, we let him wear some.
For Cotton: She has a history of self-harm and even though her nails were cut to the quick, she somehow still harms herself.
You may also hand out the Patient Treatment Form at this time (or point out that they're on the clipboard) because this would give the Doctors an idea as to the type of treatments available. Also the Doctors may want to argue about diagnosis and treatments during the interview.
Ben Hascome is triggered by RP McMurphy and Spaulding. When he sees them he needs to make a Madness die roll. Furter might trigger him, depending on how strongly the Player reacts.
During the interview, Patients may want to do some actions such as steal a paper clip (Sarah Conner) or escape the interview room (Ben Hascome). This is resolved using the Cthulhu Dark die rolls. If the Doctors want to spot this or stop a Patient from escaping, interested Doctors can roll against the Patient. All interested parties, Patient and Doctors, roll simultaneously, but the Doctors must first declare if they want to "Risk" their Orderly for a +2. Otherwise if their Orderly is there, they get a +1. The Patient must also declare if they're using their Madness die.
For example: Sarah Conner vs Dr Cyphere and Dr Loomis.
Declarations:
Sarah Conner declares she is using her Madness die for 3d6.
Doctor Cyphere risks his Orderly for +2.
Doctor Loomis does not, but still has his Orderly and gets a +1.
All roll dice simultaneously.
Sarah highest die is a 5 [die rolls = 2 & 5 white dice, 4 green die].
Cyphere rolls a 1 +2 = 3. His die roll loses to Sarah's.
Loomis rolls 5 +1 = 6. His die roll beats Sarah's.
The result?
Sarah is caught by Dr Loomis with the help of his Orderly, but Sarah has hurt Cyphere's Orderly (ask Sarah's Player what she did to take out Cyphere's Orderly - "When the Orderly tried to take the paperclip from me, I broke his arm in 3 places."), so remove Cyphere's Orderly from the game.
As an aside, RP McMurphy can try to seduce Harley Quinn. If he beats 1d6+2, she will continue to pretend to be Wilke's Orderly, but will instead be the Joker's. You can keep this a secret or just put the Orderly standee next to McMurphy, he can then use her help +1, risk +2, or be sacrificed. - After the first interview, I tell the Doctors, "They must pick a Primary Physician who determines what treatments to use on their Patient. The Doctors can confer on possible treatments, but the Primary Doctor gets the final say." I had to do this because without a designated Primary Physician, the arguments about what treatments to apply never ended. One or two doctors would remain steadfast on what they treatments they wanted to apply. If a certain Doctor spent more time on a Patient during Q&A that usually was a sign that that Doctor wanted to be the Primary Physician for that Patient.
The Patient Treatment Form has a line for the Patient's name and Doctor's name, have the Primary Physician fill this out; this is just so we can remember which Doctor is paired with which Patient. - Ask "Which Patient do you want to evaluate next?" Ask for the next Patient volunteer. Repeat this until all the Patients are evaluated. If this gets too repetitive or boring, you can start doing treatments or group activities for Patients already admitted. See Act 2 for Treatments and Activities.
Act 2 - Treatments and Activities
Activities
Treatments
- Most therapy forces at least one madness die roll.
- Pills: roll to hide pills vs taking, taking pills subtracts one white die. All patients are on at least one drug. Each drug reduces one die. Not taking a pill the next day recovers the lost die. If opposed to taking the pill, ask if the Patient tries to stuff it in their cheeks, under tongue, discard, use slight of hand. Doctors can oppose this observing for slight of hand or asking the patient to lift their tongue and inspect their mouths. On failure of opposing die roll, the doctor forces the patient to take the pill.
- Restrict Diet: nothing happens, unless it's a starvation diet, then remove one white die
- Increase Drug Dosage: remove another white die
- Additional Medication: remove another white die
- Solitary confinement: roll madness die
- Straight Jacket / Restraints: remove one white die until freed
- Electroconvulsive Shock Therapy: roll madness die (also scene is played out for more)
- Hydrotherapy: roll madness die (play out)
- Insulin Shock Therapy: roll madness die (play out)
- Pyrotherapy: roll madness die (playout)
- Lobotomy: Permanently remove a white die (play out)
- Experimental Therapy: roll madness die (play out)
- Patient Cured, Release Patient: If a patient is to be released, they are interviewed by the chief of staff and told they will be released the next day once the paperwork is completed. They are then released into the general patient population for a scene where they can tell the others that they will be released. In the middle of the night, the patient will be taken out of their cell. Do they make a fuss? Scream? What do they do? Then they are gone the next day. If the staff is asked, they will say the patient has gone home. They were released. Stoke up the paranoia.
Escape
Act 3 - Endgame
Conclusion
Forms
Word Association Test |
Patient Treatment Form |
Patient Case Histories |
Triggering Ink Blots
A mask, is this Michael? |
Batman and Joker |
I print this in B&W, but what's funny is this is Jason, not Michael Myers, but we always get a reaction from Laurie Strode |
Is it a bat or moth? |
Another Clown for Ben |