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7/6 Thurs 5:30-9:30pm.
7/7 Friday 5:30-9:30pm.
7/8 Saturday 8am-noon
7/8 Saturday 1-5pm
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A fraction of my RPG books |
Yes, I'm used to errata. Before the internet, game publishers were more careful about making mistakes and corrected them in newer printings. I fear, the trend these days is to push things quick to market and correct the PDF afterwards. But if you got the first print edition, you get screwed. For example Alien RPG, the first printing, Pilots don't have the Piloting skill.
My pet peeves for RPG books:
1. Not using a professional editor/proof reader. Using MSWord autocorrect and Google Translate doesn't cut it. One KS delivered a badly translated RPG. The game was supposed to be decades old and very popular in Sweden. They had an early release PDF to allow us feedback. I'm a native US English speaker and have a college degree. I sent feedback and a number of my suggestions were rejected. The response from the company? We have a friend who's a Swedish expat in the US who speaks English, we rely on that person's judgement for the final decisions. OMG. I sold my copy of Trudvang. Great art, lousy system.
And if you don't use a professional proof reader, then pre-release the PDF, so your fans can give you feedback. Arc Dream at first didn't do this for their The Conspiracy KS. I mentioned this and they happily sent out pre-release PDFs to backers. I noticed that one of the fonts that mimicked an old typewriter was too hard to read. It was atmospheric, but led to sometimes hard to read names. I sent back examples for them to look over such as J-2 vs U-2. When I got the final release PDF, I noticed that they fixed it. Can you imagine if they didn't? As an aside, Arc Dream does a great job proofreading. Minimal typos if any in their products.
2. Important Rules in the Sidebar. Sidebars are for examples and flavor text. When GMs read the core book, we read the main text and look at the sidebars later. Sidebars do not Highlight Rules, sidebars say, "Ignore me until later when you have time to read me."
3. Inconsistent phrasing. Not having a System/World Bible, so you use different names for the same thing throughout your core book. Then indexing the wrong words, so you can't even find the rule you're looking for. I'm looking at you Alien RPG. You can't find Air Supply in the index. You need to look up Consumables. And good luck on finding how Stun weapons work. It's under the detailed description of the G2 Electroshock Grenade p.125.
4. Rules in the wrong place or missing rules. See #2 & #3 above. I'm looking at you The One Ring 2e. If you buy the Starter Set, you can't play the game. Good luck on figuring out what Attribute Level is for monsters. It's not in the rules provided with the Starter Set. You need the core book p.143. The rules in the Starter Set are all Player facing rules, so all the GM rules are missing and there's no GM rule booklet in the Starter Set.
5. Renaming standard RPG terms to be cute. I prefer GM (Game Master). But there's DM (Dungeon Master), Master of Ceremonies, Keeper of Arcane Lore, Storyteller, Narrator, Director, Facilitator, etc. These are all cute and I can figure this out. But then they start renaming NPC to GMPC, etc. Hit Points to Conditions, Health, Stamina, etc. I bought Invisible Sun and I still haven't been able to read past the first book because you need to translate from Invisible Sun speak to RPG speak. It's a giant barrier to understanding the game and playing it. The excuse for renaming common terms is to be "immersive." It's so immersive, I couldn't get into it like trying to climb into a bathtub full of mercury.
6. Bad rule book organization. Making it hard to find rules when running the game. The core books are written to be easily read, but then information is spread out to various sections. The publishers don't want to duplicate info, to save page count, but when info is spread out everywhere, it's impossible to use the core book as a reference book. Mödiphius 2d20 games such as Dune and Achtung! Cthulhu were painful to use at the table. GM pauses the game in what seems like an eternity, trying to look up a rule because misapplication could probably kill a PC. And this happens multiple times during a gaming session.
RPG Game Reviews
One of my friends did a podcast. They decided to talk about Vampire RPG. During the podcast they admitted they've never played the game. WTF? How can you be opinionated about something you've never even tried? Let alone talk a whole hour about it? I've played and run Vampire before and found their comments uninformed.
Book reviewers review a book after they've read it. That is the experience of the book. But RPG books are a different animal. You need to read it and either run the game or play it to experience it. So, I have problems with RPG reviewers who just read the book and don't play it. It's like a movie reviewer who just reads the movie script. Or a book reviewer who only reads the blurb.
I understand some people make a living reviewing RPG books, so they don't have the time to run/play every publication and the output volume of their reviews is their focus. And reading massive amounts of RPG books does increase your ability to make an informed decision. But that doesn't replace cracking open the book and trying to use it in a game.
I've read mediocre reviews of a game I've played in that was very, very fun. I've also read a glowing review of a RPG, but when I looked at Reddit posts about people who tried to play the game, they found it was horrible. It read well, but played terrible. So, I now read reviews with a grain of salt and also consult other online sources, especially comments from people who actually played the game.
I also don't want spoilers for scenarios, but I want to have enough information to decide if that scenario or campaign is right for my gaming group.
So, when I do review a game or scenario, I don't do it until I've been able to play or run it myself. When I've only played it*, I would still want to read the scenario, to differentiate what is in the scenario vs any GM invented material. What's worse than saying, "Hey, that's a great scenario, I'd like to run it," and then finding out your GM invented half of the material or merged multiple scenarios to make the game that you played, so the scenario you're recommending has nothing to do with what's published.
*I want to differentiate my review of a published scenario vs my convention reports about the games I've played in. My reviews are informed opinions about a published scenario I've run, or played in and have read afterwards. A convention report is more about the experience I had. I generally do not go and read the convention scenario I've played in, unless I enjoyed it so much that I plan on running it myself.
My blog post on various CoC campaigns and scenario books: https://morganhua.blogspot.com/2021/11/cthulhu-campaigns-run-times-and-thoughts.html
There are also several panels on Vaesen and you can check them out here: https://www.youtube.com/@vaesencentral/streams
After the lottery, I got into 4 games, and soon, I got into 2 more games via waitlist. I turned one game down, so someone else would get a chance to play. I played in 5 games over 3 days. All the games were fairly good and I had a good time.
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The setting is Los Angeles 2037. The first Blade Runner movie is set in 2019. The second movie was Blade Runner 2049, so the game is set between the two movies. PCs are all Blade Runners, but they can be either Human (1st movie) or Nexus-9 Replicants (2nd movie).
Blade Runners have the job of finding and "retiring" Nexus-8 Replicants and any rogue Replicant. There are 7 character templates: Analyst, Cityspeaker, Doxie, Enforcer, Fixer, Inspector, Skimmer.
The game is designed for 1 GM, 1-4 Players. For people used to having more players, this might be a problem. The PCs are also encouraged to split up, so their investigation goes faster. Their KIA (iPad communication and computing device) allows the PCs to update and communicate with each other when needed. I can see how 6 players might be too many as each pair of investigators would leave out 2/3 of the other players from the action. Too much downtime (not to be confused with Downtime Events) for the players not in the scene.
The system uses polyhedral dice. One die for the Attribute, one die for the Skill. Base die is 1d6 and can go up to 1d12. On die rolls of 6+ = 1 success, 10+ = 2 successes. Roll both dice and count successes. Most of the time only 1 success is needed. 2 successes is a Crit in combat.
Fans of Free League games are complaining because they wanted to be able to make a mashup of Blade Runner and Alien RPG. Alien RPG uses a d6 dice pool, so the systems aren't compatible.
There are two types of Hit Points: Health (physical) and Resolve (mental). When you push a die roll, you can hurt yourself mentally or physically. Humans can push once, possible damage based on what type of skill they push. Replicants can push twice, but possible damage is always mental even when they push a physical skill. When either Health or Resolve goes to 0, the PC is Broken.
Physically Broken, a PC is down and out. Mentally Broken, there's a random chart. For Humans, ennui sets in and there's lack of motivation for further investigation. For Replicants, there's some sort of emotional breakdown and if noticed, they may be subject to a Baseline test. Failure of the Baseline test leads to recalibration and on a third strike "retirement."
Combat is deadly. Two successes = a roll on the Critical Injury chart.
Chases rules are also codified. Pursuer and Prey pick their Chase Maneuver from a list of available options and reveal their choices simulataneously (made easier with the cards from the Starter Set). Then a random obstacle is picked and that segment of the chase is resolved. Rinse and repeat until the chase is over. There are obstacles for foot, ground vehicle, and aerial vehicle chases.
Free League always seem to have a good grasp of what an IP (intellectual property) is about. For Blade Runner, it's about what makes you human. So, for longer term play, Players have to decide between Promotion points and Humanity points. You gain Promotion points by retiring Replicants and doing your job (solving cases). You gain Humanity points by doing nice things such as not turning in a harmless Nexus-8 Replicant.
The core book doesn't include a sample scenario. It does have advice and 8 random tables to help you generate your own scenario.
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Starter Set |
I've played the scenario Electric Dreams and I've run it twice. It took 2 sessions to play for a total of 6 hrs to complete the scenario. The amount and quality of the handouts is outstanding. The scenario is really well written. I did find a few things that needed clarification. I'll put that in the spoiler section.
One nit is that I looked for the Downtime Events chart in the condensed rulebook, but it is instead in the Electric Dreams case file, p.11-12.
I ran into organization issues in the scenario book. Information is spread out in different sections and is hard to find. You wind up flipping through the 56 pages over and over again, looking for stuff you swore you've read or knew must be in the scenario book such as stats for NPCs.
This is an amazing product and I highly recommend it. It does set a high bar for a scenario.
This is supposed to be the first case file in a set of 3. I'm eagerly awaiting Case File #2.
Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.
One Player mentioned that there is no fluff in this game. The newspaper handout looks like standard newspaper articles, but you'll realize that even the ads are clues to the case. It's all tied together.
Of note is the pre-gen Percival and Leah have the same Incept Date. Also Percival's Key Memory is of a Leah dying. Lazy memory designer? Does Percival have some subconscious wish to save Leah this time? Also Percival may develop the same issues Leah has, straying from the baseline because he has traumatic Key Memories also. And is his implanted childhood memory of Leah the same girl as the photo found in Leah's apartment? Does Percival have a reaction when he see's Lilith's daughter Sarah? Interesting things to think about.
Lilith is the model for Leah and Dinah (Leah's Implanted Memory of a daughter). So, all 3 look like the same person, but at different ages. Sarah, Lilith's real biological daughter, also looks like Dinah. Lilith is pretty old to have such a young daughter, so it's possible that Sarah is a clone of Lilith. These are interesting ideas to play with.
The background on Dinah's picture has the same sky as Arcadia, found on the back of Handout R, the Offworld pamphlet. This drives Leah to want to go to Arcadia and incidentally with Sarah as her replacement Dinah.
Underground Replicants (p.39) don't have their information in the LAPD database, but for some reason Styles is in it (p.24) and Handout H (p.27). This may be the reason Sandor went after Styles at the Snake Pit. In two of the games, the PCs wanted to crack Sandor's KIA and see what he knew. I decided it would require LAPD authorization and a Tech roll to do it, probably requiring at least a shift, so the PCs would have to do some other investigating before they could open it up for examination.
Styles profile (p.17) states that he doesn't know where Leah is. That is not quite correct. He believes she is at the Safehouse whose location he knows. Storywise, she'll always leave to go on her mission to kill Lilith, even if the PCs get here before Countdown Event #5. If the PCs are here early, then they might have a chance of getting to The Memory Lab before Leah gets there.
I also wondered why Leah suddenly decided to kill Lilith. The clue is the Synth magazine with the article titled, Trauma Gives Control. While in the Safehouse, Leah read the article and it triggered her and she wanted to kill Lilith before she went offworld.
PCs also wondered if there was a database of bullet rifling for registered Blade Runner weapons. In reality there should be. If you do say it exists, then it would be too easy to link Sandor's death with Leah's weapon unless she used an unregistered weapon.
Both pre-gen Replicants carry PK-D FKM890 which only shoots Sonic Rounds. But Leah carries a PK-D 5223 Blaster (p.14). I didn't see this and made the mistake of saying Leah carried a PK-D FKM890. I also found it odd that one clue is that Leah visited Bullet Bob's Runner Surplus to buy .44 ammunition. Don't cops buy ammunition for shooting practice? Don't they have extra ammo on them for reloads? So why is this a clue? I guess this is to tell the Players that Leah bought a box of ammo after the shooting which means she wasn't kidnapped. This also means she never returned to her apartment to pick up her stuff which makes sense because she left her clothes, the framed picture, and the butterflies in her apartment. When my Players searched her apartment, I left all her things there, so they wouldn't immediately think she was on the run, but there was a chance she was kidnapped. This also makes me think there should be boxes of ammo in her apartment whether she has a registered or unregistered PK-D 5223 Blaster.
I also added some extra details to Sandor's body. If you look at the picture of The Snake Pit, the mirror looks like it got hit at head height, so the bullet must have travelled upwards through Sandor's body to strike the mirror at that height. Sandor was killed by a single bullet that went through his heart. So, I made the entry wound about waist high, travelling upwards, through the chest and heart, and exiting out through his side. Sandor was facing the stage and Leah held her gun at waist level, muzzle at an upward angle, and shot Sandor. Holding the gun this way, close to her hip helped conceal the gun from casual observers. If Leah had an unregistered Blaster, did that mean she pre-meditated the murder of Sandor? She knew Sandor was looking for Styles at The Snake Pit. Wouldn't Sandor notice Leah's change of weaponry? Unless Leah had already switched weapons earlier and lied to Sandor about why she changed weapons. She could have said she wanted better stopping power.
Did Leah buy her unregistered Blaster from Bullet Bob's or Doc Badger's? I assume from Bullet Bob's. I doubt Doc Badger's would sell illegal firearms in the open. And Leah, being a Blade Runner can legally buy an used PK-D 5223 Blaster from Bullet Bob's without any questions.
PCs at the Snake Pit also questioned if there were bouncers there and if there was security video. There probably should be bouncers, but the big group of Anti-Replicant hecklers was too much for them to handle or Taffey Lewis is too cheap to hire more than one and maybe Styles unofficially works as the bouncer. There was no security video because what happens in the Snake Pit stays in the Snake Pit. I decided that once in a while there was some Anti-Replicant action, but it was always one or two guys who just get thrown out. This time KILL magazine organized a protest. Not only that, they had some people on the outside to take photos just in case the riot boiled out in to the street. One of these photos was used as the KILL magazine cover photo.
Two Animoid Row Vendors (p.45), Abdul Ben Hassan's Reptiles and Runciters Zoological aren't on the map. There are also various shops on the map (p.42-43) that aren't in the directory. Also note that there's a Metrokab waiting area on Animoid Row, so there must be a taxicab stand for the busy area near the Metrokab waiting area.
In one run, the PCs chased Styles and another N-8 who disappeared in Animoid Row. They had slipped into the The Aurelian's Shop. The PCs intuitively entered the shop and found them hiding in a supply closet and retired the N-8s. Aurelian fled the shop. Where does he go? The Safehouse.
Countdown Events (p.10) #3, The Wallace Hit Squad (p.19). I found this timing a bit rushed. Depending on how the scenario plays out, you may want to delay this. When the PCs visited The Memory Lab a second time, I decided a kill team was there staking out the place and had seen Leah enter (I moved her event #5 up and have it happen earlier). They were waiting for Leah to exit to grab her, but the PCs arrived and the kill team decided to act and get both Leah and the PCs at the same time. Two birds with one Ender Assault Rifle as it were. What was interesting was that the PCs thought the kill team was from KILL magazine. So, that could be an interesting twist. What made the Players think that was because Quell was impossible to read and she didn't make any obvious threats. Storywise, without any foreshadowing that Quell would act, it's impossible for the Players to know that they're on a ticking clock and their lives would be in jeapordy. But Quell would never show her hand for plausible deniability. I did tell the PCs several times through Deputy Chief Holden that Wallace Corp was breathing down his neck to solve the case as a hint to the Players.
The Moonbus probably goes to a lunar spaceport or docks with an interstellar spaceship after leaving Earth.
I have the 2015 KS edition of this, so there may have been some changes. My copy of the scenarios has 93+ pages and also a Keeper Reference booklet (22 pages), and color maps of locations from the scenarios in the Keeper Rulebook.
You have an option of either using the pre-generated mobsters or using existing PCs. There are no pre-gens of regular investigators of university professors and librarians. You can use the pre-gens from the QuickStart or some of the other published products such as the CoC Starter Set or Doorways to Darkness.
I played Blackwater Creek and ran Missed Dues, in both instances the PCs were mobsters. I do want to say that as mobsters, there are viable solutions to scenarios that law abiding citizens would never attempt. It's sort of fun to have no qualms about murder, intimidation, or blackmail. So, some scenarios with mobsters as PCs have an easier solution than with law abiding citizens.
Most of my sessions are 3 hours long. Different groups take different times, but my run times are here for comparison purposes.
I'm going to take a look at the four published cinematic scenarios:
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Daihotai Tractor |
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3D perspective view of Hadley's Hope |
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Ladder Locations Annotated |
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WY-37B Flatbed Cargo Lifter Shed "Daisy" |